2022-04-29 16:40:51 +02:00

644 lines
14 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest21005"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest21005"
L2_1 = nil
L3_1 = nil
function L4_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.PosData
L3_1 = L1_2
end
L1_1.OnDataLoaded = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100501
L1_2["2100501"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100502
L1_2["2100502"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100503
L1_2["2100503"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100504
L1_2["2100504"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100505
L1_2["2100505"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100506
L1_2["2100506"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100507
L1_2["2100507"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100508
L1_2["2100508"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100509
L1_2["2100509"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100510
L1_2["2100510"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100511
L1_2["2100511"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2100512
L1_2["2100512"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100501
L1_2["2100501"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100502
L1_2["2100502"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100503
L1_2["2100503"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100504
L1_2["2100504"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100505
L1_2["2100505"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100506
L1_2["2100506"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100507
L1_2["2100507"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100508
L1_2["2100508"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100509
L1_2["2100509"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100510
L1_2["2100510"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100511
L1_2["2100511"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2100512
L1_2["2100512"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100501
L1_2["2100501"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100502
L1_2["2100502"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100503
L1_2["2100503"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100504
L1_2["2100504"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100505
L1_2["2100505"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100506
L1_2["2100506"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100507
L1_2["2100507"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100508
L1_2["2100508"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100509
L1_2["2100509"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100510
L1_2["2100510"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100511
L1_2["2100511"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2100512
L1_2["2100512"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.TransmitPlayer
L3_2 = 3
L4_2 = L3_1.BornPos
L5_2 = L3_1.BornDir
L6_2 = A0_2.StartCount
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L1_1.On2100501CutSceneFinish = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.EnablePlayerInput
L3_2 = false
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ActionSafeCall
function L3_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0
function L4_3()
local L0_4, L1_4, L2_4, L3_4
L0_4 = A0_3
L1_4 = L0_4
L0_4 = L0_4.PlayCutsceneIndex
L2_4 = 2100501
L3_4 = A0_3.On2100501CutSceneFinish
L0_4(L1_4, L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L1_2(L2_2, L3_2)
end
L1_1.StartTransmit = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0
function L5_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.PlayCutsceneIndex
L2_3 = 2100501
L3_3 = A0_2.StartCount
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.TransmitCallback = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.CountDownUIStart
L3_2 = 0
L4_2 = 0
L5_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
L4_2 = A0_2.CountDown
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartCount = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.CountDown = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
L4_2 = A0_2.Transmit
L1_2(L2_2, L3_2, L4_2)
end
L1_1.FinishTransmit = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
L4_2 = A0_2.Transmit
L1_2(L2_2, L3_2, L4_2)
end
L1_1.FailTransmit = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.TransmitPlayerWithText
L3_2 = 3
L4_2 = L3_1.BornPos
L5_2 = L3_1.BornDir
L6_2 = {}
L7_2 = "WORLDQUEST_RACING_MESSAGE"
L6_2[1] = L7_2
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L1_1.Transmit = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2100501 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFinish2100501 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubFailed2100501 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2100502 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2100502
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2100502 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2100502
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed2100502 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2100504 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2100504
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2100504 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2100504
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed2100504 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2100506 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2100506
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2100506 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2100506
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed2100506 = L4_1
function L4_1(A0_2, A1_2)
end
L1_1.OnSubStart2100508 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2100508
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2100508 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerWithTextByQuestId
L2_3 = 2100508
L3_3 = 1
L4_3 = {}
L5_3 = "WORLDQUEST_RACING_MESSAGE"
L4_3[1] = L5_3
L5_3 = 2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed2100508 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "Start2100509--start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0
function L4_3()
local L0_4, L1_4, L2_4, L3_4
L0_4 = A0_3
L1_4 = L0_4
L0_4 = L0_4.PlayCutsceneIndex
L2_4 = 2100501
function L3_4()
local L0_5, L1_5, L2_5, L3_5, L4_5
L0_5 = A0_3
L1_5 = L0_5
L0_5 = L0_5.EnablePlayerInput
L2_5 = false
L0_5(L1_5, L2_5)
L0_5 = A0_3
L1_5 = L0_5
L0_5 = L0_5.TransmitPlayerByQuestId
L2_5 = 2100509
L3_5 = 1
L4_5 = A0_3.StartCount
L0_5(L1_5, L2_5, L3_5, L4_5)
end
L0_4(L1_4, L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart2100509 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "Start2100510--start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0
function L4_3()
local L0_4, L1_4, L2_4, L3_4
L0_4 = A0_3
L1_4 = L0_4
L0_4 = L0_4.PlayCutsceneIndex
L2_4 = 2100501
function L3_4()
local L0_5, L1_5, L2_5, L3_5, L4_5
L0_5 = A0_3
L1_5 = L0_5
L0_5 = L0_5.EnablePlayerInput
L2_5 = false
L0_5(L1_5, L2_5)
L0_5 = A0_3
L1_5 = L0_5
L0_5 = L0_5.TransmitPlayerByQuestId
L2_5 = 2100510
L3_5 = 1
L4_5 = A0_3.StartCount
L0_5(L1_5, L2_5, L3_5, L4_5)
end
L0_4(L1_4, L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart2100510 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "Start2100511--start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0
function L4_3()
local L0_4, L1_4, L2_4, L3_4
L0_4 = A0_3
L1_4 = L0_4
L0_4 = L0_4.PlayCutsceneIndex
L2_4 = 2100501
function L3_4()
local L0_5, L1_5, L2_5, L3_5, L4_5
L0_5 = A0_3
L1_5 = L0_5
L0_5 = L0_5.EnablePlayerInput
L2_5 = false
L0_5(L1_5, L2_5)
L0_5 = A0_3
L1_5 = L0_5
L0_5 = L0_5.TransmitPlayerByQuestId
L2_5 = 2100511
L3_5 = 1
L4_5 = A0_3.StartCount
L0_5(L1_5, L2_5, L3_5, L4_5)
end
L0_4(L1_4, L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart2100511 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "Start2100512--start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0
function L4_3()
local L0_4, L1_4, L2_4, L3_4
L0_4 = A0_3
L1_4 = L0_4
L0_4 = L0_4.PlayCutsceneIndex
L2_4 = 2100501
function L3_4()
local L0_5, L1_5, L2_5, L3_5, L4_5
L0_5 = A0_3
L1_5 = L0_5
L0_5 = L0_5.EnablePlayerInput
L2_5 = false
L0_5(L1_5, L2_5)
L0_5 = A0_3
L1_5 = L0_5
L0_5 = L0_5.TransmitPlayerByQuestId
L2_5 = 2100512
L3_5 = 1
L4_5 = A0_3.StartCount
L0_5(L1_5, L2_5, L3_5, L4_5)
end
L0_4(L1_4, L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart2100512 = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.Start = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L4_1
return L1_1