mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
427 lines
9.2 KiB
Lua
427 lines
9.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest20048"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest20048"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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function L5_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = 20048
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L4_1 = L1_2
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L1_2 = L2_1.NPCData
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L3_1 = L1_2
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end
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L1_1.OnDataLoaded = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2004801
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L1_2["2004801"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2004802
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L1_2["2004802"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2004803
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L1_2["2004803"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2004804
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L1_2["2004804"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2004805
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L1_2["2004805"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2004806
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L1_2["2004806"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2004801
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L1_2["2004801"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2004802
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L1_2["2004802"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2004803
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L1_2["2004803"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2004804
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L1_2["2004804"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2004805
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L1_2["2004805"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2004806
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L1_2["2004806"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2004801
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L1_2["2004801"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2004802
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L1_2["2004802"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2004803
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L1_2["2004803"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2004804
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L1_2["2004804"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2004805
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L1_2["2004805"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2004806
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L1_2["2004806"] = L2_2
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end
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L1_1.OnSubFailedHandlerBuild = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = A0_2
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L1_2 = A0_2.SpawnGadgetByIdWithPos
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L3_2 = 2004804
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L4_2 = 70300112
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L5_2 = 2
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L6_2 = L3_1.InteractionPointPos02
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L7_2 = L3_1.InteractionPointDir02
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
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L2_2 = A0_2
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L1_2 = A0_2.PlayEffect
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L3_2 = "Eff_Quest_Food_Ripples"
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L4_2 = L3_1.InteractionPointPos02
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L1_2(L2_2, L3_2, L4_2)
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L2_2 = A0_2
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L1_2 = A0_2.PlayEffect
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L3_2 = "Eff_Quest_Food_Ripples"
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L4_2 = L3_1.InteractionPointPos02
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L1_2(L2_2, L3_2, L4_2)
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end
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L1_1.CreateFoodRipples = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1567"
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L5_2 = DailyNpcManager
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.BANDAILY
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.UnSpawn
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L4_2 = "InteractionPoint"
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L2_2(L3_2, L4_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.UnSpawn
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L4_2 = "InteractionPoint02"
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L2_2(L3_2, L4_2)
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L2_2 = print
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L3_2 = "01 start"
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L2_2(L3_2)
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end
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L1_1.OnSubStart2004801 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "delay start dofreestyle"
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L2_2(L3_2)
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end
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L1_1.DoFreeStyle = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "01 finish"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish2004801 = L5_1
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function L5_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed2004801 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1567"
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L5_2 = DailyNpcManager
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.BANDAILY
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.UnSpawn
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L4_2 = "InteractionPoint"
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L2_2(L3_2, L4_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.UnSpawn
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L4_2 = "InteractionPoint02"
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L2_2(L3_2, L4_2)
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L2_2 = print
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L3_2 = "02 start"
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L2_2(L3_2)
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end
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L1_1.OnSubStart2004802 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "02 finish"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish2004802 = L5_1
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function L5_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed2004802 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "03 start"
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuestID
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L5_2 = false
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L6_2 = 2004802
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L3_2(L4_2, L5_2, L6_2)
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L3_2 = print
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L4_2 = "finish 2004803"
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L3_2(L4_2)
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end
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L1_1.OnSubStart2004803 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L3_2 = A0_2
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L2_2 = A0_2.SpawnGadgetWithPos
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L4_2 = A1_2
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L5_2 = 70710009
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L6_2 = 1
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L7_2 = L3_1.InteractionPointPos
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L8_2 = L3_1.InteractionPointDir
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
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L2_2 = print
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L3_2 = "03 finish"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish2004803 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "03 fail"
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L2_2(L3_2)
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end
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L1_1.OnSubFailed2004803 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1567"
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L5_2 = DailyNpcManager
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.BANDAILY
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = print
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L3_2 = "04 start"
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L2_2(L3_2)
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end
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L1_1.OnSubStart2004804 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.PlayEffect
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L4_2 = "Eff_Quest_Feed"
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L5_2 = L3_1.InteractionPointPos
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.PlayEffect
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L4_2 = "Eff_Quest_Feed"
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L5_2 = L3_1.InteractionPointPos
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 0.7
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L5_2 = A0_2.CreateFoodRipples
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = print
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L3_2 = "04 finish"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish2004804 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "04 fail"
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L2_2(L3_2)
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end
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L1_1.OnSubFailed2004804 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1567"
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L5_2 = DailyNpcManager
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.BANDAILY
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = print
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L3_2 = "05 start"
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L2_2(L3_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.UnSpawn
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L4_2 = "InteractionPoint"
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubStart2004805 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1567"
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L5_2 = DailyNpcManager
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.STARTDAILY
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = print
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L3_2 = "05 finish"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish2004805 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "05 fail"
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L2_2(L3_2)
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end
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L1_1.OnSubFailed2004805 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1567"
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L5_2 = DailyNpcManager
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.BANDAILY
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = print
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L3_2 = "06 start"
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L2_2(L3_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.UnSpawn
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L4_2 = "InteractionPoint"
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubStart2004806 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1567"
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L5_2 = DailyNpcManager
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.STARTDAILY
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = print
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L3_2 = "06 finish"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish2004806 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "06 fail"
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L2_2(L3_2)
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end
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L1_1.OnSubFailed2004806 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "main finished "
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L4_2 = tostring
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L5_2 = A1_2.QuestMainId
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L4_2 = L4_2(L5_2)
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L3_2 = L3_2 .. L4_2
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L2_2(L3_2)
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end
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L1_1.OnMainFinished = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "main failed "
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L4_2 = tostring
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L5_2 = A1_2.QuestMainId
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L4_2 = L4_2(L5_2)
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L3_2 = L3_2 .. L4_2
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L2_2(L3_2)
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end
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L1_1.OnMainFailed = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "main canceled "
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L4_2 = tostring
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L5_2 = A1_2.QuestMainId
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L4_2 = L4_2(L5_2)
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L3_2 = L3_2 .. L4_2
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1567"
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L5_2 = DailyNpcManager
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.STARTDAILY
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.UnSpawn
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|
L4_2 = "InteractionPoint"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = globalActor
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.UnSpawn
|
|
L4_2 = "InteractionPoint02"
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnMainCanceled = L5_1
|
|
function L5_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L5_1
|
|
function L5_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L5_1
|
|
return L1_1
|