2022-04-29 16:40:51 +02:00

268 lines
5.7 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest470"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest470"
L2_1 = nil
L3_1 = nil
L4_1 = nil
function L5_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SaraData
L3_1 = L1_2
L1_2 = L2_1.PaimonData
L4_1 = L1_2
end
L1_1.OnDataLoaded = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart47001
L1_2["47001"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart47002
L1_2["47002"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart47003
L1_2["47003"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart47004
L1_2["47004"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish47001
L1_2["47001"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish47002
L1_2["47002"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish47003
L1_2["47003"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish47004
L1_2["47004"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.ActionSafeCall
function L3_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L4_1.Paimon
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L1_2(L2_2, L3_2)
end
L1_1.PaimonVanish = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = L1_2.z
L2_2 = L2_2 + 1.2
L1_2.z = L2_2
L2_2 = {}
L2_2.x = 0
L2_2.y = 0
L2_2.z = -1
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L4_1.Paimon
L6_2 = L4_1.PaimonScript
L7_2 = L4_1.PaimonID
L8_2 = 0
L9_2 = L1_2
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L2_2
L10_2 = L10_2(L11_2)
L11_2 = true
L12_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L4_2 = A0_2
L3_2 = A0_2.RequestInteraction
L5_2 = L4_1.Paimon
L3_2(L4_2, L5_2)
end
L1_1.PaimonAppearTalk = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L1_2 = A0_2.clientData
L1_2 = L1_2.PaimonData
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = L2_2.x
L3_2 = L3_2 + 1.2
L2_2.x = L3_2
L3_2 = {}
L3_2.x = -1
L3_2.y = 0
L3_2.z = 0
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.CreateActorWithPos
L6_2 = L1_2.Paimon
L7_2 = L1_2.PaimonScript
L8_2 = L1_2.PaimonID
L9_2 = 0
L10_2 = L2_2
L11_2 = M
L11_2 = L11_2.Dir2Euler
L12_2 = L3_2
L11_2 = L11_2(L12_2)
L12_2 = true
L13_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L5_2 = A0_2
L4_2 = A0_2.RequestInteraction
L6_2 = L1_2.Paimon
L4_2(L5_2, L6_2)
end
L1_1.PaimonAppearTalkAfterBuy = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "47002 Start : Creat Paimon and Talk"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q470ShopLookAt"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0.2
L6_2 = 1.5
L7_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L2_3 = L1_3.z
L2_3 = L2_3 + 1.2
L1_3.z = L2_3
L2_3 = {}
L2_3.x = 0
L2_3.y = 0
L2_3.z = -1
L4_3 = A0_3
L3_3 = A0_3.CreateQuestNpcWithPos
L5_3 = A1_2
L6_3 = L4_1.PaimonID
L7_3 = 0
L8_3 = L1_3
L9_3 = L2_3
L10_3 = true
L11_3 = false
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L4_3 = A0_3
L3_3 = A0_3.RequestInteraction
L5_3 = L4_1.Paimon
L3_3(L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart47002 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "47002 Finish : PaimonVanish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
end
L1_1.OnSubFinish47002 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "47004 Start : Creat Paimon and Talk"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L2_3 = L1_3.z
L2_3 = L2_3 + 1.2
L1_3.z = L2_3
L2_3 = L1_3.x
L2_3 = L2_3 + 0.8
L1_3.x = L2_3
L2_3 = {}
L2_3.x = 0
L2_3.y = 0
L2_3.z = -1
L4_3 = A0_3
L3_3 = A0_3.CreateQuestNpcWithPos
L5_3 = A1_2
L6_3 = L4_1.PaimonID
L7_3 = 1
L8_3 = L1_3
L9_3 = L2_3
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L4_3 = A0_3
L3_3 = A0_3.RequestInteraction
L5_3 = L4_1.Paimon
L3_3(L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart47004 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "47004 Finish : PaimonVanish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
end
L1_1.OnSubFinish47004 = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.Start = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L5_1
return L1_1