2022-04-29 16:40:51 +02:00

1280 lines
28 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest22301"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest22301"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.TaleType
L3_1 = L1_2
L1_2 = L2_1.TaleWant
L4_1 = L1_2
L1_2 = L2_1.NPCData01
L5_1 = L1_2
L1_2 = L2_1.NPCData02
L6_1 = L1_2
L1_2 = L2_1.NPCData03
L7_1 = L1_2
L1_2 = L2_1.NPCData04
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230101
L1_2["2230101"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230191
L1_2["2230191"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230192
L1_2["2230192"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230193
L1_2["2230193"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230102
L1_2["2230102"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230111
L1_2["2230111"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230112
L1_2["2230112"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230113
L1_2["2230113"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230121
L1_2["2230121"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230122
L1_2["2230122"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230123
L1_2["2230123"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230161
L1_2["2230161"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230162
L1_2["2230162"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230163
L1_2["2230163"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230151
L1_2["2230151"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230152
L1_2["2230152"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230154
L1_2["2230154"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230103
L1_2["2230103"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230104
L1_2["2230104"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230105
L1_2["2230105"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230106
L1_2["2230106"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230107
L1_2["2230107"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230108
L1_2["2230108"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230109
L1_2["2230109"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230101
L1_2["2230101"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230191
L1_2["2230191"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230192
L1_2["2230192"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230193
L1_2["2230193"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230102
L1_2["2230102"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230111
L1_2["2230111"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230112
L1_2["2230112"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230113
L1_2["2230113"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230121
L1_2["2230121"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230122
L1_2["2230122"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230123
L1_2["2230123"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230151
L1_2["2230151"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230152
L1_2["2230152"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230154
L1_2["2230154"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230161
L1_2["2230161"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230162
L1_2["2230162"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230163
L1_2["2230163"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230103
L1_2["2230103"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230104
L1_2["2230104"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230105
L1_2["2230105"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230106
L1_2["2230106"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230107
L1_2["2230107"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230108
L1_2["2230108"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230109
L1_2["2230109"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230101
L1_2["2230101"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230191
L1_2["2230191"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230192
L1_2["2230192"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230193
L1_2["2230193"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230102
L1_2["2230102"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230111
L1_2["2230111"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230112
L1_2["2230112"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230113
L1_2["2230113"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230121
L1_2["2230121"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230122
L1_2["2230122"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230123
L1_2["2230123"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230151
L1_2["2230151"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230152
L1_2["2230152"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230154
L1_2["2230154"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230161
L1_2["2230161"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230162
L1_2["2230162"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230163
L1_2["2230163"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230103
L1_2["2230103"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230104
L1_2["2230104"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230105
L1_2["2230105"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230106
L1_2["2230106"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230107
L1_2["2230107"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230108
L1_2["2230108"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230109
L1_2["2230109"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 2230101
L5_2 = 4
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2026"
L5_2 = DailyNpcManager
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.BANDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
L3_2 = math
L3_2 = L3_2.random
L4_2 = 1
L5_2 = 3
L3_2 = L3_2(L4_2, L5_2)
L2_2 = L3_2
L3_2 = {}
L4_2 = 2230191
L5_2 = 2230192
L6_2 = 2230193
L3_2[1] = L4_2
L3_2[2] = L5_2
L3_2[3] = L6_2
L4_2 = table
L4_2 = L4_2.remove
L5_2 = L3_2
L6_2 = L2_2
L4_2(L5_2, L6_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = L2_1.ActorAlias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.FinishQuestID
L7_2 = false
L8_2 = L3_2[1]
L5_2(L6_2, L7_2, L8_2)
L6_2 = L4_2
L5_2 = L4_2.FinishQuestID
L7_2 = false
L8_2 = L3_2[2]
L5_2(L6_2, L7_2, L8_2)
end
L5_2 = 0
L6_2 = math
L6_2 = L6_2.random
L7_2 = 1
L8_2 = 1
L6_2 = L6_2(L7_2, L8_2)
L5_2 = L6_2
L6_2 = tostring
L7_2 = L3_2[1]
L7_2 = L7_2 * 10
L7_2 = L7_2 + L5_2
L6_2 = L6_2(L7_2)
L6_2 = L3_1[L6_2]
L8_2 = A0_2
L7_2 = A0_2.SetQuestVar
L9_2 = 2230101
L10_2 = 2
L11_2 = L6_2
L7_2(L8_2, L9_2, L10_2, L11_2)
L7_2 = math
L7_2 = L7_2.random
L8_2 = 1
L9_2 = 1
L7_2 = L7_2(L8_2, L9_2)
L5_2 = L7_2
L7_2 = tostring
L8_2 = L3_2[2]
L8_2 = L8_2 * 10
L8_2 = L8_2 + L5_2
L7_2 = L7_2(L8_2)
L7_2 = L3_1[L7_2]
L9_2 = A0_2
L8_2 = A0_2.SetQuestVar
L10_2 = 2230101
L11_2 = 3
L12_2 = L7_2
L8_2(L9_2, L10_2, L11_2, L12_2)
L9_2 = A0_2
L8_2 = A0_2.SetQuestVar
L10_2 = 2230101
L11_2 = 4
L12_2 = 1
L8_2(L9_2, L10_2, L11_2, L12_2)
end
L1_1.QuestInitialize = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2010"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2062"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2011"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1626"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 2230192
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActorNoDummy
L4_2 = L7_1.Npc
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L7_1.NpcID
L3_2(L4_2, L5_2, L6_2)
end
end
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 2230191
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActorNoDummy
L4_2 = L6_1.Npc
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.NpcID
L3_2(L4_2, L5_2, L6_2)
end
end
end
L1_1.Rewind_NPC = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L8_1.NpcID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1626"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2011"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2010"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2062"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2230101 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230101 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 0 then
L3_2 = A0_2
L2_2 = A0_2.QuestInitialize
L4_2 = A1_2
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2026"
L5_2 = DailyNpcManager
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.BANDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.Rewind_NPC
L4_2 = A1_2
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart2230102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2230109
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubFinish2230102 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.Rewind_NPC
L4_2 = A1_2
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart2230103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
L3_2 = 0
if L2_2 ~= nil then
L5_2 = L2_2
L4_2 = L2_2.GetGivingRecord
L6_2 = 2230103
L4_2 = L4_2(L5_2, L6_2)
L3_2 = L4_2
end
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = A1_2.QuestConfigId
L7_2 = 0
L8_2 = L3_2
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = 1
L5_2 = tostring
L7_2 = A0_2
L6_2 = A0_2.GetQuestVar
L8_2 = A1_2.QuestConfigId
L9_2 = 2
L6_2, L7_2, L8_2, L9_2 = L6_2(L7_2, L8_2, L9_2)
L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2)
L5_2 = L4_1[L5_2]
if L5_2 == L3_2 then
L4_2 = L4_2 + 1
end
L5_2 = tostring
L7_2 = A0_2
L6_2 = A0_2.GetQuestVar
L8_2 = A1_2.QuestConfigId
L9_2 = 3
L6_2, L7_2, L8_2, L9_2 = L6_2(L7_2, L8_2, L9_2)
L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2)
L5_2 = L4_1[L5_2]
if L5_2 == L3_2 then
L4_2 = L4_2 + 1
end
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = A1_2.QuestConfigId
L8_2 = 1
L9_2 = L4_2
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish2230103 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc2026"
L4_3 = NpcUtil
L4_3 = L4_3.NpcEventType
L4_3 = L4_3.HIDESELF
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1626"
L4_3 = NpcUtil
L4_3 = L4_3.NpcEventType
L4_3 = L4_3.HIDESELF
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc2011"
L4_3 = NpcUtil
L4_3 = L4_3.NpcEventType
L4_3 = L4_3.HIDESELF
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L5_1.NpcID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.NpcID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L7_1.NpcID
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = print
L3_2 = "OnSubStart2230104 create speech bubble"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = 202601
L5_2 = 223019901
L6_2 = 5
L7_2 = true
L8_2 = 5
L9_2 = 10
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = 162601
L5_2 = 223019902
L6_2 = 5
L7_2 = true
L8_2 = 5
L9_2 = 10
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = 201101
L5_2 = 223019903
L6_2 = 5
L7_2 = true
L8_2 = 5
L9_2 = 10
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestconfigId
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 < 4 then
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = "Npc201001"
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 4
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2230104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubFinish2230104 create speech bubble"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearSpeechBubbleTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = 202601
L5_2 = 223019904
L6_2 = 5
L7_2 = true
L8_2 = 5
L9_2 = 10
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = 162601
L5_2 = 223019905
L6_2 = 5
L7_2 = true
L8_2 = 5
L9_2 = 10
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = 201101
L5_2 = 223019906
L6_2 = 5
L7_2 = true
L8_2 = 5
L9_2 = 10
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish2230104 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230104 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230105 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230105 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230105 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230106 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230106 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230106 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230107 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230107 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230107 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230108 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ClearSpeechBubbleTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = print
L2_3 = "startdaily"
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.Npc
L4_3 = 22301
L1_3 = L1_3(L2_3, L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc
L5_3 = 22301
L2_3 = L2_3(L3_3, L4_3, L5_3)
L1_3 = L2_3
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L7_1.Npc
L5_3 = 22301
L2_3 = L2_3(L3_3, L4_3, L5_3)
L1_3 = L2_3
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L8_1.Npc
L5_3 = 22301
L2_3 = L2_3(L3_3, L4_3, L5_3)
L1_3 = L2_3
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.LightNotifyTo
L4_3 = "Npc2026"
L5_3 = NpcUtil
L5_3 = L5_3.NpcEventType
L5_3 = L5_3.STARTDAILY
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.LightNotifyTo
L4_3 = "Npc1626"
L5_3 = NpcUtil
L5_3 = L5_3.NpcEventType
L5_3 = L5_3.STARTDAILY
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.LightNotifyTo
L4_3 = "Npc2011"
L5_3 = NpcUtil
L5_3 = L5_3.NpcEventType
L5_3 = L5_3.STARTDAILY
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.LightNotifyTo
L4_3 = "Npc2010"
L5_3 = NpcUtil
L5_3 = L5_3.NpcEventType
L5_3 = L5_3.STARTDAILY
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.LightNotifyTo
L4_3 = "Npc2062"
L5_3 = NpcUtil
L5_3 = L5_3.NpcEventType
L5_3 = L5_3.STARTDAILY
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish2230108 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230108 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230111 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230111 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230111 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230112 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230112 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230112 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230113 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230113 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230113 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230121 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230121 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230121 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230122 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230122 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230122 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230123 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230123 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230123 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230161 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230161 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230161 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230162 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230162 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230162 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230163 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230163 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230163 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestGlobalVar
L4_2 = 40001
L2_2 = L2_2(L3_2, L4_2)
L3_2 = L2_2 & 1
if L3_2 ~= 1 then
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = A0_2.clientData
L5_2 = L5_2.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.FinishQuest
L6_2 = false
L7_2 = nil
L4_2(L5_2, L6_2, L7_2)
end
end
end
L1_1.OnSubStart2230151 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230151 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230151 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestGlobalVar
L4_2 = 40001
L2_2 = L2_2(L3_2, L4_2)
L3_2 = L2_2 & 2
if L3_2 ~= 2 then
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = A0_2.clientData
L5_2 = L5_2.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.FinishQuest
L6_2 = false
L7_2 = nil
L4_2(L5_2, L6_2, L7_2)
end
end
end
L1_1.OnSubStart2230152 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230152 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230152 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestGlobalVar
L4_2 = 40001
L2_2 = L2_2(L3_2, L4_2)
L3_2 = L2_2 & 4
if L3_2 ~= 4 then
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = A0_2.clientData
L5_2 = L5_2.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.FinishQuest
L6_2 = false
L7_2 = nil
L4_2(L5_2, L6_2, L7_2)
end
end
end
L1_1.OnSubStart2230154 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230154 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230154 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230191 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.NpcID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2230191 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230191 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L7_1.NpcID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2230192 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230192 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230192 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubStart2230193 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230193 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230193 = L9_1
function L9_1(A0_2, A1_2)
if A1_2 == 1 then
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "main finished "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "main failed "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Npc
L5_2 = 22301
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc
L6_2 = 22301
L3_2 = L3_2(L4_2, L5_2, L6_2)
L2_2 = L3_2
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.Npc
L6_2 = 22301
L3_2 = L3_2(L4_2, L5_2, L6_2)
L2_2 = L3_2
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L8_1.Npc
L6_2 = 22301
L3_2 = L3_2(L4_2, L5_2, L6_2)
L2_2 = L3_2
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.LightNotifyTo
L5_2 = "Npc2026"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.LightNotifyTo
L5_2 = "Npc1626"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.LightNotifyTo
L5_2 = "Npc2011"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.LightNotifyTo
L5_2 = "Npc2010"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.LightNotifyTo
L5_2 = "Npc2062"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "main canceled "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Npc
L5_2 = 22301
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc
L6_2 = 22301
L3_2 = L3_2(L4_2, L5_2, L6_2)
L2_2 = L3_2
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.Npc
L6_2 = 22301
L3_2 = L3_2(L4_2, L5_2, L6_2)
L2_2 = L3_2
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L8_1.Npc
L6_2 = 22301
L3_2 = L3_2(L4_2, L5_2, L6_2)
L2_2 = L3_2
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.LightNotifyTo
L5_2 = "Npc2026"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.LightNotifyTo
L5_2 = "Npc1626"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.LightNotifyTo
L5_2 = "Npc2011"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.LightNotifyTo
L5_2 = "Npc2010"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.LightNotifyTo
L5_2 = "Npc2062"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L9_1
return L1_1