2022-04-29 16:40:51 +02:00

327 lines
7.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20042"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20042"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = require
L6_1 = "Actor/DailyNPCManager"
L5_1 = L5_1(L6_1)
function L6_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.NunData
L3_1 = L1_2
L1_2 = L2_1.AlbertData
L4_1 = L1_2
end
L1_1.OnDataLoaded = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004201
L1_2["2004201"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004202
L1_2["2004202"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004203
L1_2["2004203"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004204
L1_2["2004204"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004205
L1_2["2004205"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004201
L1_2["2004201"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004202
L1_2["2004202"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004203
L1_2["2004203"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004204
L1_2["2004204"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004205
L1_2["2004205"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004201
L1_2["2004201"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004202
L1_2["2004202"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004203
L1_2["2004203"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004204
L1_2["2004204"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004205
L1_2["2004205"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L4_1.NpcID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L3_1.NpcID
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1602"
L5_2 = L5_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1471"
L5_2 = L5_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L3_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L4_1.Npc
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L2_2
L4_2 = L2_2.Standby
L4_2(L5_2)
L5_2 = L2_2
L4_2 = L2_2.DoFreeStateTrigger
L4_2(L5_2)
L5_2 = L3_2
L4_2 = L3_2.Standby
L4_2(L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStateTrigger
L4_2(L5_2)
end
L1_1.OnSubStart2004201 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L3_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1.5
L7_2 = 0.5
function L8_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L3_1.Npc
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1471"
L6_2 = L5_1.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish2004201 = L6_1
function L6_1(A0_2, A1_2)
end
L1_1.OnSubFailed2004201 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1602"
L5_2 = L5_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2004202 = L6_1
function L6_1(A0_2, A1_2)
end
L1_1.OnSubFinish2004202 = L6_1
function L6_1(A0_2, A1_2)
end
L1_1.OnSubFailed2004202 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1602"
L5_2 = L5_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2004203 = L6_1
function L6_1(A0_2, A1_2)
end
L1_1.OnSubFinish2004203 = L6_1
function L6_1(A0_2, A1_2)
end
L1_1.OnSubFailed2004203 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1602"
L5_2 = L5_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2004204 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToTask
L5_2 = L4_1.NPCLeavePos
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.DestroyWithDither
L4_3 = false
L5_3 = 1
L2_3(L3_3, L4_3, L5_3)
end
function L7_2(A0_3, A1_3)
local L2_3, L3_3, L4_3
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.Standby
L4_3 = true
L2_3(L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish2004204 = L6_1
function L6_1(A0_2, A1_2)
end
L1_1.OnSubFailed2004204 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1602"
L5_2 = L5_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2004205 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDither
L5_2 = false
L6_2 = 1
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1602"
L6_2 = L5_1.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish2004205 = L6_1
function L6_1(A0_2, A1_2)
end
L1_1.OnSubFailed2004205 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L3_1.Npc
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc1471"
L7_2 = L5_1.NpcEventType
L7_2 = L7_2.STARTDAILY
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc1602"
L7_2 = L5_1.NpcEventType
L7_2 = L7_2.STARTDAILY
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnMainCanceled = L6_1
function L6_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L6_1
return L1_1