mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
92 lines
2.0 KiB
Lua
92 lines
2.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest21014"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest21014"
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L2_1 = require
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L3_1 = "Quest/Client/Q21014ClientConfig"
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L2_1 = L2_1(L3_1)
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function L3_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2101400
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L1_2["2101400"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2101400
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L1_2["2101400"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2101400
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L1_2["2101400"] = L2_2
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end
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L1_1.OnSubFailedHandlerBuild = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q2101400Trigger"
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L5_2 = "Actor/Gadget/Q2101400Trigger"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 3
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L11_2 = "Q21014_ShowLiYueCutScene"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 3
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L12_2 = "Q21014_ShowLiYueCutScene"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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end
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L1_1.OnSubStart2101400 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L3_2 = A0_2
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L2_2 = A0_2.PlayCutscene
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L4_2 = L2_1.InterData
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L4_2 = L4_2.Cutscene1
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish2101400 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed2101400 = L3_1
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function L3_1(A0_2)
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local L1_2
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end
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L1_1.Start = L3_1
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function L3_1(A0_2)
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local L1_2
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end
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L1_1.OnDestroy = L3_1
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return L1_1
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