2022-04-29 16:40:51 +02:00

1621 lines
35 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest40027"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest40027"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4002701
L1_2["4002701"] = L2_2
L2_2 = A0_2.OnSubStart4002702
L1_2["4002702"] = L2_2
L2_2 = A0_2.OnSubStart4002704
L1_2["4002704"] = L2_2
L2_2 = A0_2.OnSubStart4002719
L1_2["4002719"] = L2_2
L2_2 = A0_2.OnSubStart4002705
L1_2["4002705"] = L2_2
L2_2 = A0_2.OnSubStart4002703
L1_2["4002703"] = L2_2
L2_2 = A0_2.OnSubStart4002706
L1_2["4002706"] = L2_2
L2_2 = A0_2.OnSubStart4002707
L1_2["4002707"] = L2_2
L2_2 = A0_2.OnSubStart4002708
L1_2["4002708"] = L2_2
L2_2 = A0_2.OnSubStart4002720
L1_2["4002720"] = L2_2
L2_2 = A0_2.OnSubStart4002709
L1_2["4002709"] = L2_2
L2_2 = A0_2.OnSubStart4002710
L1_2["4002710"] = L2_2
L2_2 = A0_2.OnSubStart4002711
L1_2["4002711"] = L2_2
L2_2 = A0_2.OnSubStart4002712
L1_2["4002712"] = L2_2
L2_2 = A0_2.OnSubStart4002713
L1_2["4002713"] = L2_2
L2_2 = A0_2.OnSubStart4002714
L1_2["4002714"] = L2_2
L2_2 = A0_2.OnSubStart4002715
L1_2["4002715"] = L2_2
L2_2 = A0_2.OnSubStart4002716
L1_2["4002716"] = L2_2
L2_2 = A0_2.OnSubStart4002717
L1_2["4002717"] = L2_2
L2_2 = A0_2.OnSubStart4002718
L1_2["4002718"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4002701
L1_2["4002701"] = L2_2
L2_2 = A0_2.OnSubFinish4002702
L1_2["4002702"] = L2_2
L2_2 = A0_2.OnSubFinish4002704
L1_2["4002704"] = L2_2
L2_2 = A0_2.OnSubFinish4002719
L1_2["4002719"] = L2_2
L2_2 = A0_2.OnSubFinish4002705
L1_2["4002705"] = L2_2
L2_2 = A0_2.OnSubFinish4002703
L1_2["4002703"] = L2_2
L2_2 = A0_2.OnSubFinish4002706
L1_2["4002706"] = L2_2
L2_2 = A0_2.OnSubFinish4002707
L1_2["4002707"] = L2_2
L2_2 = A0_2.OnSubFinish4002708
L1_2["4002708"] = L2_2
L2_2 = A0_2.OnSubFinish4002720
L1_2["4002720"] = L2_2
L2_2 = A0_2.OnSubFinish4002709
L1_2["4002709"] = L2_2
L2_2 = A0_2.OnSubFinish4002710
L1_2["4002710"] = L2_2
L2_2 = A0_2.OnSubFinish4002711
L1_2["4002711"] = L2_2
L2_2 = A0_2.OnSubFinish4002712
L1_2["4002712"] = L2_2
L2_2 = A0_2.OnSubFinish4002713
L1_2["4002713"] = L2_2
L2_2 = A0_2.OnSubFinish4002714
L1_2["4002714"] = L2_2
L2_2 = A0_2.OnSubFinish4002715
L1_2["4002715"] = L2_2
L2_2 = A0_2.OnSubFinish4002716
L1_2["4002716"] = L2_2
L2_2 = A0_2.OnSubFinish4002717
L1_2["4002717"] = L2_2
L2_2 = A0_2.OnSubFinish4002718
L1_2["4002718"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4002708
L1_2["4002708"] = L2_2
L2_2 = A0_2.OnSubFailed4002709
L1_2["4002709"] = L2_2
L2_2 = A0_2.OnSubFailed4002710
L1_2["4002710"] = L2_2
L2_2 = A0_2.OnSubFailed4002711
L1_2["4002711"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710566Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1018Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.AmborData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1029Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12256Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "40027"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawn
L5_2 = L7_1.Gadget70710566Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawn
L5_2 = L7_1.Gadget70710567Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawn
L5_2 = L7_1.Gadget70710568Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawn
L5_2 = L7_1.Gadget70710569Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawn
L5_2 = L7_1.Gadget70710570Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawn
L5_2 = L7_1.Gadget70710571Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawn
L5_2 = L7_1.Gadget70710572Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawn
L5_2 = L7_1.Gadget70710565Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q40027Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q40027Trigger1"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q40027Trigger2"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q40027Trigger3"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q40027Trigger4"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q40027Trigger_fail"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q4002703_Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q4002710_Trigger"
L6_2 = 3
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4002719
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "Call 4002719 finish"
L2_2(L3_2)
elseif A1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4002703
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "Call 4002703 finish"
L2_2(L3_2)
elseif A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4002711
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "SetQuestVar 4002711 1 1"
L2_2(L3_2)
elseif A1_2 == 4 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4002711
L5_2 = 1
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "SetQuestVar 4002711 1 2"
L2_2(L3_2)
elseif A1_2 == 5 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4002711
L5_2 = 1
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "SetQuestVar 4002711 1 3"
L2_2(L3_2)
elseif A1_2 == 6 then
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710565Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4002711
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4002711
L5_2 = L7_1.Gadget70710570Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "Create 70710570"
L2_2(L3_2)
else
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4002711
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4002711
L5_2 = L7_1.Gadget70710571Data
L5_2 = L5_2.id
L6_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "Create 70710571"
L2_2(L3_2)
else
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4002711
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4002711
L5_2 = L7_1.Gadget70710567Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "Create 70710567"
L2_2(L3_2)
end
end
end
elseif A1_2 == 7 then
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710565Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4002711
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4002711
L5_2 = L7_1.Gadget70710572Data
L5_2 = L5_2.id
L6_2 = 7
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "Create 70710572"
L2_2(L3_2)
else
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4002711
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4002711
L5_2 = L7_1.Gadget70710569Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "Create 70710569"
L2_2(L3_2)
else
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4002711
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4002711
L5_2 = L7_1.Gadget70710568Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "Create 70710568"
L2_2(L3_2)
end
end
end
elseif A1_2 == 8 then
L2_2 = print
L3_2 = "param 10 arrived"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1024Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.PlayEmoSync
L4_3 = ""
L5_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01"
L6_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01"
L7_3 = EmoBackType
L7_3 = L7_3.NONE
L8_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
L3_3 = L1_3
L2_3 = L1_3.LookAt
L4_3 = {}
L4_3.x = 1200.801
L4_3.y = 374.2103
L4_3.z = -792.4894
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
elseif A1_2 == 9 then
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710567Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710568Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710569Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710570Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710571Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710572Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4002711
L5_2 = L7_1.Gadget70710566Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "Create Albedo's paint"
L2_2(L3_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002701"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1018Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1018Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q40027Trigger"
L6_2 = "Actor/Gadget/Q40027Trigger"
L7_2 = 70900002
L8_2 = 0
L9_2 = {}
L9_2.x = 1203.508
L9_2.y = 374.6555
L9_2.z = -787.9008
L10_2 = {}
L10_2.x = 0
L10_2.y = 0
L10_2.z = 0
L11_2 = true
L12_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestVar
L3_4 = 4002701
L4_4 = 0
L1_4 = L1_4(L2_4, L3_4, L4_4)
if L1_4 == 0 then
L3_4 = A0_4
L2_4 = A0_4.NarratorOnlyTaskByData
L4_4 = L8_1.Narrator_4002701
function L5_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.SetQuestVarByMainId
L3_5 = 0
L4_5 = 1
L1_5(L2_5, L3_5, L4_5)
end
L6_4 = 40027
L2_4(L3_4, L4_4, L5_4, L6_4)
end
end
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart4002701 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4002701"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1018Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4002701 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart4002702"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q40027Trigger1"
L5_2 = "Actor/Gadget/Q40027Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 1221.151
L8_2.y = 388.0719
L8_2.z = -744.7521
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart4002702 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4002702"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.Narrator_4002702
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4002702 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart4002704"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q40027Trigger2"
L5_2 = "Actor/Gadget/Q40027Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 1191.052
L8_2.y = 391.5923
L8_2.z = -713.9369
L9_2 = {}
L9_2.x = 0
L9_2.y = 18.68848
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart4002704 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4002704"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1018Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.AmborData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1029Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4002704 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002719"
L2_2(L3_2)
end
L1_1.OnSubStart4002719 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002719"
L2_2(L3_2)
end
L1_1.OnSubFinish4002719 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart4002705"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q40027Trigger3"
L5_2 = "Actor/Gadget/Q40027Trigger3"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 1198.753
L8_2.y = 374.2501
L8_2.z = -791.4095
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart4002705 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002705"
L2_2(L3_2)
end
L1_1.OnSubFinish4002705 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002703"
L2_2(L3_2)
end
L1_1.OnSubStart4002703 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002703"
L2_2(L3_2)
end
L1_1.OnSubFinish4002703 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart4002706"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1018Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.AmborData
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.AmborData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1220
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc1029Data
L6_2 = L6_2.id
L7_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1029Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1120
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1024Data
L4_3 = L4_3.id
L5_3 = 4
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1024Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1190
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = L1_3
L2_3 = L1_3.ClearLookAt
L2_3(L3_3)
L2_3 = L1_3.ForceFinishEmoSync
if L2_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.ForceFinishEmoSync
L4_3 = 0
L2_3(L3_3, L4_3)
end
end
L4_2(L5_2, L6_2)
end
L1_1.OnSubStart4002706 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002706"
L2_2(L3_2)
end
L1_1.OnSubFinish4002706 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002707"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.AmborData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1220
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1029Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1120
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc1024Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002707 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002707"
L2_2(L3_2)
end
L1_1.OnSubFinish4002707 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L2_2 = print
L3_2 = "OnSubStart4002708"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.AmborData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1220
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1029Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1120
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc1024Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.CreateActorWithPos
L7_2 = "Q40027Trigger_fail"
L8_2 = "Actor/Gadget/Q40027Trigger_fail"
L9_2 = 70900002
L10_2 = 0
L11_2 = {}
L11_2.x = 1198.124
L11_2.y = 387.8377
L11_2.z = -748.8282
L12_2 = {}
L12_2.x = 0
L12_2.y = 0
L12_2.z = 0
L13_2 = true
L14_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
L1_1.OnSubStart4002708 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4002708"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q40027Trigger_fail"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.OnSubFinish4002708 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed4002708"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q40027Trigger_fail"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.OnSubFailed4002708 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002720"
L2_2(L3_2)
end
L1_1.OnSubStart4002720 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002720"
L2_2(L3_2)
end
L1_1.OnSubFinish4002720 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart4002709"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q40027Trigger_fail"
L5_2 = "Actor/Gadget/Q40027Trigger_fail"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 1198.124
L8_2.y = 387.8377
L8_2.z = -748.8282
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.AmborData
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4002709 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4002709"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1018Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.AmborData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1029Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q40027Trigger_fail"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.OnSubFinish4002709 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed4002709"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q40027Trigger_fail"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.OnSubFailed4002709 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart4002710"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1024Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q4002710_Trigger"
L5_2 = "Actor/Gadget/Q4002710_Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 1213.349
L8_2.y = 387.2278
L8_2.z = -726.2739
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1024Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.SitOnChair
L4_3 = 8010
L2_3(L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.LookAt
L4_3 = {}
L4_3.x = 1200.801
L4_3.y = 374.2103
L4_3.z = -792.4894
L2_3(L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.PlayEmoSync
L4_3 = ""
L5_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01"
L6_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01"
L7_3 = 0
L8_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q40027Trigger_fail"
L5_2 = "Actor/Gadget/Q40027Trigger_fail"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 1198.124
L8_2.y = 387.8377
L8_2.z = -748.8282
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart4002710 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4002710"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q40027Trigger_fail"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.OnSubFinish4002710 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed4002710"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q40027Trigger_fail"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.OnSubFailed4002710 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1018Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1024Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12256Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710565Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710565Data
L5_2 = L5_2.id
L6_2 = 8
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 0
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.LookAt
L5_2 = {}
L5_2.x = 1200.801
L5_2.y = 374.2103
L5_2.z = -792.4894
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.PlayEmoSync
L5_2 = ""
L6_2 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01"
L7_2 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01"
L8_2 = 0
L9_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710566Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710567Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710568Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710569Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710570Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710571Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710572Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q40027Trigger_fail"
L6_2 = "Actor/Gadget/Q40027Trigger_fail"
L7_2 = 70900002
L8_2 = 0
L9_2 = {}
L9_2.x = 1198.124
L9_2.y = 387.8377
L9_2.z = -748.8282
L10_2 = {}
L10_2.x = 0
L10_2.y = 0
L10_2.z = 0
L11_2 = true
L12_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002711 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4002711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1018Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12256Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710566Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710567Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710568Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710569Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710570Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710571Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710572Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710565Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.ForceFinishEmoSync
L5_2 = 0
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Q40027Trigger_fail"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L4_2(L5_2)
end
end
L1_1.OnSubFinish4002711 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed4002711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q40027Trigger_fail"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.OnSubFailed4002711 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002712"
L2_2(L3_2)
end
L1_1.OnSubStart4002712 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002712"
L2_2(L3_2)
end
L1_1.OnSubFinish4002712 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002713"
L2_2(L3_2)
end
L1_1.OnSubStart4002713 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002713"
L2_2(L3_2)
end
L1_1.OnSubFinish4002713 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002714"
L2_2(L3_2)
end
L1_1.OnSubStart4002714 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002714"
L2_2(L3_2)
end
L1_1.OnSubFinish4002714 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002715"
L2_2(L3_2)
end
L1_1.OnSubStart4002715 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002715"
L2_2(L3_2)
end
L1_1.OnSubFinish4002715 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002716"
L2_2(L3_2)
end
L1_1.OnSubStart4002716 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002716"
L2_2(L3_2)
end
L1_1.OnSubFinish4002716 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002717"
L2_2(L3_2)
end
L1_1.OnSubStart4002717 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002717"
L2_2(L3_2)
end
L1_1.OnSubFinish4002717 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002718"
L2_2(L3_2)
end
L1_1.OnSubStart4002718 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002718"
L2_2(L3_2)
end
L1_1.OnSubFinish4002718 = L9_1
return L1_1