2022-04-29 16:40:51 +02:00

169 lines
4.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20031"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20031"
L2_1 = require
L3_1 = "Quest/Client/Q20031ClientConfig"
L2_1 = L2_1(L3_1)
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003101
L1_2["2003101"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003102
L1_2["2003102"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003103
L1_2["2003103"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003104
L1_2["2003104"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003105
L1_2["2003105"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003106
L1_2["2003106"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2003107
L1_2["2003107"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003101
L1_2["2003101"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003102
L1_2["2003102"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003103
L1_2["2003103"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003104
L1_2["2003104"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003105
L1_2["2003105"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003106
L1_2["2003106"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2003107
L1_2["2003107"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003101
L1_2["2003101"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003102
L1_2["2003102"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003103
L1_2["2003103"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003104
L1_2["2003104"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003105
L1_2["2003105"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003106
L1_2["2003106"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2003107
L1_2["2003107"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ShowTutorial
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2003102 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 234
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.StartGuide
L2_3 = "GuideAdventureDailyTask"
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.ShowTutorial = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteractionForceAlias
L3_3 = "NPC1512"
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2003103 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubStart2003105 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteractionForceAlias
L3_3 = "NPC1512"
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2003105 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ShowTutorial
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2003106 = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.Start = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L3_1
return L1_1