2022-04-29 16:40:51 +02:00

449 lines
10 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest22300"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest22300"
L2_1 = nil
L3_1 = nil
function L4_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.TaleType
L3_1 = L1_2
end
L1_1.OnDataLoaded = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230001
L1_2["2230001"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230002
L1_2["2230002"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230003
L1_2["2230003"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230004
L1_2["2230004"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230010
L1_2["2230010"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230011
L1_2["2230011"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230012
L1_2["2230012"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230013
L1_2["2230013"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230060
L1_2["2230060"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230061
L1_2["2230061"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230080
L1_2["2230080"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2230081
L1_2["2230081"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230001
L1_2["2230001"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230002
L1_2["2230002"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230003
L1_2["2230003"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230004
L1_2["2230004"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230010
L1_2["2230010"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230011
L1_2["2230011"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230012
L1_2["2230012"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230013
L1_2["2230013"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230060
L1_2["2230060"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230061
L1_2["2230061"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230080
L1_2["2230080"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2230081
L1_2["2230081"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230001
L1_2["2230001"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230002
L1_2["2230002"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230003
L1_2["2230003"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230004
L1_2["2230004"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230010
L1_2["2230010"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230011
L1_2["2230011"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230012
L1_2["2230012"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230013
L1_2["2230013"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230060
L1_2["2230060"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230061
L1_2["2230061"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230080
L1_2["2230080"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2230081
L1_2["2230081"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = DailyNpcManager
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.BANDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2230001 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 2
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2230001 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230001 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 2
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = DailyNpcManager
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.BANDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2230002 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = tostring
L4_2 = A0_2
L3_2 = A0_2.GetGivingRecord
L5_2 = 2230002
L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2, L5_2)
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = L3_1[L2_2]
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 0
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish2230002 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230002 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestconfigId
L5_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 < 3 then
L3_2 = A0_2
L2_2 = A0_2.RequestInteractionForceAlias
L4_2 = "Npc2014"
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 2
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = DailyNpcManager
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.BANDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2230003 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230003 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230003 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestconfigId
L5_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 < 4 then
L3_2 = A0_2
L2_2 = A0_2.RequestInteractionForceAlias
L4_2 = "Npc2014"
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 2
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = DailyNpcManager
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.BANDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2230004 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2230004 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230004 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2230010 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230010 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230010 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2230011 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230011 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230011 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2230012 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230012 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230012 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230013 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230013 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2230060 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2230060 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230060 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2230061 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230061 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2230080 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230080 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230080 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFinish2230081 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2230081 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.InvokeOnInteraction = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.Start = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "main finished "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainFinished = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "main failed "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainFailed = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "main canceled "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainCanceled = L4_1
return L1_1