2022-04-29 16:40:51 +02:00

314 lines
6.7 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20047"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20047"
L2_1 = require
L3_1 = "Quest/Client/Q20047ClientConfig"
L2_1 = L2_1(L3_1)
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004701
L1_2["2004701"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004702
L1_2["2004702"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004703
L1_2["2004703"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004704
L1_2["2004704"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004705
L1_2["2004705"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004706
L1_2["2004706"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004707
L1_2["2004707"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004708
L1_2["2004708"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004701
L1_2["2004701"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004702
L1_2["2004702"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004703
L1_2["2004703"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004704
L1_2["2004704"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004705
L1_2["2004705"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004706
L1_2["2004706"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004707
L1_2["2004707"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004708
L1_2["2004708"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004701
L1_2["2004701"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004702
L1_2["2004702"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004703
L1_2["2004703"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004704
L1_2["2004704"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004705
L1_2["2004705"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004706
L1_2["2004706"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004707
L1_2["2004707"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004708
L1_2["2004708"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "showblackscreen"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L1_1.InvokeOnInteraction = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004701 start"
L2_2(L3_2)
end
L1_1.OnSubStart2004701 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004701 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2004701 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2004701 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004702 start"
L2_2(L3_2)
end
L1_1.OnSubStart2004702 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004702 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2004702 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2004702 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004703 start"
L2_2(L3_2)
end
L1_1.OnSubStart2004703 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004703 finished"
L2_2(L3_2)
end
L1_1.OnSubFinish2004703 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004703 fail"
L2_2(L3_2)
end
L1_1.OnSubFailed2004703 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004704 start"
L2_2(L3_2)
end
L1_1.OnSubStart2004704 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004704 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2004704 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004704 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2004704 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004705 start"
L2_2(L3_2)
end
L1_1.OnSubStart2004705 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004705 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2004705 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004705 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2004705 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004706 start"
L2_2(L3_2)
end
L1_1.OnSubStart2004706 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "2004706 finish"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2004708
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubFinish2004706 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004706 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2004706 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004707 start"
L2_2(L3_2)
end
L1_1.OnSubStart2004707 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004707 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2004707 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2004707 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2004707 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "main finished "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
L1_1.OnMainFinished = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "main failed "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
L1_1.OnMainFailed = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "main canceled "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
L1_1.OnMainCanceled = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.Start = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L3_1
return L1_1