2022-04-29 16:40:51 +02:00

622 lines
13 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest22004"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest22004"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Actors
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart2200401
L1_2["2200401"] = L2_2
L2_2 = A0_2.OnSubStart2200402
L1_2["2200402"] = L2_2
L2_2 = A0_2.OnSubStart2200403
L1_2["2200403"] = L2_2
L2_2 = A0_2.OnSubStart2200404
L1_2["2200404"] = L2_2
L2_2 = A0_2.OnSubStart2200405
L1_2["2200405"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish2200401
L1_2["2200401"] = L2_2
L2_2 = A0_2.OnSubFinish2200402
L1_2["2200402"] = L2_2
L2_2 = A0_2.OnSubFinish2200403
L1_2["2200403"] = L2_2
L2_2 = A0_2.OnSubFinish2200404
L1_2["2200404"] = L2_2
L2_2 = A0_2.OnSubFinish2200405
L1_2["2200405"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed2200401
L1_2["2200401"] = L2_2
L2_2 = A0_2.OnSubFailed2200402
L1_2["2200402"] = L2_2
L2_2 = A0_2.OnSubFailed2200403
L1_2["2200403"] = L2_2
L2_2 = A0_2.OnSubFailed2200404
L1_2["2200404"] = L2_2
L2_2 = A0_2.OnSubFailed2200405
L1_2["2200405"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "BlackScreen"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
L7_2 = A0_2.Finishquest04
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.BlackScreen = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "Finishquest04"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 2200404
L2_2(L3_2, L4_2, L5_2)
end
L1_1.Finishquest04 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "ShowNarrator04"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.PaimonReminder
L5_2 = A0_2.BlackScreen
L2_2(L3_2, L4_2, L5_2)
end
L1_1.ShowNarrator04 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "ShowNarrator02"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.JiangXueReminder01
L2_2(L3_2, L4_2)
end
L1_1.ShowNarrator02 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "ShowNarrator03"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.JiangXueReminder02
L2_2(L3_2, L4_2)
end
L1_1.ShowNarrator03 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "TurnCamera"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = L7_1.CameraFocus
L5_2 = 1.5
L6_2 = 2
L7_2 = true
L8_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.TurnCamera = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "ForceInteract"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.JiangXueData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.ForceInteract = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
if A1_2 == 1 then
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = L3_2
L5_2 = L6_1.JiangXueData
L5_2 = L5_2.pos
L5_2 = L5_2.x
L6_2 = L2_2.x
L5_2 = L5_2 - L6_2
L4_2.x = L5_2
L5_2 = L6_1.JiangXueData
L5_2 = L5_2.pos
L5_2 = L5_2.z
L6_2 = L2_2.z
L5_2 = L5_2 - L6_2
L4_2.z = L5_2
L5_2 = L4_2.x
L5_2 = L5_2 ^ 2
L6_2 = L4_2.y
L6_2 = L6_2 ^ 2
L5_2 = L5_2 + L6_2
L6_2 = L4_2.z
L6_2 = L6_2 ^ 2
L5_2 = L5_2 + L6_2
L5_2 = L5_2 ^ 0.5
L6_2 = L4_2.x
L6_2 = L6_2 / L5_2
L4_2.x = L6_2
L6_2 = L4_2.z
L6_2 = L6_2 / L5_2
L4_2.z = L6_2
L6_2 = L4_2.x
L7_2 = L4_2.z
L7_2 = L7_2 * -1
L4_2.x = L7_2
L4_2.z = L6_2
L7_2 = L2_2.x
L8_2 = L6_1.JiangXueData
L8_2 = L8_2.pos
L8_2 = L8_2.x
L7_2 = L7_2 + L8_2
L7_2 = 0.5 * L7_2
L8_2 = L4_2.x
L8_2 = L8_2 * 1
L7_2 = L7_2 + L8_2
L2_2.x = L7_2
L7_2 = L2_2.z
L8_2 = L6_1.JiangXueData
L8_2 = L8_2.pos
L8_2 = L8_2.z
L7_2 = L7_2 + L8_2
L7_2 = 0.5 * L7_2
L8_2 = L4_2.z
L8_2 = L8_2 * 1
L7_2 = L7_2 + L8_2
L2_2.z = L7_2
L7_2 = L6_1.JiangXueData
L7_2 = L7_2.pos
L7_2 = L7_2.x
L8_2 = L2_2.x
L7_2 = L7_2 - L8_2
L4_2.x = L7_2
L7_2 = L6_1.JiangXueData
L7_2 = L7_2.pos
L7_2 = L7_2.z
L8_2 = L2_2.z
L7_2 = L7_2 - L8_2
L4_2.z = L7_2
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpcByIdWithPos
L9_2 = 2200401
L10_2 = L6_1.PaimonData
L10_2 = L10_2.id
L11_2 = 2
L12_2 = L2_2
L13_2 = M
L13_2 = L13_2.Dir2Euler
L14_2 = L4_2
L13_2, L14_2 = L13_2(L14_2)
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
elseif A1_2 == 2 then
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = L3_2
L5_2 = L6_1.JiangXueData
L5_2 = L5_2.pos
L5_2 = L5_2.x
L6_2 = L2_2.x
L5_2 = L5_2 - L6_2
L4_2.x = L5_2
L5_2 = L6_1.JiangXueData
L5_2 = L5_2.pos
L5_2 = L5_2.z
L6_2 = L2_2.z
L5_2 = L5_2 - L6_2
L4_2.z = L5_2
L5_2 = L4_2.x
L5_2 = L5_2 ^ 2
L6_2 = L4_2.y
L6_2 = L6_2 ^ 2
L5_2 = L5_2 + L6_2
L6_2 = L4_2.z
L6_2 = L6_2 ^ 2
L5_2 = L5_2 + L6_2
L5_2 = L5_2 ^ 0.5
L6_2 = L4_2.x
L6_2 = L6_2 / L5_2
L4_2.x = L6_2
L6_2 = L4_2.z
L6_2 = L6_2 / L5_2
L4_2.z = L6_2
L6_2 = L4_2.x
L7_2 = L4_2.z
L7_2 = L7_2 * -1
L4_2.x = L7_2
L4_2.z = L6_2
L7_2 = L2_2.x
L8_2 = L6_1.JiangXueData
L8_2 = L8_2.pos
L8_2 = L8_2.x
L7_2 = L7_2 + L8_2
L7_2 = 0.5 * L7_2
L8_2 = L4_2.x
L8_2 = L8_2 * 1
L7_2 = L7_2 + L8_2
L2_2.x = L7_2
L7_2 = L2_2.z
L8_2 = L6_1.JiangXueData
L8_2 = L8_2.pos
L8_2 = L8_2.z
L7_2 = L7_2 + L8_2
L7_2 = 0.5 * L7_2
L8_2 = L4_2.z
L8_2 = L8_2 * 1
L7_2 = L7_2 + L8_2
L2_2.z = L7_2
L7_2 = L6_1.JiangXueData
L7_2 = L7_2.pos
L7_2 = L7_2.x
L8_2 = L2_2.x
L7_2 = L7_2 - L8_2
L4_2.x = L7_2
L7_2 = L6_1.JiangXueData
L7_2 = L7_2.pos
L7_2 = L7_2.z
L8_2 = L2_2.z
L7_2 = L7_2 - L8_2
L4_2.z = L7_2
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpcByIdWithPos
L9_2 = 2200405
L10_2 = L6_1.PaimonData
L10_2 = L10_2.id
L11_2 = 2
L12_2 = L2_2
L13_2 = M
L13_2 = L13_2.Dir2Euler
L14_2 = L4_2
L13_2, L14_2 = L13_2(L14_2)
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart2200401"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.JiangXueData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.JiangXueData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4220
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.JiangXueDailyData
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart2200401 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish2200401"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.TurnCamera
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2200401 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2200401"
L2_2(L3_2)
end
L1_1.OnSubFailed2200401 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2200402"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
L5_2 = A0_2.ShowNarrator02
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.JiangXueDailyData
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2200402 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2200402"
L2_2(L3_2)
end
L1_1.OnSubFinish2200402 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2200402"
L2_2(L3_2)
end
L1_1.OnSubFailed2200402 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2200403"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
L5_2 = A0_2.ShowNarrator03
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.JiangXueDailyData
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2200403 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2200403"
L2_2(L3_2)
end
L1_1.OnSubFinish2200403 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2200403"
L2_2(L3_2)
end
L1_1.OnSubFailed2200403 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2200404"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 10
L5_2 = A0_2.ShowNarrator04
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.JiangXueDailyData
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2200404 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2200404"
L2_2(L3_2)
end
L1_1.OnSubFinish2200404 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2200404"
L2_2(L3_2)
end
L1_1.OnSubFailed2200404 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2200405"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.JiangXueDailyData
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2200405 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish2200405"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1.5
L5_3 = 0.5
function L6_3(A0_4, A1_4)
local L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4
L2_4 = A0_2
L3_4 = L2_4
L2_4 = L2_4.GetQuestNpcActor
L4_4 = L6_1.PaimonData
L4_4 = L4_4.alias
L2_4 = L2_4(L3_4, L4_4)
L4_4 = L2_4
L3_4 = L2_4.DestroyWithDisappear
L5_4 = false
L3_4(L4_4, L5_4)
L3_4 = A0_2
L4_4 = L3_4
L3_4 = L3_4.GetQuestNpcActor
L5_4 = L6_1.JiangXueData
L5_4 = L5_4.alias
L3_4 = L3_4(L4_4, L5_4)
L5_4 = L3_4
L4_4 = L3_4.Destroy
L6_4 = false
L4_4(L5_4, L6_4)
L4_4 = A0_2
L5_4 = L4_4
L4_4 = L4_4.NotifyTo
L6_4 = L6_1.JiangXueDailyData
L6_4 = L6_4.alias
L7_4 = 0
L8_4 = true
L4_4(L5_4, L6_4, L7_4, L8_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2200405 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFailed2200405"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.JiangXueDailyData
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed2200405 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.JiangXueData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.JiangXueDailyData
L5_2 = L5_2.alias
L6_2 = 0
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnMainCanceled = L8_1
return L1_1