2022-04-29 16:40:51 +02:00

1836 lines
40 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20101"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20101"
L2_1 = nil
L3_1 = require
L4_1 = "Actor/Npc/NPCUtil"
L3_1 = L3_1(L4_1)
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = 0
L11_1 = 0
L12_1 = 0
L13_1 = 0
L14_1 = 0
L15_1 = 0
L16_1 = 0
function L17_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L4_1 = L1_2
L1_2 = L2_1.ScaredNPC
L5_1 = L1_2
L1_2 = L2_1.GuardNPC
L6_1 = L1_2
L1_2 = L2_1.GuardNPC201
L7_1 = L1_2
L1_2 = L2_1.GuardNPC401
L8_1 = L1_2
L1_2 = L2_1.DilucData
L9_1 = L1_2
end
L1_1.OnDataLoaded = L17_1
function L17_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010102
L1_2["2010102"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010103
L1_2["2010103"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010104
L1_2["2010104"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010105
L1_2["2010105"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010111
L1_2["2010111"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010114
L1_2["2010114"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010115
L1_2["2010115"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010121
L1_2["2010121"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010124
L1_2["2010124"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010131
L1_2["2010131"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010134
L1_2["2010134"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010136
L1_2["2010136"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010138
L1_2["2010138"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010141
L1_2["2010141"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010142
L1_2["2010142"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010143
L1_2["2010143"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010145
L1_2["2010145"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010146
L1_2["2010146"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010147
L1_2["2010147"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010148
L1_2["2010148"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010152
L1_2["2010152"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2010151
L1_2["2010151"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L17_1
function L17_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010100
L1_2["2010100"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010103
L1_2["2010103"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010104
L1_2["2010104"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010105
L1_2["2010105"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010109
L1_2["2010109"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010111
L1_2["2010111"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010112
L1_2["2010112"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010113
L1_2["2010113"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010114
L1_2["2010114"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010115
L1_2["2010115"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010121
L1_2["2010121"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010119
L1_2["2010119"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010122
L1_2["2010122"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010123
L1_2["2010123"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010129
L1_2["2010129"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010132
L1_2["2010132"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010135
L1_2["2010135"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010139
L1_2["2010139"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010142
L1_2["2010142"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010151
L1_2["2010151"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010153
L1_2["2010153"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010154
L1_2["2010154"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010155
L1_2["2010155"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010156
L1_2["2010156"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010157
L1_2["2010157"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010158
L1_2["2010158"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010159
L1_2["2010159"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2010160
L1_2["2010160"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = actorUtils
L2_2 = L2_2.StopAllTask
L3_2 = TaskID
L3_2 = L3_2.NARRATOR_TASK_ID
L4_2 = LuaTaskType
L4_2 = L4_2.NORMAL
L2_2(L3_2, L4_2)
L2_2 = 0
L13_1 = L2_2
L2_2 = 0
L14_1 = L2_2
L2_2 = 0
L15_1 = L2_2
L2_2 = 0
L16_1 = L2_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttach
L4_2 = "Mask_Diluc"
L5_2 = 10000016
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttach
L4_2 = "Mask_PlayerBoy"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttach
L4_2 = "Mask_PlayerGirl"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttachHeroEntity
L4_2 = "Mask_PlayerBoy"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttachHeroEntity
L4_2 = "Mask_PlayerGirl"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q20101Trigger01"
L5_2 = "Actor/Gadget/Q20101Trigger01"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 20023
L11_2 = "NPC_Scared"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 20023
L12_2 = "NPC_Scared"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 20023
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart2010102 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = 0
L10_1 = L2_2
L2_2 = 0
L11_1 = L2_2
L2_2 = 0
L12_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.ScaredNPCID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.ScaredNPC
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 4050
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2010103 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "2010141 Start : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.GuardNPCID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.GuardNPC
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1190
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble1
L2_3(L3_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L7_1.GuardNPCID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L7_1.GuardNPC
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1050
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.ShowBubble2
L2_3(L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2010141 = L17_1
function L17_1(A0_2, A1_2)
end
L1_1.OnSubStart2010104 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2010111 Start : "
L2_2(L3_2)
end
L1_1.OnSubStart2010111 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2010142 Start : "
L2_2(L3_2)
end
L1_1.OnSubStart2010142 = L17_1
function L17_1(A0_2, A1_2)
end
L1_1.OnSubStart2010114 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2010121 Start : "
L2_2(L3_2)
end
L1_1.OnSubStart2010121 = L17_1
function L17_1(A0_2, A1_2)
end
L1_1.OnSubStart2010124 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2010131 Start : "
L2_2(L3_2)
end
L1_1.OnSubStart2010131 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q20101Trigger03"
L5_2 = "Actor/Gadget/Q20101Trigger03"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 20023
L11_2 = "Guard301"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 20023
L12_2 = "Guard301"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 20023
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart2010134 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q20101Trigger05"
L5_2 = "Actor/Gadget/Q20101Trigger05"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 20023
L11_2 = "Guard501"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 20023
L12_2 = "Guard501"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 20023
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart2010136 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q20101Trigger06"
L5_2 = "Actor/Gadget/Q20101Trigger06"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 20023
L11_2 = "Guard601"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 20023
L12_2 = "Guard601"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 20023
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart2010138 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70300040
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2010143 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70700016
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70900201
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Harp"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SpawnGadget
L3_3 = A1_2
L4_3 = 70300040
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2010152 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L9_1.Diluc
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 1.5
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1.0
L5_3 = 0.1
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L9_1.DilucID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.UnSpawn
L3_4 = "Harp"
L1_4(L2_4, L3_4)
L2_4 = A0_4
L1_4 = A0_4.UnSpawn
L3_4 = "Harp0"
L1_4(L2_4, L3_4)
L2_4 = A0_4
L1_4 = A0_4.UnSpawn
L3_4 = "Goal01"
L1_4(L2_4, L3_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L9_1.Diluc
L1_4(L2_4, L3_4)
end
L7_3 = nil
L8_3 = L2_2
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2010151 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L9_1.Diluc
L2_2(L3_2, L4_2)
end
L1_1.RequestDiluc = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "2010145 Judge Freetalk"
L2_2(L3_2)
L2_2 = L13_1
if L2_2 == 0 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 2010140
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 3 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010145
L3_2(L4_2, L5_2, L6_2)
end
end
L3_2 = 1
L13_1 = L3_2
end
end
L1_1.OnSubStart2010145 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "2010146 Judge Freetalk"
L2_2(L3_2)
L2_2 = L14_1
if L2_2 == 0 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 2010140
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 3 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010146
L3_2(L4_2, L5_2, L6_2)
end
end
L3_2 = 1
L14_1 = L3_2
end
end
L1_1.OnSubStart2010146 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "2010147 Judge Freetalk"
L2_2(L3_2)
L2_2 = L15_1
if L2_2 == 0 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 2010140
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 3 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010147
L3_2(L4_2, L5_2, L6_2)
end
end
L3_2 = 1
L15_1 = L3_2
end
end
L1_1.OnSubStart2010147 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "2010148 Judge Freetalk"
L2_2(L3_2)
L2_2 = L16_1
if L2_2 == 0 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 2010140
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 3 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010148
L3_2(L4_2, L5_2, L6_2)
end
end
L3_2 = 1
L16_1 = L3_2
end
end
L1_1.OnSubStart2010148 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "2010100 Finish : show NPC"
L2_2(L3_2)
L2_2 = L3_1.GetMengdeNpcListSpecial
L2_2 = L2_2()
L3_2 = 1
L4_2 = #L2_2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L8_2 = A0_2
L7_2 = A0_2.NotifyTo
L9_2 = L2_2[L6_2]
L10_2 = L3_1.NpcEventType
L10_2 = L10_2.STARTDAILY
L11_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2)
end
end
L1_1.OnSubFinish2010100 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "2010103 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyScaredNPC
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2010103 = L17_1
function L17_1(A0_2, A1_2)
end
L1_1.OnSubFinish2010142 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.ScaredNPC
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L8_2 = A0_2.TellStory
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.DestroyScaredNPC = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.0
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L2_1.NarratorFlow1
L4_3 = nil
L5_3 = "Story"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.TellStory = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "2010104 Finish :"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.GuardNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2010104 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2010109 Finish :"
L2_2(L3_2)
end
L1_1.OnSubFinish2010109 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2010112 Finish :"
L2_2(L3_2)
end
L1_1.OnSubFinish2010112 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2010119 Finish :"
L2_2(L3_2)
end
L1_1.OnSubFinish2010119 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2010122 Finish :"
L2_2(L3_2)
end
L1_1.OnSubFinish2010122 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2010129 Finish :"
L2_2(L3_2)
end
L1_1.OnSubFinish2010129 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2010132 Finish :"
L2_2(L3_2)
end
L1_1.OnSubFinish2010132 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "2010111 Finish :"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyGuardNPC1
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2010111 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.GuardNPC
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.DestroyGuardNPC1 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "2010104 Finish :"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L7_1.GuardNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2010114 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "2010111 Finish :"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyGuardNPC2
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2010121 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.5
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L7_1.GuardNPC
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.DestroyGuardNPC2 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "2010151 Finish :"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.MoveDiluc
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2010151 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1.5
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L1_4 = actorMgr
L2_4 = L1_4
L1_4 = L1_4.GetActor
L3_4 = L2_1.ActorAlias
L1_4 = L1_4(L2_4, L3_4)
if L1_4 ~= nil then
L3_4 = A0_4
L2_4 = A0_4.GetSubQuestState
L4_4 = 2010141
L2_4 = L2_4(L3_4, L4_4)
if L2_4 ~= 3 then
L3_4 = A0_4
L2_4 = A0_4.GetSubQuestState
L4_4 = 2010140
L2_4 = L2_4(L3_4, L4_4)
if L2_4 == 3 then
L3_4 = A0_4
L2_4 = A0_4.NarratorOnlyTaskLegacy
L4_4 = L2_1.NarratorNokey05
L5_4 = nil
L6_4 = "Tag"
L2_4(L3_4, L4_4, L5_4, L6_4)
else
L3_4 = A0_4
L2_4 = A0_4.NarratorOnlyTaskLegacy
L4_4 = L2_1.NarratorNokey01
L5_4 = nil
L6_4 = "Tag"
L2_4(L3_4, L4_4, L5_4, L6_4)
end
end
end
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2010113 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1.5
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L1_4 = actorMgr
L2_4 = L1_4
L1_4 = L1_4.GetActor
L3_4 = L2_1.ActorAlias
L1_4 = L1_4(L2_4, L3_4)
if L1_4 ~= nil then
L3_4 = A0_4
L2_4 = A0_4.GetSubQuestState
L4_4 = 2010141
L2_4 = L2_4(L3_4, L4_4)
if L2_4 ~= 3 then
L3_4 = A0_4
L2_4 = A0_4.GetSubQuestState
L4_4 = 2010140
L2_4 = L2_4(L3_4, L4_4)
if L2_4 == 3 then
L3_4 = A0_4
L2_4 = A0_4.NarratorOnlyTaskLegacy
L4_4 = L2_1.NarratorNokey05
L5_4 = nil
L6_4 = "Tag"
L2_4(L3_4, L4_4, L5_4, L6_4)
else
L3_4 = A0_4
L2_4 = A0_4.NarratorOnlyTaskLegacy
L4_4 = L2_1.NarratorNokey02
L5_4 = nil
L6_4 = "Tag"
L2_4(L3_4, L4_4, L5_4, L6_4)
end
end
end
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2010123 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L2_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 2010141
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= 3 then
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 2010140
L2_3 = L2_3(L3_3, L4_3)
if L2_3 == 3 then
L3_3 = A0_3
L2_3 = A0_3.NarratorOnlyTaskLegacy
L4_3 = L2_1.NarratorNokey06
L5_3 = nil
L6_3 = "Tag"
L2_3(L3_3, L4_3, L5_3, L6_3)
else
L3_3 = A0_3
L2_3 = A0_3.NarratorOnlyTaskLegacy
L4_3 = L2_1.NarratorNokey03
L5_3 = nil
L6_3 = "Tag"
L2_3(L3_3, L4_3, L5_3, L6_3)
end
end
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2010135 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L2_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 2010141
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= 3 then
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 2010140
L2_3 = L2_3(L3_3, L4_3)
if L2_3 == 3 then
L3_3 = A0_3
L2_3 = A0_3.NarratorOnlyTaskLegacy
L4_3 = L2_1.NarratorNokey06
L5_3 = nil
L6_3 = "Tag"
L2_3(L3_3, L4_3, L5_3, L6_3)
else
L3_3 = A0_3
L2_3 = A0_3.NarratorOnlyTaskLegacy
L4_3 = L2_1.NarratorNokey04
L5_3 = nil
L6_3 = "Tag"
L2_3(L3_3, L4_3, L5_3, L6_3)
end
end
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2010139 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Now BRIBE 3 heart"
L2_2(L3_2)
L2_2 = L10_1
L2_2 = L2_2 + 3
L10_1 = L2_2
end
L1_1.OnSubFinish2010153 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Now BRIBE 2 heart"
L2_2(L3_2)
L2_2 = L10_1
L2_2 = L2_2 + 2
L10_1 = L2_2
end
L1_1.OnSubFinish2010154 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Now BRIBE 3 heart"
L2_2(L3_2)
L2_2 = L10_1
L2_2 = L2_2 + 3
L10_1 = L2_2
end
L1_1.OnSubFinish2010155 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Now BRIBE 2 heart"
L2_2(L3_2)
L2_2 = L10_1
L2_2 = L2_2 + 2
L10_1 = L2_2
end
L1_1.OnSubFinish2010156 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Now BRIBE 1 heart"
L2_2(L3_2)
L2_2 = L10_1
L2_2 = L2_2 + 1
L10_1 = L2_2
end
L1_1.OnSubFinish2010157 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Now BRIBE 3 heart"
L2_2(L3_2)
L2_2 = L11_1
L2_2 = L2_2 + 3
L11_1 = L2_2
end
L1_1.OnSubFinish2010158 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Now BRIBE 2 heart"
L2_2(L3_2)
L2_2 = L11_1
L2_2 = L2_2 + 2
L11_1 = L2_2
end
L1_1.OnSubFinish2010159 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Now BRIBE 1 heart"
L2_2(L3_2)
L2_2 = L11_1
L2_2 = L2_2 + 1
L11_1 = L2_2
end
L1_1.OnSubFinish2010160 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "2010151 Finish :"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Paimon"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = "Harp"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L9_1.Diluc
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.MoveDiluc = L17_1
function L17_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.CreateSpeechBubbleTask
L3_2 = 1503
L4_2 = 201015111
L5_2 = 5
L6_2 = true
L7_2 = 1
L8_2 = 2
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.ShowBubble1 = L17_1
function L17_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 5
L4_2 = A0_2.CloseBubble1
L1_2(L2_2, L3_2, L4_2)
end
L1_1.BubbleTime1 = L17_1
function L17_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.ClearNpcSpeechBubble
L3_2 = 1503
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.BubbleGap1
L1_2(L2_2)
end
L1_1.CloseBubble1 = L17_1
function L17_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 2.5
L4_2 = A0_2.ShowBubble1
L1_2(L2_2, L3_2, L4_2)
end
L1_1.BubbleGap1 = L17_1
function L17_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.CreateSpeechBubbleTask
L3_2 = 1504
L4_2 = 201015112
L5_2 = 5
L6_2 = true
L7_2 = 1
L8_2 = 2
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.ShowBubble2 = L17_1
function L17_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 5
L4_2 = A0_2.CloseBubble2
L1_2(L2_2, L3_2, L4_2)
end
L1_1.BubbleTime2 = L17_1
function L17_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.ClearNpcSpeechBubble
L3_2 = 1504
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.BubbleGap2
L1_2(L2_2)
end
L1_1.CloseBubble2 = L17_1
function L17_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 2.5
L4_2 = A0_2.ShowBubble2
L1_2(L2_2, L3_2, L4_2)
end
L1_1.BubbleGap2 = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "Now Talk! "
L2_2(L3_2)
if A1_2 == 11 then
L2_2 = print
L3_2 = "Now THREAT 3 heart"
L2_2(L3_2)
L2_2 = L10_1
L2_2 = L2_2 + 3
L10_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.GuardNPC
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1120
L3_2(L4_2, L5_2)
end
elseif A1_2 == 12 then
L2_2 = print
L3_2 = "Now THREAT 2 heart"
L2_2(L3_2)
L2_2 = L10_1
L2_2 = L2_2 + 2
L10_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.GuardNPC
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4040
L3_2(L4_2, L5_2)
end
elseif A1_2 == 13 then
L2_2 = print
L3_2 = "Now THREAT 1 heart"
L2_2(L3_2)
L2_2 = L10_1
L2_2 = L2_2 + 1
L10_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.GuardNPC
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1150
L3_2(L4_2, L5_2)
end
elseif A1_2 == 19 then
L2_2 = print
L3_2 = "Now Check"
L4_2 = L10_1
L2_2(L3_2, L4_2)
L2_2 = L10_1
if 5 <= L2_2 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010109
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010110
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "Now Check Succ"
L3_2(L4_2)
end
else
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010109
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010110
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "Now Check Fail"
L3_2(L4_2)
end
end
elseif A1_2 == 2 then
L2_2 = print
L3_2 = "Now BRIBE"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010109
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010110
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.GuardNPC
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
end
elseif A1_2 == 3 then
L2_2 = print
L3_2 = "Now DECLARE"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010109
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010110
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.GuardNPC
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
end
elseif A1_2 == 99 then
L2_2 = print
L3_2 = "Now FIGHT"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010111
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.GuardNPC
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
end
elseif A1_2 == 31 then
L2_2 = print
L3_2 = "Now BRIBE 3 heart"
L2_2(L3_2)
L2_2 = L11_1
L2_2 = L2_2 + 3
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.GuardNPC
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1120
L3_2(L4_2, L5_2)
end
elseif A1_2 == 32 then
L2_2 = print
L3_2 = "Now BRIBE 2 heart"
L2_2(L3_2)
L2_2 = L11_1
L2_2 = L2_2 + 2
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.GuardNPC
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4040
L3_2(L4_2, L5_2)
end
elseif A1_2 == 33 then
L2_2 = print
L3_2 = "Now BRIBE 1 heart"
L2_2(L3_2)
L2_2 = L11_1
L2_2 = L2_2 + 1
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.GuardNPC
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1150
L3_2(L4_2, L5_2)
end
elseif A1_2 == 39 then
L2_2 = print
L3_2 = "Now Check"
L4_2 = L11_1
L2_2(L3_2, L4_2)
L2_2 = L11_1
if 5 <= L2_2 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010119
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010120
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "Now Check Succ"
L3_2(L4_2)
end
else
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010119
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010120
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "Now Check Fail"
L3_2(L4_2)
end
end
elseif A1_2 == 21 then
L2_2 = print
L3_2 = "Now THREAT"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010119
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010120
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.GuardNPC
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
end
elseif A1_2 == 23 then
L2_2 = print
L3_2 = "Now DECLARE"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010119
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010120
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.GuardNPC
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
end
elseif A1_2 == 109 then
L2_2 = print
L3_2 = "Now FIGHT"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010121
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.GuardNPC
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
end
elseif A1_2 == 51 then
L2_2 = print
L3_2 = "Now BRIBE 3 heart"
L2_2(L3_2)
L2_2 = L12_1
L2_2 = L2_2 + 3
L12_1 = L2_2
elseif A1_2 == 52 then
L2_2 = print
L3_2 = "Now BRIBE 2 heart"
L2_2(L3_2)
L2_2 = L12_1
L2_2 = L2_2 + 2
L12_1 = L2_2
elseif A1_2 == 53 then
L2_2 = print
L3_2 = "Now BRIBE 1 heart"
L2_2(L3_2)
L2_2 = L12_1
L2_2 = L2_2 + 1
L12_1 = L2_2
elseif A1_2 == 59 then
L2_2 = print
L3_2 = "Now Check"
L4_2 = L11_1
L2_2(L3_2, L4_2)
L2_2 = L12_1
if 5 <= L2_2 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010129
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010130
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "Now Check Succ"
L3_2(L4_2)
end
else
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010129
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010130
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "Now Check Fail"
L3_2(L4_2)
end
end
elseif A1_2 == 41 then
L2_2 = print
L3_2 = "Now THREAT"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010129
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010130
L3_2(L4_2, L5_2, L6_2)
end
elseif A1_2 == 43 then
L2_2 = print
L3_2 = "Now DECLARE"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2010129
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010130
L3_2(L4_2, L5_2, L6_2)
end
elseif A1_2 == 119 then
L2_2 = print
L3_2 = "Now FIGHT"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2010131
L3_2(L4_2, L5_2, L6_2)
end
end
end
L1_1.InvokeOnInteraction = L17_1
function L17_1(A0_2)
local L1_2
end
L1_1.Start = L17_1
function L17_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L17_1
return L1_1