2022-04-29 16:40:51 +02:00

405 lines
8.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20073"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20073"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart2007301
L1_2["2007301"] = L2_2
L2_2 = A0_2.OnSubStart2007302
L1_2["2007302"] = L2_2
L2_2 = A0_2.OnSubStart2007304
L1_2["2007304"] = L2_2
L2_2 = A0_2.OnSubStart2007307
L1_2["2007307"] = L2_2
L2_2 = A0_2.OnSubStart2007308
L1_2["2007308"] = L2_2
L2_2 = A0_2.OnSubStart2007309
L1_2["2007309"] = L2_2
L2_2 = A0_2.OnSubStart2007303
L1_2["2007303"] = L2_2
L2_2 = A0_2.OnSubStart2007305
L1_2["2007305"] = L2_2
L2_2 = A0_2.OnSubStart2007306
L1_2["2007306"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish2007301
L1_2["2007301"] = L2_2
L2_2 = A0_2.OnSubFinish2007302
L1_2["2007302"] = L2_2
L2_2 = A0_2.OnSubFinish2007304
L1_2["2007304"] = L2_2
L2_2 = A0_2.OnSubFinish2007307
L1_2["2007307"] = L2_2
L2_2 = A0_2.OnSubFinish2007308
L1_2["2007308"] = L2_2
L2_2 = A0_2.OnSubFinish2007309
L1_2["2007309"] = L2_2
L2_2 = A0_2.OnSubFinish2007303
L1_2["2007303"] = L2_2
L2_2 = A0_2.OnSubFinish2007305
L1_2["2007305"] = L2_2
L2_2 = A0_2.OnSubFinish2007306
L1_2["2007306"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed2007301
L1_2["2007301"] = L2_2
L2_2 = A0_2.OnSubFailed2007302
L1_2["2007302"] = L2_2
L2_2 = A0_2.OnSubFailed2007304
L1_2["2007304"] = L2_2
L2_2 = A0_2.OnSubFailed2007307
L1_2["2007307"] = L2_2
L2_2 = A0_2.OnSubFailed2007308
L1_2["2007308"] = L2_2
L2_2 = A0_2.OnSubFailed2007309
L1_2["2007309"] = L2_2
L2_2 = A0_2.OnSubFailed2007303
L1_2["2007303"] = L2_2
L2_2 = A0_2.OnSubFailed2007305
L1_2["2007305"] = L2_2
L2_2 = A0_2.OnSubFailed2007306
L1_2["2007306"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearData
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearData
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearData
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "ClearData"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SafeDestroyQuestNpc
L3_2 = L6_1.Npc20211Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.ClearData = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2007301"
L2_2(L3_2)
end
L1_1.OnSubStart2007301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2007301"
L2_2(L3_2)
end
L1_1.OnSubFinish2007301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2007301"
L2_2(L3_2)
end
L1_1.OnSubFailed2007301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2007302"
L2_2(L3_2)
end
L1_1.OnSubStart2007302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2007302"
L2_2(L3_2)
end
L1_1.OnSubFinish2007302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2007302"
L2_2(L3_2)
end
L1_1.OnSubFailed2007302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2007304"
L2_2(L3_2)
end
L1_1.OnSubStart2007304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2007304"
L2_2(L3_2)
end
L1_1.OnSubFinish2007304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2007304"
L2_2(L3_2)
end
L1_1.OnSubFailed2007304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2007307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20211Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc20211Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart2007307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish2007307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc20211Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish2007307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2007307"
L2_2(L3_2)
end
L1_1.OnSubFailed2007307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2007308"
L2_2(L3_2)
end
L1_1.OnSubStart2007308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2007308"
L2_2(L3_2)
end
L1_1.OnSubFinish2007308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2007308"
L2_2(L3_2)
end
L1_1.OnSubFailed2007308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2007309"
L2_2(L3_2)
end
L1_1.OnSubStart2007309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish2007309"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithId_snow
L5_2 = nil
L6_2 = 20073
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q20073box3_Pos"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 3
L7_2 = true
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish2007309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2007309"
L2_2(L3_2)
end
L1_1.OnSubFailed2007309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2007303"
L2_2(L3_2)
end
L1_1.OnSubStart2007303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2007303"
L2_2(L3_2)
end
L1_1.OnSubFinish2007303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2007303"
L2_2(L3_2)
end
L1_1.OnSubFailed2007303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2007305"
L2_2(L3_2)
end
L1_1.OnSubStart2007305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2007305"
L2_2(L3_2)
end
L1_1.OnSubFinish2007305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2007305"
L2_2(L3_2)
end
L1_1.OnSubFailed2007305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2007306"
L2_2(L3_2)
end
L1_1.OnSubStart2007306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish2007306"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20211Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2007306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2007306"
L2_2(L3_2)
end
L1_1.OnSubFailed2007306 = L8_1
return L1_1