2022-04-29 16:40:51 +02:00

488 lines
10 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest22701"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest22701"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart2270106
L1_2["2270106"] = L2_2
L2_2 = A0_2.OnSubStart2270101
L1_2["2270101"] = L2_2
L2_2 = A0_2.OnSubStart2270102
L1_2["2270102"] = L2_2
L2_2 = A0_2.OnSubStart2270103
L1_2["2270103"] = L2_2
L2_2 = A0_2.OnSubStart2270107
L1_2["2270107"] = L2_2
L2_2 = A0_2.OnSubStart2270108
L1_2["2270108"] = L2_2
L2_2 = A0_2.OnSubStart2270104
L1_2["2270104"] = L2_2
L2_2 = A0_2.OnSubStart2270109
L1_2["2270109"] = L2_2
L2_2 = A0_2.OnSubStart2270110
L1_2["2270110"] = L2_2
L2_2 = A0_2.OnSubStart2270105
L1_2["2270105"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish2270106
L1_2["2270106"] = L2_2
L2_2 = A0_2.OnSubFinish2270101
L1_2["2270101"] = L2_2
L2_2 = A0_2.OnSubFinish2270102
L1_2["2270102"] = L2_2
L2_2 = A0_2.OnSubFinish2270103
L1_2["2270103"] = L2_2
L2_2 = A0_2.OnSubFinish2270107
L1_2["2270107"] = L2_2
L2_2 = A0_2.OnSubFinish2270108
L1_2["2270108"] = L2_2
L2_2 = A0_2.OnSubFinish2270104
L1_2["2270104"] = L2_2
L2_2 = A0_2.OnSubFinish2270109
L1_2["2270109"] = L2_2
L2_2 = A0_2.OnSubFinish2270110
L1_2["2270110"] = L2_2
L2_2 = A0_2.OnSubFinish2270105
L1_2["2270105"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed2270106
L1_2["2270106"] = L2_2
L2_2 = A0_2.OnSubFailed2270101
L1_2["2270101"] = L2_2
L2_2 = A0_2.OnSubFailed2270102
L1_2["2270102"] = L2_2
L2_2 = A0_2.OnSubFailed2270103
L1_2["2270103"] = L2_2
L2_2 = A0_2.OnSubFailed2270107
L1_2["2270107"] = L2_2
L2_2 = A0_2.OnSubFailed2270108
L1_2["2270108"] = L2_2
L2_2 = A0_2.OnSubFailed2270104
L1_2["2270104"] = L2_2
L2_2 = A0_2.OnSubFailed2270109
L1_2["2270109"] = L2_2
L2_2 = A0_2.OnSubFailed2270110
L1_2["2270110"] = L2_2
L2_2 = A0_2.OnSubFailed2270105
L1_2["2270105"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.2
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.DestoryNPC
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2400Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2418Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 2270102
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.FinishQuest = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "DestoryNPC"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc2400Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc2418Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.DestoryNPC = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2270106"
L2_2(L3_2)
end
L1_1.OnSubStart2270106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2270106"
L2_2(L3_2)
end
L1_1.OnSubFinish2270106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2270106"
L2_2(L3_2)
end
L1_1.OnSubFailed2270106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2270101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2400Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2418Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2270101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2270101"
L2_2(L3_2)
end
L1_1.OnSubFinish2270101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2270101"
L2_2(L3_2)
end
L1_1.OnSubFailed2270101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "Walk"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc2400Data
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc2400Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.NpcWalkToRouteTask
L3_3 = L0_3
L4_3 = L7_1.shixiong_go
L5_3 = A0_2.FinishQuest
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2270102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2270102"
L2_2(L3_2)
end
L1_1.OnSubFinish2270102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2270102"
L2_2(L3_2)
end
L1_1.OnSubFailed2270102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2270103"
L2_2(L3_2)
end
L1_1.OnSubStart2270103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish2270103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2400Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2400Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToRouteTask
L5_2 = L7_1.shixiong_Return
L6_2 = nil
function L7_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.Standby
L3_3 = false
L1_3(L2_3, L3_3)
end
function L8_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.ResumeMove
L1_3(L2_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish2270103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2270103"
L2_2(L3_2)
end
L1_1.OnSubFailed2270103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2270107"
L2_2(L3_2)
end
L1_1.OnSubStart2270107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2270107"
L2_2(L3_2)
end
L1_1.OnSubFinish2270107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2270107"
L2_2(L3_2)
end
L1_1.OnSubFailed2270107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2270108"
L2_2(L3_2)
end
L1_1.OnSubStart2270108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2270108"
L2_2(L3_2)
end
L1_1.OnSubFinish2270108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2270108"
L2_2(L3_2)
end
L1_1.OnSubFailed2270108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2270104"
L2_2(L3_2)
end
L1_1.OnSubStart2270104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2270104"
L2_2(L3_2)
end
L1_1.OnSubFinish2270104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2270104"
L2_2(L3_2)
end
L1_1.OnSubFailed2270104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2270109"
L2_2(L3_2)
end
L1_1.OnSubStart2270109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2270109"
L2_2(L3_2)
end
L1_1.OnSubFinish2270109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2270109"
L2_2(L3_2)
end
L1_1.OnSubFailed2270109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2270110"
L2_2(L3_2)
end
L1_1.OnSubStart2270110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2270110"
L2_2(L3_2)
end
L1_1.OnSubFinish2270110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2270110"
L2_2(L3_2)
end
L1_1.OnSubFailed2270110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2270105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2400Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2270105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2270105"
L2_2(L3_2)
end
L1_1.OnSubFinish2270105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2270105"
L2_2(L3_2)
end
L1_1.OnSubFailed2270105 = L8_1
return L1_1