2022-04-29 16:40:51 +02:00

509 lines
11 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest22020"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest22020"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart2202001
L1_2["2202001"] = L2_2
L2_2 = A0_2.OnSubStart2202002
L1_2["2202002"] = L2_2
L2_2 = A0_2.OnSubStart2202003
L1_2["2202003"] = L2_2
L2_2 = A0_2.OnSubStart2202004
L1_2["2202004"] = L2_2
L2_2 = A0_2.OnSubStart2202005
L1_2["2202005"] = L2_2
L2_2 = A0_2.OnSubStart2202006
L1_2["2202006"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish2202001
L1_2["2202001"] = L2_2
L2_2 = A0_2.OnSubFinish2202002
L1_2["2202002"] = L2_2
L2_2 = A0_2.OnSubFinish2202003
L1_2["2202003"] = L2_2
L2_2 = A0_2.OnSubFinish2202004
L1_2["2202004"] = L2_2
L2_2 = A0_2.OnSubFinish2202005
L1_2["2202005"] = L2_2
L2_2 = A0_2.OnSubFinish2202006
L1_2["2202006"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed2202001
L1_2["2202001"] = L2_2
L2_2 = A0_2.OnSubFailed2202002
L1_2["2202002"] = L2_2
L2_2 = A0_2.OnSubFailed2202003
L1_2["2202003"] = L2_2
L2_2 = A0_2.OnSubFailed2202004
L1_2["2202004"] = L2_2
L2_2 = A0_2.OnSubFailed2202005
L1_2["2202005"] = L2_2
L2_2 = A0_2.OnSubFailed2202006
L1_2["2202006"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3042Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3046Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3047Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3019Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3020Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2202001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3042Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2202001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish2202001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3042Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc3042Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish2202001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202001"
L2_2(L3_2)
end
L1_1.OnSubFailed2202001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2202002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3046Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3047Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3042Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2202002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish2202002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3046Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3047Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish2202002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202002"
L2_2(L3_2)
end
L1_1.OnSubFailed2202002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2202003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3019Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3042Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2202003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2202003"
L2_2(L3_2)
end
L1_1.OnSubFinish2202003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202003"
L2_2(L3_2)
end
L1_1.OnSubFailed2202003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2202004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc3019Data
L3_3 = L3_3.alias
L4_3 = 22020
L1_3 = L1_3(L2_3, L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen
L4_3 = L1_3
L5_3 = L7_1.Walk1
L6_3 = 5
L7_3 = 3
L8_3 = -1
function L9_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.SyncPos
L3_4 = 2
L1_4(L2_4, L3_4)
L1_4 = A0_4.BeFollowState
L2_4 = BeFollowState
L2_4 = L2_4.FAILED
if L1_4 == L2_4 then
return
end
L1_4 = actorUtils
L1_4 = L1_4.FinishQuestID
L2_4 = false
L3_4 = 2202004
L1_4(L2_4, L3_4)
end
L10_3 = nil
L11_3 = nil
L12_3 = nil
L13_3 = nil
L14_3 = nil
L15_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.CreateActorWithPos
L4_3 = "Q22020Trigger"
L5_3 = "Actor/Gadget/Q22020Trigger"
L6_3 = 70900002
L7_3 = 0
L8_3 = {}
L8_3.x = -3137.229
L8_3.y = 253.0423
L8_3.z = -4483.43
L9_3 = {}
L9_3.x = 0
L9_3.y = 0
L9_3.z = 0
L10_3 = true
L11_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3042Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2202004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish2202004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q22020Trigger"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2202004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202004"
L2_2(L3_2)
end
L1_1.OnSubFailed2202004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2202005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc3042Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2202005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish2202005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3019Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish2202005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202005"
L2_2(L3_2)
end
L1_1.OnSubFailed2202005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2202006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3042Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2202006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish2202006"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3042Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish2202006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202006"
L2_2(L3_2)
end
L1_1.OnSubFailed2202006 = L8_1
return L1_1