2022-04-29 16:40:51 +02:00

1888 lines
42 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest41112"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest41112"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4111200
L1_2["4111200"] = L2_2
L2_2 = A0_2.OnSubStart4111201
L1_2["4111201"] = L2_2
L2_2 = A0_2.OnSubStart4111223
L1_2["4111223"] = L2_2
L2_2 = A0_2.OnSubStart4111214
L1_2["4111214"] = L2_2
L2_2 = A0_2.OnSubStart4111215
L1_2["4111215"] = L2_2
L2_2 = A0_2.OnSubStart4111216
L1_2["4111216"] = L2_2
L2_2 = A0_2.OnSubStart4111217
L1_2["4111217"] = L2_2
L2_2 = A0_2.OnSubStart4111220
L1_2["4111220"] = L2_2
L2_2 = A0_2.OnSubStart4111218
L1_2["4111218"] = L2_2
L2_2 = A0_2.OnSubStart4111224
L1_2["4111224"] = L2_2
L2_2 = A0_2.OnSubStart4111202
L1_2["4111202"] = L2_2
L2_2 = A0_2.OnSubStart4111203
L1_2["4111203"] = L2_2
L2_2 = A0_2.OnSubStart4111204
L1_2["4111204"] = L2_2
L2_2 = A0_2.OnSubStart4111205
L1_2["4111205"] = L2_2
L2_2 = A0_2.OnSubStart4111208
L1_2["4111208"] = L2_2
L2_2 = A0_2.OnSubStart4111209
L1_2["4111209"] = L2_2
L2_2 = A0_2.OnSubStart4111210
L1_2["4111210"] = L2_2
L2_2 = A0_2.OnSubStart4111219
L1_2["4111219"] = L2_2
L2_2 = A0_2.OnSubStart4111221
L1_2["4111221"] = L2_2
L2_2 = A0_2.OnSubStart4111206
L1_2["4111206"] = L2_2
L2_2 = A0_2.OnSubStart4111227
L1_2["4111227"] = L2_2
L2_2 = A0_2.OnSubStart4111222
L1_2["4111222"] = L2_2
L2_2 = A0_2.OnSubStart4111207
L1_2["4111207"] = L2_2
L2_2 = A0_2.OnSubStart4111225
L1_2["4111225"] = L2_2
L2_2 = A0_2.OnSubStart4111211
L1_2["4111211"] = L2_2
L2_2 = A0_2.OnSubStart4111212
L1_2["4111212"] = L2_2
L2_2 = A0_2.OnSubStart4111226
L1_2["4111226"] = L2_2
L2_2 = A0_2.OnSubStart4111213
L1_2["4111213"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4111200
L1_2["4111200"] = L2_2
L2_2 = A0_2.OnSubFinish4111201
L1_2["4111201"] = L2_2
L2_2 = A0_2.OnSubFinish4111223
L1_2["4111223"] = L2_2
L2_2 = A0_2.OnSubFinish4111214
L1_2["4111214"] = L2_2
L2_2 = A0_2.OnSubFinish4111215
L1_2["4111215"] = L2_2
L2_2 = A0_2.OnSubFinish4111216
L1_2["4111216"] = L2_2
L2_2 = A0_2.OnSubFinish4111217
L1_2["4111217"] = L2_2
L2_2 = A0_2.OnSubFinish4111220
L1_2["4111220"] = L2_2
L2_2 = A0_2.OnSubFinish4111218
L1_2["4111218"] = L2_2
L2_2 = A0_2.OnSubFinish4111224
L1_2["4111224"] = L2_2
L2_2 = A0_2.OnSubFinish4111202
L1_2["4111202"] = L2_2
L2_2 = A0_2.OnSubFinish4111203
L1_2["4111203"] = L2_2
L2_2 = A0_2.OnSubFinish4111204
L1_2["4111204"] = L2_2
L2_2 = A0_2.OnSubFinish4111205
L1_2["4111205"] = L2_2
L2_2 = A0_2.OnSubFinish4111208
L1_2["4111208"] = L2_2
L2_2 = A0_2.OnSubFinish4111209
L1_2["4111209"] = L2_2
L2_2 = A0_2.OnSubFinish4111210
L1_2["4111210"] = L2_2
L2_2 = A0_2.OnSubFinish4111219
L1_2["4111219"] = L2_2
L2_2 = A0_2.OnSubFinish4111221
L1_2["4111221"] = L2_2
L2_2 = A0_2.OnSubFinish4111206
L1_2["4111206"] = L2_2
L2_2 = A0_2.OnSubFinish4111227
L1_2["4111227"] = L2_2
L2_2 = A0_2.OnSubFinish4111222
L1_2["4111222"] = L2_2
L2_2 = A0_2.OnSubFinish4111207
L1_2["4111207"] = L2_2
L2_2 = A0_2.OnSubFinish4111225
L1_2["4111225"] = L2_2
L2_2 = A0_2.OnSubFinish4111211
L1_2["4111211"] = L2_2
L2_2 = A0_2.OnSubFinish4111212
L1_2["4111212"] = L2_2
L2_2 = A0_2.OnSubFinish4111226
L1_2["4111226"] = L2_2
L2_2 = A0_2.OnSubFinish4111213
L1_2["4111213"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4111200
L1_2["4111200"] = L2_2
L2_2 = A0_2.OnSubFailed4111201
L1_2["4111201"] = L2_2
L2_2 = A0_2.OnSubFailed4111223
L1_2["4111223"] = L2_2
L2_2 = A0_2.OnSubFailed4111214
L1_2["4111214"] = L2_2
L2_2 = A0_2.OnSubFailed4111215
L1_2["4111215"] = L2_2
L2_2 = A0_2.OnSubFailed4111216
L1_2["4111216"] = L2_2
L2_2 = A0_2.OnSubFailed4111217
L1_2["4111217"] = L2_2
L2_2 = A0_2.OnSubFailed4111220
L1_2["4111220"] = L2_2
L2_2 = A0_2.OnSubFailed4111218
L1_2["4111218"] = L2_2
L2_2 = A0_2.OnSubFailed4111224
L1_2["4111224"] = L2_2
L2_2 = A0_2.OnSubFailed4111202
L1_2["4111202"] = L2_2
L2_2 = A0_2.OnSubFailed4111203
L1_2["4111203"] = L2_2
L2_2 = A0_2.OnSubFailed4111204
L1_2["4111204"] = L2_2
L2_2 = A0_2.OnSubFailed4111205
L1_2["4111205"] = L2_2
L2_2 = A0_2.OnSubFailed4111208
L1_2["4111208"] = L2_2
L2_2 = A0_2.OnSubFailed4111209
L1_2["4111209"] = L2_2
L2_2 = A0_2.OnSubFailed4111210
L1_2["4111210"] = L2_2
L2_2 = A0_2.OnSubFailed4111219
L1_2["4111219"] = L2_2
L2_2 = A0_2.OnSubFailed4111221
L1_2["4111221"] = L2_2
L2_2 = A0_2.OnSubFailed4111206
L1_2["4111206"] = L2_2
L2_2 = A0_2.OnSubFailed4111227
L1_2["4111227"] = L2_2
L2_2 = A0_2.OnSubFailed4111222
L1_2["4111222"] = L2_2
L2_2 = A0_2.OnSubFailed4111207
L1_2["4111207"] = L2_2
L2_2 = A0_2.OnSubFailed4111225
L1_2["4111225"] = L2_2
L2_2 = A0_2.OnSubFailed4111211
L1_2["4111211"] = L2_2
L2_2 = A0_2.OnSubFailed4111212
L1_2["4111212"] = L2_2
L2_2 = A0_2.OnSubFailed4111226
L1_2["4111226"] = L2_2
L2_2 = A0_2.OnSubFailed4111213
L1_2["4111213"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3, L17_3, L18_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc10011Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.GetQuestNpcActor
L4_3 = L6_1.Npc10012Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DestroyWithDisappear
L5_3 = false
L3_3(L4_3, L5_3)
L3_3 = A0_2
L4_3 = L3_3
L3_3 = L3_3.GetQuestNpcActor
L5_3 = L6_1.Npc30036Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.Destroy
L6_3 = false
L4_3(L5_3, L6_3)
L4_3 = A0_2
L5_3 = L4_3
L4_3 = L4_3.GetQuestNpcActor
L6_3 = L6_1.Npc30037Data
L6_3 = L6_3.alias
L4_3 = L4_3(L5_3, L6_3)
L6_3 = L4_3
L5_3 = L4_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
L5_3 = A0_2
L6_3 = L5_3
L5_3 = L5_3.GetQuestNpcActor
L7_3 = L6_1.Npc10095Data
L7_3 = L7_3.alias
L5_3 = L5_3(L6_3, L7_3)
L7_3 = L5_3
L6_3 = L5_3.Destroy
L8_3 = false
L6_3(L7_3, L8_3)
L6_3 = A0_2
L7_3 = L6_3
L6_3 = L6_3.GetQuestNpcActor
L8_3 = L6_1.Npc10013Data
L8_3 = L8_3.alias
L6_3 = L6_3(L7_3, L8_3)
L8_3 = L6_3
L7_3 = L6_3.Destroy
L9_3 = false
L7_3(L8_3, L9_3)
L7_3 = A0_2
L8_3 = L7_3
L7_3 = L7_3.GetQuestNpcActor
L9_3 = L6_1.Npc1531Data
L9_3 = L9_3.alias
L7_3 = L7_3(L8_3, L9_3)
L9_3 = L7_3
L8_3 = L7_3.Destroy
L10_3 = false
L8_3(L9_3, L10_3)
L8_3 = A0_2
L9_3 = L8_3
L8_3 = L8_3.GetQuestNpcActor
L10_3 = L6_1.Npc30012Data
L10_3 = L10_3.alias
L8_3 = L8_3(L9_3, L10_3)
L10_3 = L8_3
L9_3 = L8_3.Destroy
L11_3 = false
L9_3(L10_3, L11_3)
L9_3 = A0_2
L10_3 = L9_3
L9_3 = L9_3.GetQuestNpcActor
L11_3 = L6_1.Npc2420Data
L11_3 = L11_3.alias
L9_3 = L9_3(L10_3, L11_3)
L11_3 = L9_3
L10_3 = L9_3.Destroy
L12_3 = false
L10_3(L11_3, L12_3)
L10_3 = A0_2
L11_3 = L10_3
L10_3 = L10_3.GetQuestNpcActor
L12_3 = L6_1.Npc2405Data
L12_3 = L12_3.alias
L10_3 = L10_3(L11_3, L12_3)
L12_3 = L10_3
L11_3 = L10_3.Destroy
L13_3 = false
L11_3(L12_3, L13_3)
L11_3 = A0_2
L12_3 = L11_3
L11_3 = L11_3.GetQuestNpcActor
L13_3 = L6_1.Npc153701Data
L13_3 = L13_3.alias
L11_3 = L11_3(L12_3, L13_3)
L13_3 = L11_3
L12_3 = L11_3.Destroy
L14_3 = false
L12_3(L13_3, L14_3)
L12_3 = A0_2
L13_3 = L12_3
L12_3 = L12_3.GetQuestNpcActor
L14_3 = L6_1.Npc30013Data
L14_3 = L14_3.alias
L12_3 = L12_3(L13_3, L14_3)
L14_3 = L12_3
L13_3 = L12_3.Destroy
L15_3 = false
L13_3(L14_3, L15_3)
L13_3 = A0_2
L14_3 = L13_3
L13_3 = L13_3.GetQuestNpcActor
L15_3 = L6_1.Npc2202Data
L15_3 = L15_3.alias
L13_3 = L13_3(L14_3, L15_3)
L15_3 = L13_3
L14_3 = L13_3.Destroy
L16_3 = false
L14_3(L15_3, L16_3)
L14_3 = A0_2
L15_3 = L14_3
L14_3 = L14_3.NotifyTo
L16_3 = L6_1.Npc1537Data
L16_3 = L16_3.alias
L17_3 = 0
L18_3 = true
L14_3(L15_3, L16_3, L17_3, L18_3)
L14_3 = A0_2
L15_3 = L14_3
L14_3 = L14_3.UnSpawn
L16_3 = L7_1.Gadget70300118Data
L16_3 = L16_3.alias
L14_3(L15_3, L16_3)
L14_3 = A0_2
L15_3 = L14_3
L14_3 = L14_3.UnSpawn
L16_3 = L7_1.Gadget70300118Data2
L16_3 = L16_3.alias
L14_3(L15_3, L16_3)
L14_3 = A0_2
L15_3 = L14_3
L14_3 = L14_3.UnSpawn
L16_3 = L8_1.Q41112Trigger1_
L16_3 = L16_3.alias
L14_3(L15_3, L16_3)
L14_3 = A0_2
L15_3 = L14_3
L14_3 = L14_3.UnSpawn
L16_3 = L8_1.Q41112Trigger2_
L16_3 = L16_3.alias
L14_3(L15_3, L16_3)
L14_3 = A0_2
L15_3 = L14_3
L14_3 = L14_3.UnSpawn
L16_3 = L8_1.Q41112Trigger3_
L16_3 = L16_3.alias
L14_3(L15_3, L16_3)
L14_3 = A0_2
L15_3 = L14_3
L14_3 = L14_3.UnSpawn
L16_3 = L8_1.Q41112Trigger4_
L16_3 = L16_3.alias
L14_3(L15_3, L16_3)
L14_3 = A0_2
L15_3 = L14_3
L14_3 = L14_3.UnSpawn
L16_3 = L8_1.Q41112Trigger5_
L16_3 = L16_3.alias
L14_3(L15_3, L16_3)
L14_3 = A0_2
L15_3 = L14_3
L14_3 = L14_3.UnSpawn
L16_3 = L8_1.Q41112Trigger6_
L16_3 = L16_3.alias
L14_3(L15_3, L16_3)
L14_3 = A0_2
L15_3 = L14_3
L14_3 = L14_3.UnSpawn
L16_3 = L8_1.Q41112Trigger7_
L16_3 = L16_3.alias
L14_3(L15_3, L16_3)
L14_3 = A0_2
L15_3 = L14_3
L14_3 = L14_3.UnSpawn
L16_3 = L8_1.Q41112Trigger8_
L16_3 = L16_3.alias
L14_3(L15_3, L16_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "DestoryAllNPC"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Npc10011Data
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10012Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc30036Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc30037Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.Destroy
L8_2 = false
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc10095Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.Destroy
L9_2 = false
L7_2(L8_2, L9_2)
end
L1_1.DestoryAllNPC = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
elseif A1_2 == 2 then
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart4111200"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc153701Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1537Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10011Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10011Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyleTask
L5_2 = 1230
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc153701Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyleTask
L6_2 = 1120
L7_2 = true
L4_2(L5_2, L6_2, L7_2)
L5_2 = L2_2
L4_2 = L2_2.EnableHeadCtrl
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = L3_2
L4_2 = L3_2.EnableHeadCtrl
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = L6_1.Npc10012Data
L7_2 = L7_2.id
L8_2 = 0
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart4111200 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111200"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryAllNPC
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NotifyTo
L2_3 = L6_1.Npc1537Data
L2_3 = L2_3.alias
L3_3 = 0
L4_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc153701Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111200 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111200"
L2_2(L3_2)
end
L1_1.OnSubFailed4111200 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4111201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1531Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Npc153170824"
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4111201 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryAllNPC
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc1531Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111201 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111201"
L2_2(L3_2)
end
L1_1.OnSubFailed4111201 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart4111223"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc30012Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc30012Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L8_1.Q41112Trigger5_
L5_2 = L5_2.alias
L6_2 = L8_1.Q41112Trigger5_
L6_2 = L6_2.script
L7_2 = L8_1.Q41112Trigger5_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L8_1.Q41112Trigger5_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L8_1.Q41112Trigger5_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart4111223 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish4111223"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1531Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.NarratorOnlyTaskByData
L5_2 = L8_1.NarratorWithId5
L6_2 = nil
L7_2 = 41112
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish4111223 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111223"
L2_2(L3_2)
end
L1_1.OnSubFailed4111223 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2420Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2405Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41112Trigger6_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41112Trigger6_
L5_2 = L5_2.script
L6_2 = L8_1.Q41112Trigger6_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41112Trigger6_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41112Trigger6_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4111214 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111214"
L2_2(L3_2)
end
L1_1.OnSubFinish4111214 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111214"
L2_2(L3_2)
end
L1_1.OnSubFailed4111214 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart4111215"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1531Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart4111215 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111215"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111215 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111215"
L2_2(L3_2)
end
L1_1.OnSubFailed4111215 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111216"
L2_2(L3_2)
end
L1_1.OnSubStart4111216 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111216"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111216 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111216"
L2_2(L3_2)
end
L1_1.OnSubFailed4111216 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111217"
L2_2(L3_2)
end
L1_1.OnSubStart4111217 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111217"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111217 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111217"
L2_2(L3_2)
end
L1_1.OnSubFailed4111217 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111220"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41112Trigger2_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41112Trigger2_
L5_2 = L5_2.script
L6_2 = L8_1.Q41112Trigger2_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41112Trigger2_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41112Trigger2_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4111220 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4111220"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId5
L5_2 = nil
L6_2 = 41112
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4111220 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111220"
L2_2(L3_2)
end
L1_1.OnSubFailed4111220 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111218"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2420Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc2405Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc30012Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 4190
L8_2 = false
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.CreateSpeechBubbleTask
L7_2 = L6_1.Npc30012Data
L7_2 = L7_2.id
L8_2 = 411122001
L9_2 = 3
L10_2 = true
L11_2 = 4
L12_2 = 5
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4111218 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111218"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearSpeechBubbleTask
L2_2(L3_2)
end
L1_1.OnSubFinish4111218 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111218"
L2_2(L3_2)
end
L1_1.OnSubFailed4111218 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L6_1.Npc30012Data
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc30012Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1240
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111224 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111224"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111224 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111224"
L2_2(L3_2)
end
L1_1.OnSubFailed4111224 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10013Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41112Trigger1_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41112Trigger1_
L5_2 = L5_2.script
L6_2 = L8_1.Q41112Trigger1_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41112Trigger1_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41112Trigger1_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc30013Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10013Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart4111202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish4111202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId1
L5_2 = nil
L6_2 = 41112
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = {}
L4_2.x = 1134.803
L4_2.y = 203
L4_2.z = 329.4618
L5_2 = 0
L6_2 = 3
L7_2 = true
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish4111202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111202"
L2_2(L3_2)
end
L1_1.OnSubFailed4111202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart4111203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10013Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = false
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart4111203 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc10013Data
L3_3 = L3_3.alias
L4_3 = 0
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc30016Data
L3_3 = L3_3.alias
L4_3 = 0
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc30013Data
L3_3 = L3_3.alias
L4_3 = 0
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestoryAllNPC
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111203 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111203"
L2_2(L3_2)
end
L1_1.OnSubFailed4111203 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111204"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41112Trigger7_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41112Trigger7_
L5_2 = L5_2.script
L6_2 = L8_1.Q41112Trigger7_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41112Trigger7_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41112Trigger7_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4111204 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111204"
L2_2(L3_2)
end
L1_1.OnSubFinish4111204 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111204"
L2_2(L3_2)
end
L1_1.OnSubFailed4111204 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10011Data2
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc10011Data
L3_3 = L3_3.id
L4_3 = 0
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L6_1.Npc10011Data2
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4111205 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111205 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111205"
L2_2(L3_2)
end
L1_1.OnSubFailed4111205 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111208"
L2_2(L3_2)
end
L1_1.OnSubStart4111208 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111208 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111208"
L2_2(L3_2)
end
L1_1.OnSubFailed4111208 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111209"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41112Trigger9_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41112Trigger9_
L5_2 = L5_2.script
L6_2 = L8_1.Q41112Trigger9_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41112Trigger9_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41112Trigger9_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4111209 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111209"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111209 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111209"
L2_2(L3_2)
end
L1_1.OnSubFailed4111209 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111210"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41112Trigger10_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41112Trigger10_
L5_2 = L5_2.script
L6_2 = L8_1.Q41112Trigger10_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41112Trigger10_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41112Trigger10_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4111210 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111210"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111210 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111210"
L2_2(L3_2)
end
L1_1.OnSubFailed4111210 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4111219"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2202Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111219 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111219"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111219 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111219"
L2_2(L3_2)
end
L1_1.OnSubFailed4111219 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111221"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41112Trigger3_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41112Trigger3_
L5_2 = L5_2.script
L6_2 = L8_1.Q41112Trigger3_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41112Trigger3_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41112Trigger3_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4111221 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish4111221"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId2
L5_2 = nil
L6_2 = 41112
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc2202Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q4111206Meteorite"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 3
L7_2 = true
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish4111221 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111221"
L2_2(L3_2)
end
L1_1.OnSubFailed4111221 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4111206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70300118Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111206 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4111206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId3
L5_2 = nil
L6_2 = 41112
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70300118Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111206 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111206"
L2_2(L3_2)
end
L1_1.OnSubFailed4111206 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111227"
L2_2(L3_2)
end
L1_1.OnSubStart4111227 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111227"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 904
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111227 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111227"
L2_2(L3_2)
end
L1_1.OnSubFailed4111227 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111222"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41112Trigger4_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41112Trigger4_
L5_2 = L5_2.script
L6_2 = L8_1.Q41112Trigger4_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41112Trigger4_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41112Trigger4_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4111222 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111222"
L2_2(L3_2)
end
L1_1.OnSubFinish4111222 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111222"
L2_2(L3_2)
end
L1_1.OnSubFailed4111222 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4111207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70300118Data2
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111207 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70300118Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111207 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111207"
L2_2(L3_2)
end
L1_1.OnSubFailed4111207 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111225"
L2_2(L3_2)
end
L1_1.OnSubStart4111225 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4111225"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId4
L5_2 = nil
L6_2 = 41112
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4111225 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111225"
L2_2(L3_2)
end
L1_1.OnSubFailed4111225 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10011Data2
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowBlackScreen
L2_3 = 0.5
L3_3 = 1
L4_3 = 0.5
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc10011Data2
L4_4 = L4_4.id
L5_4 = 0
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc10011Data2
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L6_3 = nil
L7_3 = L2_2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111211 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111211"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111211 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111211"
L2_2(L3_2)
end
L1_1.OnSubFailed4111211 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111212"
L2_2(L3_2)
end
L1_1.OnSubStart4111212 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111212 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111212"
L2_2(L3_2)
end
L1_1.OnSubFailed4111212 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111226"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41112Trigger8_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41112Trigger8_
L5_2 = L5_2.script
L6_2 = L8_1.Q41112Trigger8_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41112Trigger8_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41112Trigger8_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4111226 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111226"
L2_2(L3_2)
end
L1_1.OnSubFinish4111226 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111226"
L2_2(L3_2)
end
L1_1.OnSubFailed4111226 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10095Data
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10095Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10095Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4111213 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111213"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryAllNPC
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowActivityAsterPage
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111213 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111213"
L2_2(L3_2)
end
L1_1.OnSubFailed4111213 = L9_1
return L1_1