mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
127 lines
2.7 KiB
Lua
127 lines
2.7 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest20504"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest20504"
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L2_1 = require
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L3_1 = "Quest/Client/Q20504ClientConfig"
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L2_1 = L2_1(L3_1)
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L3_1 = L2_1.NarratorData
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function L4_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2050401
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L1_2["2050401"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2050402
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L1_2["2050402"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2050403
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L1_2["2050403"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L4_1
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function L4_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2050401
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L1_2["2050401"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2050402
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L1_2["2050402"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2050403
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L1_2["2050403"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3
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L2_3 = A0_3
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L1_3 = A0_3.RequestInteractionForceAlias
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L3_3 = "Npc1435"
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L1_3(L2_3, L3_3)
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end
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish2050401 = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L3_2 = A0_2
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L2_2 = A0_2.EnterSceneLookCamera
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L4_2 = sceneData
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L5_2 = L4_2
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L4_2 = L4_2.GetDummyPoint
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L6_2 = 3
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L7_2 = "Q20504_FocusPos"
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L4_2 = L4_2(L5_2, L6_2, L7_2)
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L4_2 = L4_2.pos
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L5_2 = 0
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L6_2 = 3
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L7_2 = true
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L8_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
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L3_2 = A0_2
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L2_2 = A0_2.NarratorOnlyTaskLegacy
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L4_2 = L3_1.story1
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L5_2 = nil
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L6_2 = "Story"
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.EnablePlayerInput
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L4_2 = false
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 4
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3
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L1_3 = globalActor
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L2_3 = L1_3
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L1_3 = L1_3.EnablePlayerInput
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L3_3 = true
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L1_3(L2_3, L3_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubFinish2050402 = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 4
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3
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L1_3 = globalActor
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L2_3 = L1_3
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L1_3 = L1_3.EnablePlayerInput
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L3_3 = true
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L1_3(L2_3, L3_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart2050403 = L4_1
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function L4_1(A0_2)
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local L1_2
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end
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L1_1.Start = L4_1
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function L4_1(A0_2)
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local L1_2
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end
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L1_1.OnDestroy = L4_1
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return L1_1
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