2022-04-29 16:40:51 +02:00

300 lines
6.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20060"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20060"
L2_1 = nil
function L3_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
end
L1_1.OnDataLoaded = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2006001
L1_2["2006001"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2006002
L1_2["2006002"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2006003
L1_2["2006003"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2006004
L1_2["2006004"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2006005
L1_2["2006005"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2006006
L1_2["2006006"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2006007
L1_2["2006007"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2006008
L1_2["2006008"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2006009
L1_2["2006009"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2006010
L1_2["2006010"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2006001
L1_2["2006001"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2006002
L1_2["2006002"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2006003
L1_2["2006003"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2006004
L1_2["2006004"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2006005
L1_2["2006005"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2006006
L1_2["2006006"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2006007
L1_2["2006007"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2006008
L1_2["2006008"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2006009
L1_2["2006009"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2006010
L1_2["2006010"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2006001
L1_2["2006001"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2006002
L1_2["2006002"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2006003
L1_2["2006003"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2006004
L1_2["2006004"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2006005
L1_2["2006005"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2006006
L1_2["2006006"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2006007
L1_2["2006007"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2006008
L1_2["2006008"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2006009
L1_2["2006009"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2006010
L1_2["2006010"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubStart2006001 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2006001 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2006001 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L2_1.FlowerNotEnough
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart2006002 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L2_1.FlowerEnough
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2006002 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2006002 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubStart2006003 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2006003 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2006003 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L2_1.FlowerEnough2
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart2006004 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2006004 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2006004 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubStart2006005 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2006005 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2006005 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q20060Trigger"
L5_2 = "Actor/Gadget/Q20060Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "NpcMaleInsomniaStand10Born"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "NpcMaleInsomniaStand10Born"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart2006006 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q20060Trigger"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L3_2(L4_2)
end
end
L1_1.OnSubFinish2006006 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2006006 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubStart2006007 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2006007 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2006007 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubStart2006008 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2006008 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2006008 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L7_2 = nil
function L8_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteractionForceAlias
L3_3 = "Npc1473"
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart2006009 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2006009 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2006009 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.InvokeOnInteraction = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = "Q20060Trigger"
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L2_2(L3_2)
end
end
L1_1.OnMainCanceled = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.Start = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L3_1
return L1_1