2022-04-29 16:40:51 +02:00

510 lines
12 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest21017"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest21017"
L2_1 = nil
L3_1 = nil
function L4_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.PosData
L3_1 = L1_2
end
L1_1.OnDataLoaded = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101701
L1_2["2101701"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101702
L1_2["2101702"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101703
L1_2["2101703"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101704
L1_2["2101704"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101705
L1_2["2101705"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101706
L1_2["2101706"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101707
L1_2["2101707"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101708
L1_2["2101708"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101709
L1_2["2101709"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101710
L1_2["2101710"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101711
L1_2["2101711"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2101712
L1_2["2101712"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101701
L1_2["2101701"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101702
L1_2["2101702"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101703
L1_2["2101703"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101704
L1_2["2101704"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101705
L1_2["2101705"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101706
L1_2["2101706"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101707
L1_2["2101707"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101708
L1_2["2101708"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101709
L1_2["2101709"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101710
L1_2["2101710"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101711
L1_2["2101711"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2101712
L1_2["2101712"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101701
L1_2["2101701"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101702
L1_2["2101702"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101703
L1_2["2101703"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101704
L1_2["2101704"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101705
L1_2["2101705"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101706
L1_2["2101706"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101707
L1_2["2101707"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101708
L1_2["2101708"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101709
L1_2["2101709"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101710
L1_2["2101710"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101711
L1_2["2101711"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2101712
L1_2["2101712"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
L5_2 = A0_2.StartCount
L2_2(L3_2, L4_2, L5_2)
end
L1_1.TransmitCallback = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.CountDownUIStart
L3_2 = 0
L4_2 = 0
L5_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
L4_2 = A0_2.CountDown
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartCount = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.CountDown = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
L4_2 = A0_2.Transmit
L1_2(L2_2, L3_2, L4_2)
end
L1_1.FinishTransmit = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
L4_2 = A0_2.Transmit
L1_2(L2_2, L3_2, L4_2)
end
L1_1.FailTransmit = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.TransmitPlayerWithTextById
L3_2 = quest
L4_2 = 1
L5_2 = {}
L6_2 = "WORLDQUEST_RACING_MESSAGE"
L5_2[1] = L6_2
L6_2 = 2
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L1_1.Transmit = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2101701 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFinish2101701 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2101701 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2101702 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2101702
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2101702 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2101702
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed2101702 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2101704 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2101704
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2101704 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2101704
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed2101704 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2101706 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2101706
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2101706 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2101706
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed2101706 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2101708 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2101708
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2101708 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2101708
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed2101708 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerByQuestId
L2_3 = 2101709
L3_3 = 1
L4_3 = A0_2.TransmitCallback
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2101709 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerByQuestId
L2_3 = 2101710
L3_3 = 1
L4_3 = A0_2.TransmitCallback
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2101710 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerByQuestId
L2_3 = 2101711
L3_3 = 1
L4_3 = A0_2.TransmitCallback
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2101711 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerByQuestId
L2_3 = 2101712
L3_3 = 1
L4_3 = A0_2.TransmitCallback
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2101712 = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.Start = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L4_1
return L1_1