2022-04-29 16:40:51 +02:00

470 lines
10 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20037"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20037"
function L2_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003701
L1_2["2003701"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003702
L1_2["2003702"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003703
L1_2["2003703"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003704
L1_2["2003704"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003705
L1_2["2003705"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003706
L1_2["2003706"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003707
L1_2["2003707"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L2_1
function L2_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003701
L1_2["2003701"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003702
L1_2["2003702"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003703
L1_2["2003703"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003704
L1_2["2003704"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003705
L1_2["2003705"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003706
L1_2["2003706"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003707
L1_2["2003707"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L2_1
function L2_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003701
L1_2["2003701"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003702
L1_2["2003702"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003703
L1_2["2003703"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003704
L1_2["2003704"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003705
L1_2["2003705"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003706
L1_2["2003706"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003707
L1_2["2003707"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = A0_2.clientData
L3_2 = L3_2.NPCData01
L3_2 = L3_2.NPCBornPos
L4_2 = L2_2.x
L5_2 = L3_2.x
L4_2 = L4_2 - L5_2
L5_2 = L2_2.y
L6_2 = L3_2.y
L5_2 = L5_2 - L6_2
L6_2 = L4_2 * L4_2
L7_2 = L5_2 * L5_2
L6_2 = L6_2 + L7_2
if 400 < L6_2 then
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = A0_2.clientData
L9_2 = L9_2.NPCData01
L9_2 = L9_2.Npc
L7_2 = L7_2(L8_2, L9_2)
if L7_2 ~= nil then
L9_2 = L7_2
L8_2 = L7_2.DestroyWithDither
L10_2 = false
L11_2 = 5
L8_2(L9_2, L10_2, L11_2)
L9_2 = A0_2
L8_2 = A0_2.NotifyTo
L10_2 = "Npc1553"
L11_2 = NpcUtil
L11_2 = L11_2.NpcEventType
L11_2 = L11_2.STARTDAILY
L12_2 = true
L8_2(L9_2, L10_2, L11_2, L12_2)
end
else
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 10
L10_2 = A0_2.NPCDestroy
L7_2(L8_2, L9_2, L10_2)
end
end
L1_1.NPCDestroy = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "StartDaily"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = A0_2.clientData
L3_2 = L3_2.NPCData01
L3_2 = L3_2.Npc
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1553"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L1_1.StartDaily = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1553"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = A0_2.clientData
L5_2 = L5_2.NPCData01
L5_2 = L5_2.NpcID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2003701 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFinish2003701 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFailed2003701 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1553"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2003702 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.NPCData02
L4_2 = L4_2.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish2003702 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFailed2003702 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubStart2003703 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFinish2003703 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFailed2003703 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "\229\191\181\228\191\161"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A0_2.clientData
L4_2 = L4_2.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2003704
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "finish 2003704"
L3_2(L4_2)
end
end
L1_1.OnSubStart2003704 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFinish2003704 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFailed2003704 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubStart2003705 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFinish2003705 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFailed2003705 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1553"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2003706 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.NPCData02
L4_2 = L4_2.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.3
L6_2 = 1.5
L7_2 = 0.3
L8_2 = A0_2.StartDaily
L9_2 = nil
L10_2 = nil
L11_2 = ""
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubFinish2003706 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFailed2003706 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubStart2003707 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFinish2003707 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFailed2003707 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "paimon creat"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = L3_2
L5_2 = A0_2.clientData
L5_2 = L5_2.NPCData01
L5_2 = L5_2.NPCBornPos
L5_2 = L5_2.x
L6_2 = L2_2.x
L5_2 = L5_2 - L6_2
L4_2.x = L5_2
L5_2 = A0_2.clientData
L5_2 = L5_2.NPCData01
L5_2 = L5_2.NPCBornPos
L5_2 = L5_2.z
L6_2 = L2_2.z
L5_2 = L5_2 - L6_2
L4_2.z = L5_2
L5_2 = L4_2.x
L5_2 = L5_2 ^ 2
L6_2 = L4_2.y
L6_2 = L6_2 ^ 2
L5_2 = L5_2 + L6_2
L6_2 = L4_2.z
L6_2 = L6_2 ^ 2
L5_2 = L5_2 + L6_2
L5_2 = L5_2 ^ 0.5
L6_2 = L4_2.x
L6_2 = L6_2 / L5_2
L4_2.x = L6_2
L6_2 = L4_2.z
L6_2 = L6_2 / L5_2
L4_2.z = L6_2
L6_2 = L4_2.x
L7_2 = L4_2.z
L7_2 = L7_2 * -1
L4_2.x = L7_2
L4_2.z = L6_2
L7_2 = L2_2.x
L8_2 = A0_2.clientData
L8_2 = L8_2.NPCData01
L8_2 = L8_2.NPCBornPos
L8_2 = L8_2.x
L7_2 = L7_2 + L8_2
L7_2 = 0.5 * L7_2
L8_2 = L4_2.x
L8_2 = L8_2 * 1
L7_2 = L7_2 + L8_2
L2_2.x = L7_2
L7_2 = L2_2.z
L8_2 = A0_2.clientData
L8_2 = L8_2.NPCData01
L8_2 = L8_2.NPCBornPos
L8_2 = L8_2.z
L7_2 = L7_2 + L8_2
L7_2 = 0.5 * L7_2
L8_2 = L4_2.z
L8_2 = L8_2 * 1
L7_2 = L7_2 + L8_2
L2_2.z = L7_2
L7_2 = A0_2.clientData
L7_2 = L7_2.NPCData01
L7_2 = L7_2.NPCBornPos
L7_2 = L7_2.x
L8_2 = L2_2.x
L7_2 = L7_2 - L8_2
L4_2.x = L7_2
L7_2 = A0_2.clientData
L7_2 = L7_2.NPCData01
L7_2 = L7_2.NPCBornPos
L7_2 = L7_2.z
L8_2 = L2_2.z
L7_2 = L7_2 - L8_2
L4_2.z = L7_2
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpcByIdWithPos
L9_2 = 2003701
L10_2 = A0_2.clientData
L10_2 = L10_2.NPCData02
L10_2 = L10_2.NpcID
L11_2 = 0
L12_2 = L2_2
L13_2 = M
L13_2 = L13_2.Dir2Euler
L14_2 = L4_2
L13_2, L14_2 = L13_2(L14_2)
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L7_2 = print
L8_2 = "paimon created"
L7_2(L8_2)
elseif A1_2 == 2 then
L2_2 = print
L3_2 = "\229\188\128\229\167\139\232\175\187\228\185\166100348"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowReadingDialog
L4_2 = 100348
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.NPCData01
L4_2 = L4_2.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.NPCData02
L5_2 = L5_2.Npc
L3_2 = L3_2(L4_2, L5_2)
L2_2 = L3_2
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1553"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnMainCanceled = L2_1
function L2_1(A0_2)
local L1_2
end
L1_1.Start = L2_1
function L2_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L2_1
return L1_1