2022-07-12 13:03:35 +05:30

920 lines
19 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest22116"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest22116"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart2211601
L1_2["2211601"] = L2_2
L2_2 = A0_2.OnSubStart2211602
L1_2["2211602"] = L2_2
L2_2 = A0_2.OnSubStart2211603
L1_2["2211603"] = L2_2
L2_2 = A0_2.OnSubStart2211604
L1_2["2211604"] = L2_2
L2_2 = A0_2.OnSubStart2211605
L1_2["2211605"] = L2_2
L2_2 = A0_2.OnSubStart2211606
L1_2["2211606"] = L2_2
L2_2 = A0_2.OnSubStart2211609
L1_2["2211609"] = L2_2
L2_2 = A0_2.OnSubStart2211610
L1_2["2211610"] = L2_2
L2_2 = A0_2.OnSubStart2211611
L1_2["2211611"] = L2_2
L2_2 = A0_2.OnSubStart2211613
L1_2["2211613"] = L2_2
L2_2 = A0_2.OnSubStart2211607
L1_2["2211607"] = L2_2
L2_2 = A0_2.OnSubStart2211612
L1_2["2211612"] = L2_2
L2_2 = A0_2.OnSubStart2211614
L1_2["2211614"] = L2_2
L2_2 = A0_2.OnSubStart2211608
L1_2["2211608"] = L2_2
L2_2 = A0_2.OnSubStart2211615
L1_2["2211615"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish2211601
L1_2["2211601"] = L2_2
L2_2 = A0_2.OnSubFinish2211602
L1_2["2211602"] = L2_2
L2_2 = A0_2.OnSubFinish2211603
L1_2["2211603"] = L2_2
L2_2 = A0_2.OnSubFinish2211604
L1_2["2211604"] = L2_2
L2_2 = A0_2.OnSubFinish2211605
L1_2["2211605"] = L2_2
L2_2 = A0_2.OnSubFinish2211606
L1_2["2211606"] = L2_2
L2_2 = A0_2.OnSubFinish2211609
L1_2["2211609"] = L2_2
L2_2 = A0_2.OnSubFinish2211610
L1_2["2211610"] = L2_2
L2_2 = A0_2.OnSubFinish2211611
L1_2["2211611"] = L2_2
L2_2 = A0_2.OnSubFinish2211613
L1_2["2211613"] = L2_2
L2_2 = A0_2.OnSubFinish2211607
L1_2["2211607"] = L2_2
L2_2 = A0_2.OnSubFinish2211612
L1_2["2211612"] = L2_2
L2_2 = A0_2.OnSubFinish2211614
L1_2["2211614"] = L2_2
L2_2 = A0_2.OnSubFinish2211608
L1_2["2211608"] = L2_2
L2_2 = A0_2.OnSubFinish2211615
L1_2["2211615"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed2211601
L1_2["2211601"] = L2_2
L2_2 = A0_2.OnSubFailed2211602
L1_2["2211602"] = L2_2
L2_2 = A0_2.OnSubFailed2211603
L1_2["2211603"] = L2_2
L2_2 = A0_2.OnSubFailed2211604
L1_2["2211604"] = L2_2
L2_2 = A0_2.OnSubFailed2211605
L1_2["2211605"] = L2_2
L2_2 = A0_2.OnSubFailed2211606
L1_2["2211606"] = L2_2
L2_2 = A0_2.OnSubFailed2211609
L1_2["2211609"] = L2_2
L2_2 = A0_2.OnSubFailed2211610
L1_2["2211610"] = L2_2
L2_2 = A0_2.OnSubFailed2211611
L1_2["2211611"] = L2_2
L2_2 = A0_2.OnSubFailed2211613
L1_2["2211613"] = L2_2
L2_2 = A0_2.OnSubFailed2211607
L1_2["2211607"] = L2_2
L2_2 = A0_2.OnSubFailed2211612
L1_2["2211612"] = L2_2
L2_2 = A0_2.OnSubFailed2211614
L1_2["2211614"] = L2_2
L2_2 = A0_2.OnSubFailed2211608
L1_2["2211608"] = L2_2
L2_2 = A0_2.OnSubFailed2211615
L1_2["2211615"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc203701Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc207601Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1624Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2037Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2001Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2015Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2031Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2074Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2030Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2076Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc203701Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc207601Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2031Data
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2074Data
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2030Data
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1624Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2037Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2001Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2015Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2076Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "DestroyChang"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc162401Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.DestroyChang = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "HideChang"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = L6_1.Npc1624Data
L3_2 = L3_2.alias
L4_2 = 1
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.HideChang = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "ZhihuaReminder"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTask
L3_2 = L7_1.ZhihuaPaimonReminder
L1_2(L2_2, L3_2)
end
L1_1.ZhihuaReminder = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "SisiReminder"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTask
L3_2 = L7_1.ChaoxiPaimonReminder
L1_2(L2_2, L3_2)
end
L1_1.SisiReminder = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "ChildrenReminder"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTask
L3_2 = L7_1.ChildrenPaimonReminder
L1_2(L2_2, L3_2)
end
L1_1.ChildrenReminder = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211601"
L2_2(L3_2)
end
L1_1.OnSubStart2211601 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211601"
L2_2(L3_2)
end
L1_1.OnSubFinish2211601 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211601"
L2_2(L3_2)
end
L1_1.OnSubFailed2211601 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211602"
L2_2(L3_2)
end
L1_1.OnSubStart2211602 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish2211602"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
L7_2 = A0_2.HideChang
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish2211602 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211602"
L2_2(L3_2)
end
L1_1.OnSubFailed2211602 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211603"
L2_2(L3_2)
end
L1_1.OnSubStart2211603 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish2211603"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVarWithInterval
L4_2 = L5_1.q2211603
L5_2 = 1
L6_2 = 1
L7_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish2211603 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211603"
L2_2(L3_2)
end
L1_1.OnSubFailed2211603 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211604"
L2_2(L3_2)
end
L1_1.OnSubStart2211604 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211604"
L2_2(L3_2)
end
L1_1.OnSubFinish2211604 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211604"
L2_2(L3_2)
end
L1_1.OnSubFailed2211604 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211605"
L2_2(L3_2)
end
L1_1.OnSubStart2211605 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211605"
L2_2(L3_2)
end
L1_1.OnSubFinish2211605 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211605"
L2_2(L3_2)
end
L1_1.OnSubFailed2211605 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2211606"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc162401Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc162401Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart2211606 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish2211606"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.FightPaimonReminder
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2211606 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211606"
L2_2(L3_2)
end
L1_1.OnSubFailed2211606 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2211609"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2001Data
L4_2 = L4_2.alias
L5_2 = 2
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2015Data
L4_2 = L4_2.alias
L5_2 = 2
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2211609 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish2211609"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = L5_1.q2211609
L5_2 = 2
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ZhihuaReminder
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2211609 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211609"
L2_2(L3_2)
end
L1_1.OnSubFailed2211609 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2211610"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc203701Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc207601Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2037Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2076Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2211610 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish2211610"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = L5_1.q2211610
L5_2 = 2
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.SisiReminder
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2211610 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211610"
L2_2(L3_2)
end
L1_1.OnSubFailed2211610 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2211611"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2031Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2074Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2030Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2211611 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish2211611"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = L5_1.q2211611
L5_2 = 2
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ChildrenReminder
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2211611 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211611"
L2_2(L3_2)
end
L1_1.OnSubFailed2211611 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211613"
L2_2(L3_2)
end
L1_1.OnSubStart2211613 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211613"
L2_2(L3_2)
end
L1_1.OnSubFinish2211613 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211613"
L2_2(L3_2)
end
L1_1.OnSubFailed2211613 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2211607"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc162401Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = false
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTask
L5_2 = L7_1.FightPaimonReminder
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart2211607 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish2211607"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc162401Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish2211607 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211607"
L2_2(L3_2)
end
L1_1.OnSubFailed2211607 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211612"
L2_2(L3_2)
end
L1_1.OnSubStart2211612 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish2211612"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc203701Data
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc207601Data
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2031Data
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2074Data
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2030Data
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2037Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2001Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2015Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2076Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2211612 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211612"
L2_2(L3_2)
end
L1_1.OnSubFailed2211612 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211614"
L2_2(L3_2)
end
L1_1.OnSubStart2211614 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211614"
L2_2(L3_2)
end
L1_1.OnSubFinish2211614 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211614"
L2_2(L3_2)
end
L1_1.OnSubFailed2211614 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211608"
L2_2(L3_2)
end
L1_1.OnSubStart2211608 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish2211608"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
L7_2 = A0_2.DestroyChang
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1624Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2211608 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211608"
L2_2(L3_2)
end
L1_1.OnSubFailed2211608 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211615"
L2_2(L3_2)
end
L1_1.OnSubStart2211615 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211615"
L2_2(L3_2)
end
L1_1.OnSubFinish2211615 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211615"
L2_2(L3_2)
end
L1_1.OnSubFailed2211615 = L8_1
return L1_1