2022-04-29 16:40:51 +02:00

1147 lines
24 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20023"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20023"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.NPC1Data
L4_1 = L1_2
L1_2 = L2_1.NPC2Data
L5_1 = L1_2
L1_2 = L2_1.NPC3Data
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2002301
L1_2["2002301"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2002302
L1_2["2002302"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2002303
L1_2["2002303"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2002304
L1_2["2002304"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2002305
L1_2["2002305"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2002306
L1_2["2002306"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2002307
L1_2["2002307"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2002308
L1_2["2002308"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2002301
L1_2["2002301"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2002302
L1_2["2002302"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2002303
L1_2["2002303"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2002304
L1_2["2002304"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2002305
L1_2["2002305"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2002306
L1_2["2002306"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2002307
L1_2["2002307"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2002308
L1_2["2002308"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2002301
L1_2["2002301"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2002302
L1_2["2002302"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2002303
L1_2["2002303"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2002304
L1_2["2002304"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2002305
L1_2["2002305"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2002306
L1_2["2002306"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2002307
L1_2["2002307"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2002308
L1_2["2002308"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.NpcID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1471"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = print
L4_2 = "2002301\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186"
L5_2 = L2_2
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVarWithInterval
L5_2 = A1_2.QuestConfigId
L6_2 = 1
L7_2 = 1
L8_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 1
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = print
L5_2 = "2002301\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186"
L6_2 = L3_2
L4_2(L5_2, L6_2)
L4_2 = print
L5_2 = "2002301 start"
L4_2(L5_2)
end
L1_1.OnSubStart2002301 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = print
L4_2 = "2002301\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186"
L5_2 = L2_2
L3_2(L4_2, L5_2)
L3_2 = print
L4_2 = "2002301 finish"
L3_2(L4_2)
if L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L4_1.NpcID
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L4_1.Npc
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L6_2 = 8010
L4_2(L5_2, L6_2)
elseif L2_2 == 2 then
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1403"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1471"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L4_1.NpcID
L7_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L5_1.NpcID
L7_2 = 4
L3_2(L4_2, L5_2, L6_2, L7_2)
end
end
L1_1.OnSubFinish2002301 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1471"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed2002301 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = print
L4_2 = "2002302\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186"
L5_2 = L2_2
L3_2(L4_2, L5_2)
L3_2 = print
L4_2 = "2002302 start"
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1461"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1471"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = "Q20023WinebowlShell"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = 70710037
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L4_1.Npc
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L6_2 = 8010
L4_2(L5_2, L6_2)
end
L1_1.OnSubStart2002302 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2002302 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2002302 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFailed2002302 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = print
L4_2 = "2002302\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186"
L5_2 = L2_2
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTask
L5_2 = L2_1.NarratorData
L5_2 = L5_2.Story1
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1461"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1471"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = "Q20023WinebowlShell"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = 70710037
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.UnSpawn
L5_2 = "Q20023Winebowl"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = 70710028
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = print
L4_2 = "2002303 start"
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L4_1.Npc
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L6_2 = 8010
L4_2(L5_2, L6_2)
end
L1_1.OnSubStart2002303 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "2002303 finished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L2_1.NarratorData
L4_2 = L4_2.Story2
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2002303 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2002303 fail"
L2_2(L3_2)
end
L1_1.OnSubFailed2002303 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = print
L4_2 = "2002302\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186"
L5_2 = L2_2
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1461"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1471"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = print
L4_2 = "2002304 start"
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L4_1.Npc
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L6_2 = 8010
L4_2(L5_2, L6_2)
end
L1_1.OnSubStart2002304 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "2002304 finish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L2_1.NarratorData
L4_2 = L4_2.Story3
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2002304 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2002304 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2002304 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1471"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "2002305 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8010
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart2002305 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "2002305 finish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L4_1.Npc
L4_3 = 1009
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawn
L3_3 = "Q20023Winebowl"
L1_3(L2_3, L3_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.UnSpawn
L3_3 = "Q20023WinebowlShell"
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish2002305 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1471"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "2002305 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2002305 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1403"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1471"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1401"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q20023trigger"
L5_2 = "Actor/Gadget/Q20023Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Event22600NPCSpawn2"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Event22600NPCSpawn2"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L2_2 = print
L3_2 = "2002306 start"
L2_2(L3_2)
end
L1_1.OnSubStart2002306 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2002306 fail"
L2_2(L3_2)
end
L1_1.OnSubFailed2002306 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1403"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1471"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1401"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 16
function L5_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetSubQuestState
L2_3 = 2002307
L0_3 = L0_3(L1_3, L2_3)
if L0_3 == 2 then
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.FinishQuestID
L2_3 = false
L3_3 = 2002307
L0_3(L1_3, L2_3, L3_3)
L0_3 = print
L1_3 = "let 2002307 finish"
L0_3(L1_3)
end
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = "Npc140301"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1170
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = "Npc146101"
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStateTrigger
L4_2(L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1180
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.CreateSpeechBubbleTask
L6_2 = 140301
L7_2 = 200230801
L8_2 = 1
L9_2 = false
L10_2 = 0
L11_2 = 0
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2.0
function L7_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ClearSpeechBubbleTask
L0_3(L1_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2.5
function L7_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = 140301
L3_3 = 200230802
L4_3 = 1
L5_3 = false
L6_3 = 0
L7_3 = 0
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 4.5
function L7_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ClearSpeechBubbleTask
L0_3(L1_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 5
function L7_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = 146101
L3_3 = 200230803
L4_3 = 1
L5_3 = false
L6_3 = 0
L7_3 = 0
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 7
function L7_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ClearSpeechBubbleTask
L0_3(L1_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 7.5
function L7_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = 140301
L3_3 = 200230804
L4_3 = 1
L5_3 = false
L6_3 = 0
L7_3 = 0
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 9.5
function L7_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ClearSpeechBubbleTask
L0_3(L1_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 10
function L7_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = 146101
L3_3 = 200230805
L4_3 = 1
L5_3 = false
L6_3 = 0
L7_3 = 0
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 12
function L7_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ClearSpeechBubbleTask
L0_3(L1_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 12.5
function L7_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = 140301
L3_3 = 200230806
L4_3 = 1
L5_3 = false
L6_3 = 0
L7_3 = 0
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 14.5
function L7_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ClearSpeechBubbleTask
L0_3(L1_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 15
function L7_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = 146101
L3_3 = 200230807
L4_3 = 1
L5_3 = false
L6_3 = 0
L7_3 = 0
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 17
function L7_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ClearSpeechBubbleTask
L0_3(L1_3)
end
L4_2(L5_2, L6_2, L7_2)
L4_2 = print
L5_2 = "2002307 start"
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.EnterSceneLookCamera
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 3
L9_2 = "Q20023CamTarget"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.pos
L7_2 = 0
L8_2 = 2
L9_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = globalActor
L5_2 = L4_2
L4_2 = L4_2.EnablePlayerInput
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubStart2002307 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2002307 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2002307 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2002307 fail"
L2_2(L3_2)
end
L1_1.OnSubFailed2002307 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1403"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1471"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1401"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "2002308 start"
L2_2(L3_2)
end
L1_1.OnSubStart2002308 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L4_1.Npc
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L5_1.Npc
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1403"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1471"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1401"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2002308 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "2002308 fail"
L2_2(L3_2)
end
L1_1.OnSubFailed2002308 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "main finished "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
L1_1.OnMainFinished = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "main failed "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
L1_1.OnMainFailed = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "main canceled "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L4_1.Npc
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L4_1.Npc
L5_2 = 1009
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L5_1.Npc
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1403"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1471"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1401"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L7_1
return L1_1