2022-04-29 16:40:51 +02:00

1128 lines
24 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest41111"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest41111"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
function L10_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Points
L8_1 = L1_2
L1_2 = L2_1.Datas
L9_1 = L1_2
end
L1_1.OnDataLoaded = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4111101
L1_2["4111101"] = L2_2
L2_2 = A0_2.OnSubStart4111104
L1_2["4111104"] = L2_2
L2_2 = A0_2.OnSubStart4111105
L1_2["4111105"] = L2_2
L2_2 = A0_2.OnSubStart4111106
L1_2["4111106"] = L2_2
L2_2 = A0_2.OnSubStart4111115
L1_2["4111115"] = L2_2
L2_2 = A0_2.OnSubStart4111116
L1_2["4111116"] = L2_2
L2_2 = A0_2.OnSubStart4111107
L1_2["4111107"] = L2_2
L2_2 = A0_2.OnSubStart4111102
L1_2["4111102"] = L2_2
L2_2 = A0_2.OnSubStart4111117
L1_2["4111117"] = L2_2
L2_2 = A0_2.OnSubStart4111109
L1_2["4111109"] = L2_2
L2_2 = A0_2.OnSubStart4111110
L1_2["4111110"] = L2_2
L2_2 = A0_2.OnSubStart4111118
L1_2["4111118"] = L2_2
L2_2 = A0_2.OnSubStart4111114
L1_2["4111114"] = L2_2
L2_2 = A0_2.OnSubStart4111112
L1_2["4111112"] = L2_2
L2_2 = A0_2.OnSubStart4111113
L1_2["4111113"] = L2_2
L2_2 = A0_2.OnSubStart4111103
L1_2["4111103"] = L2_2
L2_2 = A0_2.OnSubStart4111108
L1_2["4111108"] = L2_2
L2_2 = A0_2.OnSubStart4111111
L1_2["4111111"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4111101
L1_2["4111101"] = L2_2
L2_2 = A0_2.OnSubFinish4111104
L1_2["4111104"] = L2_2
L2_2 = A0_2.OnSubFinish4111105
L1_2["4111105"] = L2_2
L2_2 = A0_2.OnSubFinish4111106
L1_2["4111106"] = L2_2
L2_2 = A0_2.OnSubFinish4111115
L1_2["4111115"] = L2_2
L2_2 = A0_2.OnSubFinish4111116
L1_2["4111116"] = L2_2
L2_2 = A0_2.OnSubFinish4111107
L1_2["4111107"] = L2_2
L2_2 = A0_2.OnSubFinish4111102
L1_2["4111102"] = L2_2
L2_2 = A0_2.OnSubFinish4111117
L1_2["4111117"] = L2_2
L2_2 = A0_2.OnSubFinish4111109
L1_2["4111109"] = L2_2
L2_2 = A0_2.OnSubFinish4111110
L1_2["4111110"] = L2_2
L2_2 = A0_2.OnSubFinish4111118
L1_2["4111118"] = L2_2
L2_2 = A0_2.OnSubFinish4111114
L1_2["4111114"] = L2_2
L2_2 = A0_2.OnSubFinish4111112
L1_2["4111112"] = L2_2
L2_2 = A0_2.OnSubFinish4111113
L1_2["4111113"] = L2_2
L2_2 = A0_2.OnSubFinish4111103
L1_2["4111103"] = L2_2
L2_2 = A0_2.OnSubFinish4111108
L1_2["4111108"] = L2_2
L2_2 = A0_2.OnSubFinish4111111
L1_2["4111111"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4111101
L1_2["4111101"] = L2_2
L2_2 = A0_2.OnSubFailed4111104
L1_2["4111104"] = L2_2
L2_2 = A0_2.OnSubFailed4111105
L1_2["4111105"] = L2_2
L2_2 = A0_2.OnSubFailed4111106
L1_2["4111106"] = L2_2
L2_2 = A0_2.OnSubFailed4111115
L1_2["4111115"] = L2_2
L2_2 = A0_2.OnSubFailed4111116
L1_2["4111116"] = L2_2
L2_2 = A0_2.OnSubFailed4111107
L1_2["4111107"] = L2_2
L2_2 = A0_2.OnSubFailed4111102
L1_2["4111102"] = L2_2
L2_2 = A0_2.OnSubFailed4111117
L1_2["4111117"] = L2_2
L2_2 = A0_2.OnSubFailed4111109
L1_2["4111109"] = L2_2
L2_2 = A0_2.OnSubFailed4111110
L1_2["4111110"] = L2_2
L2_2 = A0_2.OnSubFailed4111118
L1_2["4111118"] = L2_2
L2_2 = A0_2.OnSubFailed4111114
L1_2["4111114"] = L2_2
L2_2 = A0_2.OnSubFailed4111112
L1_2["4111112"] = L2_2
L2_2 = A0_2.OnSubFailed4111113
L1_2["4111113"] = L2_2
L2_2 = A0_2.OnSubFailed4111103
L1_2["4111103"] = L2_2
L2_2 = A0_2.OnSubFailed4111108
L1_2["4111108"] = L2_2
L2_2 = A0_2.OnSubFailed4111111
L1_2["4111111"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc10011Data1
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L6_1.Npc10012Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.GetQuestNpcActor
L4_3 = L6_1.PaimonData
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DestroyWithDisappear
L5_3 = false
L3_3(L4_3, L5_3)
L3_3 = A0_2
L4_3 = L3_3
L3_3 = L3_3.GetQuestNpcActor
L5_3 = L6_1.Npc153701Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.Destroy
L6_3 = false
L4_3(L5_3, L6_3)
L4_3 = A0_2
L5_3 = L4_3
L4_3 = L4_3.GetQuestNpcActor
L6_3 = L6_1.Npc153901Data
L6_3 = L6_3.alias
L4_3 = L4_3(L5_3, L6_3)
L6_3 = L4_3
L5_3 = L4_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
L5_3 = A0_2
L6_3 = L5_3
L5_3 = L5_3.NotifyTo
L7_3 = L6_1.Npc1537Data
L7_3 = L7_3.alias
L8_3 = 0
L9_3 = true
L5_3(L6_3, L7_3, L8_3, L9_3)
L5_3 = A0_2
L6_3 = L5_3
L5_3 = L5_3.NotifyTo
L7_3 = L6_1.Npc1539Data
L7_3 = L7_3.alias
L8_3 = 0
L9_3 = true
L5_3(L6_3, L7_3, L8_3, L9_3)
L5_3 = A0_2
L6_3 = L5_3
L5_3 = L5_3.UnSpawn
L7_3 = L9_1.Q41111Trigger_
L7_3 = L7_3.alias
L5_3(L6_3, L7_3)
L5_3 = A0_2
L6_3 = L5_3
L5_3 = L5_3.UnSpawn
L7_3 = L9_1.Q41111Trigger2_
L7_3 = L7_3.alias
L5_3(L6_3, L7_3)
L5_3 = A0_2
L6_3 = L5_3
L5_3 = L5_3.UnSpawn
L7_3 = L7_1.Q4111109Target
L7_3 = L7_3.alias
L5_3(L6_3, L7_3)
L5_3 = A0_2
L6_3 = L5_3
L5_3 = L5_3.UnSpawn
L7_3 = L7_1.Q4111110Target
L7_3 = L7_3.alias
L5_3(L6_3, L7_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnMainCanceled = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "DestoryFischl"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc10011Data2
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.DestoryFischl = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "DestoryAllNPC"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10012Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10011Data1
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc153701Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc153901Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.Destroy
L8_2 = false
L6_2(L7_2, L8_2)
end
L1_1.DestoryAllNPC = L10_1
function L10_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "DestroyNPCWithoutFischl"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10012Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc153701Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc153901Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
L1_1.DestroyNPCWithoutFischl = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111101"
L2_2(L3_2)
end
L1_1.OnSubStart4111101 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111101 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111101"
L2_2(L3_2)
end
L1_1.OnSubFailed4111101 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111104"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L9_1.Q41111Trigger_
L4_2 = L4_2.alias
L5_2 = L9_1.Q41111Trigger_
L5_2 = L5_2.script
L6_2 = L9_1.Q41111Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q4111102Fischl"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q4111102Fischl"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4111104 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111104"
L2_2(L3_2)
end
L1_1.OnSubFinish4111104 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111104"
L2_2(L3_2)
end
L1_1.OnSubFailed4111104 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10011Data2
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc10011Data2
L3_3 = L3_3.id
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L6_1.Npc10011Data2
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4111105 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111105 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111105"
L2_2(L3_2)
end
L1_1.OnSubFailed4111105 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111106"
L2_2(L3_2)
end
L1_1.OnSubStart4111106 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111106 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111106"
L2_2(L3_2)
end
L1_1.OnSubFailed4111106 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111115"
L2_2(L3_2)
end
L1_1.OnSubStart4111115 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111115"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111115 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111115"
L2_2(L3_2)
end
L1_1.OnSubFailed4111115 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111116"
L2_2(L3_2)
end
L1_1.OnSubStart4111116 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111116"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111116 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111116"
L2_2(L3_2)
end
L1_1.OnSubFailed4111116 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4111107"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L9_1.Q41111Trigger2_
L4_2 = L4_2.alias
L5_2 = L9_1.Q41111Trigger2_
L5_2 = L5_2.script
L6_2 = L9_1.Q41111Trigger2_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L9_1.Q41111Trigger2_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L9_1.Q41111Trigger2_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc153901Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc153901Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CreateSpeechBubbleTask
L5_2 = L6_1.Npc153901Data
L5_2 = L5_2.id
L6_2 = 411110703
L7_2 = 3
L8_2 = true
L9_2 = 4
L10_2 = 5
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc1537Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc1539Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4111107 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4111107"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.NarratorOnlyTaskByData
L4_2 = L9_1.NarratorWithId1
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.NarratorOnlyTaskByData
L2_3 = L9_1.NarratorWithId3
L3_3 = nil
L4_3 = 41111
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L6_2 = 41111
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4111107 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111107"
L2_2(L3_2)
end
L1_1.OnSubFailed4111107 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart4111102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1537Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc153901Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = false
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CreateSpeechBubbleTask
L5_2 = L6_1.Npc153901Data
L5_2 = L5_2.id
L6_2 = 411110703
L7_2 = 3
L8_2 = true
L9_2 = 4
L10_2 = 5
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4111102 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111102"
L2_2(L3_2)
end
L1_1.OnSubFinish4111102 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111102"
L2_2(L3_2)
end
L1_1.OnSubFailed4111102 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.StopNarrator
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L6_1.Npc153901Data
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc153901Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1240
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111117 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111117"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryAllNPC
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowTutorialDialog
L2_3 = 900
function L3_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.NarratorOnlyTaskByData
L2_4 = L9_1.NarratorWithId2
L3_4 = nil
L4_4 = 41111
L0_4(L1_4, L2_4, L3_4, L4_4)
end
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111117 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111117"
L2_2(L3_2)
end
L1_1.OnSubFailed4111117 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4111109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1537Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1539Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Q4111109Target
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111109 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Q4111109Target
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111109 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111109"
L2_2(L3_2)
end
L1_1.OnSubFailed4111109 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4111110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Q4111110Target
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111110 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Q4111110Target
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111110 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111110"
L2_2(L3_2)
end
L1_1.OnSubFailed4111110 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10011Data3
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc10011Data3
L3_3 = L3_3.id
L4_3 = 0
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L6_1.Npc10011Data3
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4111118 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111118"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestoryAllNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111118 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111118"
L2_2(L3_2)
end
L1_1.OnSubFailed4111118 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111114"
L2_2(L3_2)
end
L1_1.OnSubStart4111114 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4111114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryAllNPC
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowActivityAsterPage
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4111114 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111114"
L2_2(L3_2)
end
L1_1.OnSubFailed4111114 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111112"
L2_2(L3_2)
end
L1_1.OnSubStart4111112 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111112"
L2_2(L3_2)
end
L1_1.OnSubFinish4111112 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111112"
L2_2(L3_2)
end
L1_1.OnSubFailed4111112 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111113"
L2_2(L3_2)
end
L1_1.OnSubStart4111113 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111113"
L2_2(L3_2)
end
L1_1.OnSubFinish4111113 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111113"
L2_2(L3_2)
end
L1_1.OnSubFailed4111113 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart4111103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4111103
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4111103 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111103"
L2_2(L3_2)
end
L1_1.OnSubFinish4111103 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111103"
L2_2(L3_2)
end
L1_1.OnSubFailed4111103 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4111108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10011Data1
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4111108 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4111108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10011Data1
L4_2 = L4_2.alias
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4111108 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111108"
L2_2(L3_2)
end
L1_1.OnSubFailed4111108 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4111111"
L2_2(L3_2)
end
L1_1.OnSubStart4111111 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4111111"
L2_2(L3_2)
end
L1_1.OnSubFinish4111111 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4111111"
L2_2(L3_2)
end
L1_1.OnSubFailed4111111 = L10_1
return L1_1