2022-04-29 16:40:51 +02:00

412 lines
8.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest41151"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest41151"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4115104
L1_2["4115104"] = L2_2
L2_2 = A0_2.OnSubStart4115101
L1_2["4115101"] = L2_2
L2_2 = A0_2.OnSubStart4115102
L1_2["4115102"] = L2_2
L2_2 = A0_2.OnSubStart4115103
L1_2["4115103"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4115104
L1_2["4115104"] = L2_2
L2_2 = A0_2.OnSubFinish4115101
L1_2["4115101"] = L2_2
L2_2 = A0_2.OnSubFinish4115102
L1_2["4115102"] = L2_2
L2_2 = A0_2.OnSubFinish4115103
L1_2["4115103"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4115104
L1_2["4115104"] = L2_2
L2_2 = A0_2.OnSubFailed4115101
L1_2["4115101"] = L2_2
L2_2 = A0_2.OnSubFailed4115102
L1_2["4115102"] = L2_2
L2_2 = A0_2.OnSubFailed4115103
L1_2["4115103"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyNpc
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "StartCount"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CountDownUIStart
L3_2 = 115
L4_2 = 3
L5_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 119
L4_2 = A0_2.CountDown
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartCount = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "CountDown Finished"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestVar
L3_2 = 4115102
L4_2 = 1
L1_2 = L1_2(L2_2, L3_2, L4_2)
if L1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4115102
L5_2 = 0
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4115102
L5_2 = 1
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L4_1
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L3_2 = print
L4_2 = "countdown cause deliver fail"
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 4115102
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.CountDown = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "ShowCountDownReminder"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTask
L3_2 = L7_1.CountDownFailReminder
L4_2 = nil
L5_2 = ""
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.ShowCountDownReminder = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "ShowWatcherFailReminder"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTask
L3_2 = L7_1.WatcherFailReminder
L4_2 = nil
L5_2 = ""
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.ShowWatcherFailReminder = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "DestroyNpc"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ClearSpeechBubbleTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc30028Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.DestroyNpc = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4115104"
L2_2(L3_2)
end
L1_1.OnSubStart4115104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.SetNavigationByMainId
L4_2 = 41151
L5_2 = true
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4115104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4115104"
L2_2(L3_2)
end
L1_1.OnSubFailed4115104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart4115101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc30028Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc30028Data
L4_2 = L4_2.id
L5_2 = 411510501
L6_2 = 2
L7_2 = true
L8_2 = 1
L9_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4115101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4115101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.StartCount
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4115101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4115101"
L2_2(L3_2)
end
L1_1.OnSubFailed4115101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4115102"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ChangeWeather
L4_2 = "BigWorld/Weather_ClearSky"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4115102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveWeather
L2_2(L3_2)
end
L1_1.OnSubFinish4115102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveWeather
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = print
L4_2 = "QuestFailType:"
L5_2 = L2_2
L4_2 = L4_2 .. L5_2
L3_2(L4_2)
if L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.ShowCountDownReminder
L3_2(L4_2)
elseif L2_2 == 0 then
L4_2 = A0_2
L3_2 = A0_2.ShowWatcherFailReminder
L3_2(L4_2)
end
end
L1_1.OnSubFailed4115102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4115103"
L2_2(L3_2)
end
L1_1.OnSubStart4115103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish4115103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.3
L5_2 = 1.5
L6_2 = 0.3
L7_2 = A0_2.DestroyNpc
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish4115103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4115103"
L2_2(L3_2)
end
L1_1.OnSubFailed4115103 = L8_1
return L1_1