2022-04-29 16:40:51 +02:00

832 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20058"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20058"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L6_1 = L1_2
L1_2 = L6_1.PosData
L2_1 = L1_2
L1_2 = L6_1.NPCData01
L3_1 = L1_2
L1_2 = L6_1.NPCData03
L4_1 = L1_2
L1_2 = L6_1.NPCData04
L5_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2005801
L1_2["2005801"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2005802
L1_2["2005802"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2005803
L1_2["2005803"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2005804
L1_2["2005804"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2005805
L1_2["2005805"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2005806
L1_2["2005806"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2005807
L1_2["2005807"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2005808
L1_2["2005808"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2005809
L1_2["2005809"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2005801
L1_2["2005801"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2005802
L1_2["2005802"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2005803
L1_2["2005803"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2005804
L1_2["2005804"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2005805
L1_2["2005805"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2005806
L1_2["2005806"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2005807
L1_2["2005807"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2005808
L1_2["2005808"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2005809
L1_2["2005809"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2005801
L1_2["2005801"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2005802
L1_2["2005802"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2005803
L1_2["2005803"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2005804
L1_2["2005804"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2005805
L1_2["2005805"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2005806
L1_2["2005806"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2005807
L1_2["2005807"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2005808
L1_2["2005808"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2005809
L1_2["2005809"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.TransmitPlayerByQuestId
L2_3 = A1_2
L3_3 = 1
L4_3 = A0_2.TransmitCallback
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.StartTransmit = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
L5_2 = A0_2.StartCount
L2_2(L3_2, L4_2, L5_2)
end
L1_1.TransmitCallback = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.EnablePlayerInput
L3_2 = false
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.CountDownUIStart
L3_2 = 0
L4_2 = 0
L5_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
L4_2 = A0_2.CountDown
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartCount = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L6_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 2005809
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.CountDown = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 8
L5_2 = A0_2.Transmit
L6_2 = A1_2
L5_2, L6_2 = L5_2(L6_2)
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.FinishTransmit = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 4
L5_2 = A0_2.Transmit
L6_2 = A1_2
L5_2, L6_2 = L5_2(L6_2)
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.FailTransmit = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = A1_2
L5_2 = 1
L6_2 = A0_2.TransmitCallback
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.Transmit = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1601"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1601"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.BANDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1429"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 2
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2005801 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 1
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = L2_2
if L1_3 ~= nil then
L1_3 = L2_2
L2_3 = L1_3
L1_3 = L1_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
end
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish2005801 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFailed2005801 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1429"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 < 2 then
L2_2 = A0_2.uActor
L3_2 = L2_2
L2_2 = L2_2.RequestInteraction
L4_2 = "Npc1601"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 2
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart2005802 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2005802 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFailed2005802 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubStart2005803 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFinish2005803 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFailed2005803 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActorNoDummy
L4_2 = L3_1.Npc
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1601"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L4_1.NpcID
L3_2(L4_2, L5_2, L6_2)
end
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.GetChallengeRecordCurrValue
L5_2 = 10
L3_2 = L3_2(L4_2, L5_2)
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = L6_1.ActorAlias
L4_2 = L4_2(L5_2, L6_2)
L5_2 = print
L6_2 = L3_2
L5_2(L6_2)
if L3_2 == nil then
L5_2 = print
L6_2 = "nochallengevalue"
L5_2(L6_2)
elseif L3_2 <= 120000 then
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.FinishQuestID
L7_2 = false
L8_2 = 2005810
L5_2(L6_2, L7_2, L8_2)
end
elseif L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.FinishQuestID
L7_2 = false
L8_2 = 2005811
L5_2(L6_2, L7_2, L8_2)
end
end
L1_1.OnSubStart2005804 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L3_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 1
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = L2_2
if L1_3 ~= nil then
L1_3 = L2_2
L2_3 = L1_3
L1_3 = L1_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
end
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1601"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 0
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish2005804 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L3_1.Npc
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1601"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 1
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFailed2005804 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActorNoDummy
L4_2 = L3_1.Npc
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1601"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L4_1.NpcID
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart2005805 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2005805 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFailed2005805 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1601"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2005806 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1601"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2005806 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFailed2005806 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1601"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2005807 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFinish2005807 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFailed2005807 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L6_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2005808
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = L2_2.QuestConfigId
L6_2 = 1
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
end
end
end
L1_1.OnSubStart2005808 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2005808 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFailed2005808 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.StartTransmit
L4_2 = 2005809
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart2005809 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L3_1.Npc
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1601"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L4_1.NpcID
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 0
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish2005809 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFailed2005809 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "NPC1601"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = A0_2.clientData
L3_2 = L3_2.NPCData04
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarPos
L4_2 = L4_2()
L5_2 = actorUtils
L5_2 = L5_2.GetAvatarForward
L5_2 = L5_2()
L7_2 = L2_2
L6_2 = L2_2.GetPos
L6_2 = L6_2(L7_2)
L8_2 = A0_2
L7_2 = A0_2.GetCameraEuler
L7_2 = L7_2(L8_2)
L8_2 = L5_2
L9_2 = M
L9_2 = L9_2.Dist
L10_2 = L2_2
L11_2 = L4_2
L9_2 = L9_2(L10_2, L11_2)
L10_2 = L6_2.x
L11_2 = L4_2.x
L10_2 = L10_2 - L11_2
L10_2 = L10_2 / L9_2
L8_2.x = L10_2
L10_2 = L6_2.z
L11_2 = L4_2.z
L10_2 = L10_2 - L11_2
L10_2 = L10_2 / L9_2
L8_2.z = L10_2
L10_2 = print
L11_2 = L8_2.x
L12_2 = ","
L13_2 = L8_2.y
L14_2 = ","
L15_2 = L8_2.z
L11_2 = L11_2 .. L12_2 .. L13_2 .. L14_2 .. L15_2
L10_2(L11_2)
L10_2 = L4_2
L11_2 = 0.5
L12_2 = 5
L13_2 = -4
L14_2 = L10_2.x
L15_2 = L8_2.x
L15_2 = L15_2 * L11_2
L14_2 = L14_2 + L15_2
L10_2.x = L14_2
L14_2 = L10_2.z
L15_2 = L8_2.z
L15_2 = L15_2 * L11_2
L14_2 = L14_2 + L15_2
L10_2.z = L14_2
L14_2 = L5_2
L15_2 = M
L15_2 = L15_2.Euler2DirXZ
L16_2 = L7_2
L15_2 = L15_2(L16_2)
L15_2 = L15_2.z
L15_2 = -L15_2
L14_2.z = L15_2
L15_2 = M
L15_2 = L15_2.Euler2DirXZ
L16_2 = L7_2
L15_2 = L15_2(L16_2)
L15_2 = L15_2.x
L15_2 = -L15_2
L14_2.x = L15_2
L15_2 = print
L16_2 = L14_2.x
L17_2 = ","
L18_2 = L14_2.y
L19_2 = ","
L20_2 = L14_2.z
L16_2 = L16_2 .. L17_2 .. L18_2 .. L19_2 .. L20_2
L15_2(L16_2)
L15_2 = L10_2.x
L16_2 = L14_2.x
L16_2 = L16_2 * L12_2
L15_2 = L15_2 + L16_2
L10_2.x = L15_2
L15_2 = L10_2.z
L16_2 = L14_2.z
L16_2 = L16_2 * L12_2
L15_2 = L15_2 + L16_2
L10_2.z = L15_2
L15_2 = print
L16_2 = L10_2.x
L17_2 = ","
L18_2 = L10_2.y
L19_2 = ","
L20_2 = L10_2.z
L16_2 = L16_2 .. L17_2 .. L18_2 .. L19_2 .. L20_2
L15_2(L16_2)
L16_2 = A0_2
L15_2 = A0_2.CreateQuestNpcByIdWithPos
L17_2 = 2005801
L18_2 = L3_2.NpcID
L19_2 = 1
L20_2 = L10_2
L21_2 = M
L21_2 = L21_2.Dir2Euler
L22_2 = L14_2
L21_2, L22_2 = L21_2(L22_2)
L15_2(L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2)
L15_2 = print
L16_2 = L10_2.x
L17_2 = ","
L18_2 = L10_2.y
L19_2 = ","
L20_2 = L10_2.z
L16_2 = L16_2 .. L17_2 .. L18_2 .. L19_2 .. L20_2
L15_2(L16_2)
L15_2 = L10_2.x
L16_2 = L14_2.x
L16_2 = L16_2 * L13_2
L15_2 = L15_2 + L16_2
L10_2.x = L15_2
L15_2 = L10_2.z
L16_2 = L14_2.z
L16_2 = L16_2 * L13_2
L15_2 = L15_2 + L16_2
L10_2.z = L15_2
L16_2 = A0_2
L15_2 = A0_2.GetQuestNpcActor
L17_2 = L3_2.Npc
L15_2 = L15_2(L16_2, L17_2)
L17_2 = L15_2
L16_2 = L15_2.WalkToTask
L18_2 = L10_2
L16_2(L17_2, L18_2)
end
end
L1_1.InvokeOnInteraction = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L3_1.Npc
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDither
L4_2 = false
L5_2 = 5
L2_2(L3_2, L4_2, L5_2)
end
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1601"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Npc
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L7_1
return L1_1