2022-04-29 16:40:51 +02:00

1166 lines
25 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest40021"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest40021"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4002110
L1_2["4002110"] = L2_2
L2_2 = A0_2.OnSubStart4002101
L1_2["4002101"] = L2_2
L2_2 = A0_2.OnSubStart4002102
L1_2["4002102"] = L2_2
L2_2 = A0_2.OnSubStart4002103
L1_2["4002103"] = L2_2
L2_2 = A0_2.OnSubStart4002113
L1_2["4002113"] = L2_2
L2_2 = A0_2.OnSubStart4002104
L1_2["4002104"] = L2_2
L2_2 = A0_2.OnSubStart4002105
L1_2["4002105"] = L2_2
L2_2 = A0_2.OnSubStart4002115
L1_2["4002115"] = L2_2
L2_2 = A0_2.OnSubStart4002111
L1_2["4002111"] = L2_2
L2_2 = A0_2.OnSubStart4002114
L1_2["4002114"] = L2_2
L2_2 = A0_2.OnSubStart4002116
L1_2["4002116"] = L2_2
L2_2 = A0_2.OnSubStart4002106
L1_2["4002106"] = L2_2
L2_2 = A0_2.OnSubStart4002117
L1_2["4002117"] = L2_2
L2_2 = A0_2.OnSubStart4002107
L1_2["4002107"] = L2_2
L2_2 = A0_2.OnSubStart4002108
L1_2["4002108"] = L2_2
L2_2 = A0_2.OnSubStart4002112
L1_2["4002112"] = L2_2
L2_2 = A0_2.OnSubStart4002109
L1_2["4002109"] = L2_2
L2_2 = A0_2.OnSubStart4002118
L1_2["4002118"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4002110
L1_2["4002110"] = L2_2
L2_2 = A0_2.OnSubFinish4002101
L1_2["4002101"] = L2_2
L2_2 = A0_2.OnSubFinish4002102
L1_2["4002102"] = L2_2
L2_2 = A0_2.OnSubFinish4002103
L1_2["4002103"] = L2_2
L2_2 = A0_2.OnSubFinish4002113
L1_2["4002113"] = L2_2
L2_2 = A0_2.OnSubFinish4002104
L1_2["4002104"] = L2_2
L2_2 = A0_2.OnSubFinish4002105
L1_2["4002105"] = L2_2
L2_2 = A0_2.OnSubFinish4002115
L1_2["4002115"] = L2_2
L2_2 = A0_2.OnSubFinish4002111
L1_2["4002111"] = L2_2
L2_2 = A0_2.OnSubFinish4002114
L1_2["4002114"] = L2_2
L2_2 = A0_2.OnSubFinish4002116
L1_2["4002116"] = L2_2
L2_2 = A0_2.OnSubFinish4002106
L1_2["4002106"] = L2_2
L2_2 = A0_2.OnSubFinish4002117
L1_2["4002117"] = L2_2
L2_2 = A0_2.OnSubFinish4002107
L1_2["4002107"] = L2_2
L2_2 = A0_2.OnSubFinish4002108
L1_2["4002108"] = L2_2
L2_2 = A0_2.OnSubFinish4002112
L1_2["4002112"] = L2_2
L2_2 = A0_2.OnSubFinish4002109
L1_2["4002109"] = L2_2
L2_2 = A0_2.OnSubFinish4002118
L1_2["4002118"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4002110
L1_2["4002110"] = L2_2
L2_2 = A0_2.OnSubFailed4002101
L1_2["4002101"] = L2_2
L2_2 = A0_2.OnSubFailed4002102
L1_2["4002102"] = L2_2
L2_2 = A0_2.OnSubFailed4002103
L1_2["4002103"] = L2_2
L2_2 = A0_2.OnSubFailed4002113
L1_2["4002113"] = L2_2
L2_2 = A0_2.OnSubFailed4002104
L1_2["4002104"] = L2_2
L2_2 = A0_2.OnSubFailed4002105
L1_2["4002105"] = L2_2
L2_2 = A0_2.OnSubFailed4002115
L1_2["4002115"] = L2_2
L2_2 = A0_2.OnSubFailed4002111
L1_2["4002111"] = L2_2
L2_2 = A0_2.OnSubFailed4002114
L1_2["4002114"] = L2_2
L2_2 = A0_2.OnSubFailed4002116
L1_2["4002116"] = L2_2
L2_2 = A0_2.OnSubFailed4002106
L1_2["4002106"] = L2_2
L2_2 = A0_2.OnSubFailed4002117
L1_2["4002117"] = L2_2
L2_2 = A0_2.OnSubFailed4002107
L1_2["4002107"] = L2_2
L2_2 = A0_2.OnSubFailed4002108
L1_2["4002108"] = L2_2
L2_2 = A0_2.OnSubFailed4002112
L1_2["4002112"] = L2_2
L2_2 = A0_2.OnSubFailed4002109
L1_2["4002109"] = L2_2
L2_2 = A0_2.OnSubFailed4002118
L1_2["4002118"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L8_1.Q40021Trigger1_
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L8_1.Q40021Trigger2_
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L4_2(L5_2)
end
L5_2 = A0_2
L4_2 = A0_2.DestroyQuestNpcActor
L6_2 = L6_1.Npc1042Data
L6_2 = L6_2.alias
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.DestroyQuestNpcActor
L6_2 = L6_1.Npc1038Data
L6_2 = L6_2.alias
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.DestroyQuestNpcActor
L6_2 = L6_1.Npc30067Data
L6_2 = L6_2.alias
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.DestroyQuestNpcActor
L6_2 = L6_1.Npc10200Data
L6_2 = L6_2.alias
L7_2 = 3
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.UnSpawn
L6_2 = L7_1.Gadget70710489Data1
L6_2 = L6_2.alias
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.UnSpawn
L6_2 = L7_1.Gadget70710524Data1
L6_2 = L6_2.alias
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.UnSpawn
L6_2 = L7_1.Gadget70710489Data2
L6_2 = L6_2.alias
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.UnSpawn
L6_2 = L7_1.Gadget70710524Data2
L6_2 = L6_2.alias
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.UnSpawn
L6_2 = L7_1.Gadget70710524Data3
L6_2 = L6_2.alias
L4_2(L5_2, L6_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "destroyxinyan"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Npc1042Data
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DoFreeStateTrigger
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActorByAlias
L4_2 = L6_1.Npc1042Data
L4_2 = L4_2.alias
L5_2 = false
L2_2(L3_2, L4_2, L5_2)
end
L1_1.destroyxinyan = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "destroyshaluo"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Npc1038Data
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.DoFreeStateTrigger
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActorByAlias
L4_2 = L6_1.Npc1038Data
L4_2 = L4_2.alias
L5_2 = false
L2_2(L3_2, L4_2, L5_2)
end
L1_1.destroyshaluo = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "createshidajiang1"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 4002105
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.id
L5_2 = 0
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.Npc10200Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.UnSpawn
L3_2 = L7_1.Gadget70710524Data1
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.SpawnGadgetById
L3_2 = 4002105
L4_2 = L7_1.Gadget70710524Data1
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.UnSpawn
L3_2 = L7_1.Gadget70710524Data3
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.SpawnGadgetById
L3_2 = 4002105
L4_2 = L7_1.Gadget70710524Data3
L4_2 = L4_2.id
L5_2 = 2
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.createshidajiang1 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "createxinyan"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 4002109
L4_2 = L6_1.Npc1042Data
L4_2 = L4_2.id
L5_2 = 0
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.Npc1042Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.createxinyan = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002110"
L2_2(L3_2)
end
L1_1.OnSubStart4002110 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4002110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.Narrator1
L5_2 = nil
L6_2 = 40021
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4002110 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002110"
L2_2(L3_2)
end
L1_1.OnSubFailed4002110 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.AfterMainPageActiveSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc1042Data
L3_3 = L3_3.id
L4_3 = 0
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc1042Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.DoFreeStyle
L3_3 = 1120
L4_3 = true
L5_3 = nil
L6_3 = true
L7_3 = true
L8_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4002101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish4002101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.destroyxinyan
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish4002101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002101"
L2_2(L3_2)
end
L1_1.OnSubFailed4002101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart4002102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1038Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1038Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4002102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish4002102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.destroyshaluo
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish4002102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002102"
L2_2(L3_2)
end
L1_1.OnSubFailed4002102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002103"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q40021Trigger1_
L4_2 = L4_2.alias
L5_2 = L8_1.Q40021Trigger1_
L5_2 = L5_2.script
L6_2 = L8_1.Q40021Trigger1_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q40021Trigger1_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q40021Trigger1_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc30067Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4002103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002103"
L2_2(L3_2)
end
L1_1.OnSubFinish4002103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002103"
L2_2(L3_2)
end
L1_1.OnSubFailed4002103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002113"
L2_2(L3_2)
end
L1_1.OnSubStart4002113 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4002113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc30067Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4002113 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002113"
L2_2(L3_2)
end
L1_1.OnSubFailed4002113 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002104"
L2_2(L3_2)
end
L1_1.OnSubStart4002104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002104"
L2_2(L3_2)
end
L1_1.OnSubFinish4002104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002104"
L2_2(L3_2)
end
L1_1.OnSubFailed4002104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.createshidajiang1
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4002105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L5_2 = 47005
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4002105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed4002105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L5_2 = 47005
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed4002105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002115"
L2_2(L3_2)
end
L1_1.OnSubStart4002115 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002115"
L2_2(L3_2)
end
L1_1.OnSubFinish4002115 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002115"
L2_2(L3_2)
end
L1_1.OnSubFailed4002115 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4002111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710489Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710489Data1
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710524Data1
L5_2 = L5_2.id
L6_2 = 2
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data3
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710524Data3
L5_2 = L5_2.id
L6_2 = 3
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4002111 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4002111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710489Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data3
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4002111 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed4002111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710489Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data3
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed4002111 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4002114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc30067Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc30067Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4002114 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc30067Data
L2_3 = L2_3.alias
L3_3 = 47005
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowTutorialDialog
L2_3 = 1038
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4002114 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed4002114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc30067Data
L4_2 = L4_2.alias
L5_2 = 47005
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed4002114 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002116"
L2_2(L3_2)
end
L1_1.OnSubStart4002116 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002116"
L2_2(L3_2)
end
L1_1.OnSubFinish4002116 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002116"
L2_2(L3_2)
end
L1_1.OnSubFailed4002116 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002106"
L2_2(L3_2)
end
L1_1.OnSubStart4002106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002106"
L2_2(L3_2)
end
L1_1.OnSubFinish4002106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002106"
L2_2(L3_2)
end
L1_1.OnSubFailed4002106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q40021Trigger3_
L4_2 = L4_2.alias
L5_2 = L8_1.Q40021Trigger3_
L5_2 = L5_2.script
L6_2 = L8_1.Q40021Trigger3_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q40021Trigger3_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q40021Trigger3_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 47002
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002117 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002117"
L2_2(L3_2)
end
L1_1.OnSubFinish4002117 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002117"
L2_2(L3_2)
end
L1_1.OnSubFailed4002117 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4002107
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 0 then
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTaskByData
L5_2 = L8_1.Narrator2
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.SetQuestVar
L2_3 = 4002107
L3_3 = 4
L4_3 = 1
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L7_2 = 40021
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710489Data2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DelaySpawnGadget
L5_2 = A1_2
L6_2 = L7_1.Gadget70710489Data2
L6_2 = L6_2.id
L7_2 = 1
L8_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710524Data2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DelaySpawnGadget
L5_2 = A1_2
L6_2 = L7_1.Gadget70710524Data2
L6_2 = L6_2.id
L7_2 = 2
L8_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
elseif L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710489Data2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DelaySpawnGadget
L5_2 = A1_2
L6_2 = L7_1.Gadget70710489Data2
L6_2 = L6_2.id
L7_2 = 1
L8_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710524Data2
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.DelaySpawnGadget
L5_2 = A1_2
L6_2 = L7_1.Gadget70710524Data2
L6_2 = L6_2.id
L7_2 = 2
L8_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
end
end
L1_1.OnSubStart4002107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4002107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710489Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4002107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed4002107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710489Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed4002107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc30067Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc30067Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4002108 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4002108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc30067Data
L4_2 = L4_2.alias
L5_2 = 47002
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4002108 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed4002108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc30067Data
L4_2 = L4_2.alias
L5_2 = 47002
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed4002108 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002112"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q40021Trigger2_
L4_2 = L4_2.alias
L5_2 = L8_1.Q40021Trigger2_
L5_2 = L5_2.script
L6_2 = L8_1.Q40021Trigger2_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q40021Trigger2_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q40021Trigger2_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002112 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002112"
L2_2(L3_2)
end
L1_1.OnSubFinish4002112 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002112"
L2_2(L3_2)
end
L1_1.OnSubFailed4002112 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 1
L6_2 = 1
L7_2 = A0_2.createxinyan
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002109 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4002109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1042Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4002109 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002109"
L2_2(L3_2)
end
L1_1.OnSubFailed4002109 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002118"
L2_2(L3_2)
end
L1_1.OnSubStart4002118 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002118"
L2_2(L3_2)
end
L1_1.OnSubFinish4002118 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002118"
L2_2(L3_2)
end
L1_1.OnSubFailed4002118 = L9_1
return L1_1