2022-04-29 16:40:51 +02:00

588 lines
12 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest22115"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest22115"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart2211501
L1_2["2211501"] = L2_2
L2_2 = A0_2.OnSubStart2211502
L1_2["2211502"] = L2_2
L2_2 = A0_2.OnSubStart2211503
L1_2["2211503"] = L2_2
L2_2 = A0_2.OnSubStart2211504
L1_2["2211504"] = L2_2
L2_2 = A0_2.OnSubStart2211505
L1_2["2211505"] = L2_2
L2_2 = A0_2.OnSubStart2211506
L1_2["2211506"] = L2_2
L2_2 = A0_2.OnSubStart2211507
L1_2["2211507"] = L2_2
L2_2 = A0_2.OnSubStart2211508
L1_2["2211508"] = L2_2
L2_2 = A0_2.OnSubStart2211509
L1_2["2211509"] = L2_2
L2_2 = A0_2.OnSubStart2211510
L1_2["2211510"] = L2_2
L2_2 = A0_2.OnSubStart2211511
L1_2["2211511"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish2211501
L1_2["2211501"] = L2_2
L2_2 = A0_2.OnSubFinish2211502
L1_2["2211502"] = L2_2
L2_2 = A0_2.OnSubFinish2211503
L1_2["2211503"] = L2_2
L2_2 = A0_2.OnSubFinish2211504
L1_2["2211504"] = L2_2
L2_2 = A0_2.OnSubFinish2211505
L1_2["2211505"] = L2_2
L2_2 = A0_2.OnSubFinish2211506
L1_2["2211506"] = L2_2
L2_2 = A0_2.OnSubFinish2211507
L1_2["2211507"] = L2_2
L2_2 = A0_2.OnSubFinish2211508
L1_2["2211508"] = L2_2
L2_2 = A0_2.OnSubFinish2211509
L1_2["2211509"] = L2_2
L2_2 = A0_2.OnSubFinish2211510
L1_2["2211510"] = L2_2
L2_2 = A0_2.OnSubFinish2211511
L1_2["2211511"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed2211501
L1_2["2211501"] = L2_2
L2_2 = A0_2.OnSubFailed2211502
L1_2["2211502"] = L2_2
L2_2 = A0_2.OnSubFailed2211503
L1_2["2211503"] = L2_2
L2_2 = A0_2.OnSubFailed2211504
L1_2["2211504"] = L2_2
L2_2 = A0_2.OnSubFailed2211505
L1_2["2211505"] = L2_2
L2_2 = A0_2.OnSubFailed2211506
L1_2["2211506"] = L2_2
L2_2 = A0_2.OnSubFailed2211507
L1_2["2211507"] = L2_2
L2_2 = A0_2.OnSubFailed2211508
L1_2["2211508"] = L2_2
L2_2 = A0_2.OnSubFailed2211509
L1_2["2211509"] = L2_2
L2_2 = A0_2.OnSubFailed2211510
L1_2["2211510"] = L2_2
L2_2 = A0_2.OnSubFailed2211511
L1_2["2211511"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1624Data
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1624Data
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
if A1_2 == 1 then
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = L3_2
L5_2 = L6_1.Npc1624Data
L5_2 = L5_2.point
L5_2 = L5_2.pos
L5_2 = L5_2.x
L6_2 = L2_2.x
L5_2 = L5_2 - L6_2
L4_2.x = L5_2
L5_2 = L6_1.Npc1624Data
L5_2 = L5_2.point
L5_2 = L5_2.pos
L5_2 = L5_2.z
L6_2 = L2_2.z
L5_2 = L5_2 - L6_2
L4_2.z = L5_2
L5_2 = L4_2.x
L5_2 = L5_2 ^ 2
L6_2 = L4_2.y
L6_2 = L6_2 ^ 2
L5_2 = L5_2 + L6_2
L6_2 = L4_2.z
L6_2 = L6_2 ^ 2
L5_2 = L5_2 + L6_2
L5_2 = L5_2 ^ 0.5
L6_2 = L4_2.x
L6_2 = L6_2 / L5_2
L4_2.x = L6_2
L6_2 = L4_2.z
L6_2 = L6_2 / L5_2
L4_2.z = L6_2
L6_2 = L4_2.x
L7_2 = L4_2.z
L7_2 = L7_2 * -1
L4_2.x = L7_2
L4_2.z = L6_2
L7_2 = L2_2.x
L8_2 = L6_1.Npc1624Data
L8_2 = L8_2.point
L8_2 = L8_2.pos
L8_2 = L8_2.x
L7_2 = L7_2 + L8_2
L7_2 = 0.5 * L7_2
L8_2 = L4_2.x
L8_2 = L8_2 * 1
L7_2 = L7_2 + L8_2
L2_2.x = L7_2
L7_2 = L2_2.z
L8_2 = L6_1.Npc1624Data
L8_2 = L8_2.point
L8_2 = L8_2.pos
L8_2 = L8_2.z
L7_2 = L7_2 + L8_2
L7_2 = 0.5 * L7_2
L8_2 = L4_2.z
L8_2 = L8_2 * 1
L7_2 = L7_2 + L8_2
L2_2.z = L7_2
L7_2 = L6_1.Npc1624Data
L7_2 = L7_2.point
L7_2 = L7_2.pos
L7_2 = L7_2.x
L8_2 = L2_2.x
L7_2 = L7_2 - L8_2
L4_2.x = L7_2
L7_2 = L6_1.Npc1624Data
L7_2 = L7_2.point
L7_2 = L7_2.pos
L7_2 = L7_2.z
L8_2 = L2_2.z
L7_2 = L7_2 - L8_2
L4_2.z = L7_2
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpcByIdWithPos
L9_2 = 2211504
L10_2 = 1005
L11_2 = 2
L12_2 = L2_2
L13_2 = M
L13_2 = L13_2.Dir2Euler
L14_2 = L4_2
L13_2, L14_2 = L13_2(L14_2)
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
elseif A1_2 == 2 then
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "DestroyNpc"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc1624Data
L3_2 = L3_2.alias
L4_2 = 0
L1_2(L2_2, L3_2, L4_2)
end
L1_1.DestroyNpc = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "DestroyPaimon"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.DestroyPaimon = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2211501"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1624Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2211501 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish2211501"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1624Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish2211501 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211501"
L2_2(L3_2)
end
L1_1.OnSubFailed2211501 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211502"
L2_2(L3_2)
end
L1_1.OnSubStart2211502 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211502"
L2_2(L3_2)
end
L1_1.OnSubFinish2211502 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211502"
L2_2(L3_2)
end
L1_1.OnSubFailed2211502 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2211503"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1624Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = false
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTask
L5_2 = L7_1.PaimonReminder
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart2211503 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish2211503"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1624Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish2211503 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211503"
L2_2(L3_2)
end
L1_1.OnSubFailed2211503 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211504"
L2_2(L3_2)
end
L1_1.OnSubStart2211504 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish2211504"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
L7_2 = A0_2.DestroyNpc
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish2211504 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211504"
L2_2(L3_2)
end
L1_1.OnSubFailed2211504 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart2211505"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart2211505 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish2211505"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyPaimon
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2211505 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211505"
L2_2(L3_2)
end
L1_1.OnSubFailed2211505 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211506"
L2_2(L3_2)
end
L1_1.OnSubStart2211506 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211506"
L2_2(L3_2)
end
L1_1.OnSubFinish2211506 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211506"
L2_2(L3_2)
end
L1_1.OnSubFailed2211506 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211507"
L2_2(L3_2)
end
L1_1.OnSubStart2211507 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211507"
L2_2(L3_2)
end
L1_1.OnSubFinish2211507 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211507"
L2_2(L3_2)
end
L1_1.OnSubFailed2211507 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211508"
L2_2(L3_2)
end
L1_1.OnSubStart2211508 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211508"
L2_2(L3_2)
end
L1_1.OnSubFinish2211508 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211508"
L2_2(L3_2)
end
L1_1.OnSubFailed2211508 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211509"
L2_2(L3_2)
end
L1_1.OnSubStart2211509 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211509"
L2_2(L3_2)
end
L1_1.OnSubFinish2211509 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211509"
L2_2(L3_2)
end
L1_1.OnSubFailed2211509 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211510"
L2_2(L3_2)
end
L1_1.OnSubStart2211510 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211510"
L2_2(L3_2)
end
L1_1.OnSubFinish2211510 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211510"
L2_2(L3_2)
end
L1_1.OnSubFailed2211510 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2211511"
L2_2(L3_2)
end
L1_1.OnSubStart2211511 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2211511"
L2_2(L3_2)
end
L1_1.OnSubFinish2211511 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2211511"
L2_2(L3_2)
end
L1_1.OnSubFailed2211511 = L8_1
return L1_1