2022-04-29 16:40:51 +02:00

3762 lines
81 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest40015"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest40015"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = 0
L10_1 = 0
function L11_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4001501
L1_2["4001501"] = L2_2
L2_2 = A0_2.OnSubStart4001502
L1_2["4001502"] = L2_2
L2_2 = A0_2.OnSubStart4001504
L1_2["4001504"] = L2_2
L2_2 = A0_2.OnSubStart4001503
L1_2["4001503"] = L2_2
L2_2 = A0_2.OnSubStart4001520
L1_2["4001520"] = L2_2
L2_2 = A0_2.OnSubStart4001530
L1_2["4001530"] = L2_2
L2_2 = A0_2.OnSubStart4001516
L1_2["4001516"] = L2_2
L2_2 = A0_2.OnSubStart4001505
L1_2["4001505"] = L2_2
L2_2 = A0_2.OnSubStart4001521
L1_2["4001521"] = L2_2
L2_2 = A0_2.OnSubStart4001506
L1_2["4001506"] = L2_2
L2_2 = A0_2.OnSubStart4001507
L1_2["4001507"] = L2_2
L2_2 = A0_2.OnSubStart4001522
L1_2["4001522"] = L2_2
L2_2 = A0_2.OnSubStart4001523
L1_2["4001523"] = L2_2
L2_2 = A0_2.OnSubStart4001524
L1_2["4001524"] = L2_2
L2_2 = A0_2.OnSubStart4001525
L1_2["4001525"] = L2_2
L2_2 = A0_2.OnSubStart4001526
L1_2["4001526"] = L2_2
L2_2 = A0_2.OnSubStart4001527
L1_2["4001527"] = L2_2
L2_2 = A0_2.OnSubStart4001528
L1_2["4001528"] = L2_2
L2_2 = A0_2.OnSubStart4001508
L1_2["4001508"] = L2_2
L2_2 = A0_2.OnSubStart4001509
L1_2["4001509"] = L2_2
L2_2 = A0_2.OnSubStart4001510
L1_2["4001510"] = L2_2
L2_2 = A0_2.OnSubStart4001511
L1_2["4001511"] = L2_2
L2_2 = A0_2.OnSubStart4001512
L1_2["4001512"] = L2_2
L2_2 = A0_2.OnSubStart4001513
L1_2["4001513"] = L2_2
L2_2 = A0_2.OnSubStart4001514
L1_2["4001514"] = L2_2
L2_2 = A0_2.OnSubStart4001515
L1_2["4001515"] = L2_2
L2_2 = A0_2.OnSubStart4001518
L1_2["4001518"] = L2_2
L2_2 = A0_2.OnSubStart4001519
L1_2["4001519"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4001501
L1_2["4001501"] = L2_2
L2_2 = A0_2.OnSubFinish4001502
L1_2["4001502"] = L2_2
L2_2 = A0_2.OnSubFinish4001504
L1_2["4001504"] = L2_2
L2_2 = A0_2.OnSubFinish4001503
L1_2["4001503"] = L2_2
L2_2 = A0_2.OnSubFinish4001520
L1_2["4001520"] = L2_2
L2_2 = A0_2.OnSubFinish4001530
L1_2["4001530"] = L2_2
L2_2 = A0_2.OnSubFinish4001516
L1_2["4001516"] = L2_2
L2_2 = A0_2.OnSubFinish4001505
L1_2["4001505"] = L2_2
L2_2 = A0_2.OnSubFinish4001521
L1_2["4001521"] = L2_2
L2_2 = A0_2.OnSubFinish4001506
L1_2["4001506"] = L2_2
L2_2 = A0_2.OnSubFinish4001507
L1_2["4001507"] = L2_2
L2_2 = A0_2.OnSubFinish4001522
L1_2["4001522"] = L2_2
L2_2 = A0_2.OnSubFinish4001523
L1_2["4001523"] = L2_2
L2_2 = A0_2.OnSubFinish4001524
L1_2["4001524"] = L2_2
L2_2 = A0_2.OnSubFinish4001525
L1_2["4001525"] = L2_2
L2_2 = A0_2.OnSubFinish4001526
L1_2["4001526"] = L2_2
L2_2 = A0_2.OnSubFinish4001527
L1_2["4001527"] = L2_2
L2_2 = A0_2.OnSubFinish4001528
L1_2["4001528"] = L2_2
L2_2 = A0_2.OnSubFinish4001508
L1_2["4001508"] = L2_2
L2_2 = A0_2.OnSubFinish4001509
L1_2["4001509"] = L2_2
L2_2 = A0_2.OnSubFinish4001510
L1_2["4001510"] = L2_2
L2_2 = A0_2.OnSubFinish4001511
L1_2["4001511"] = L2_2
L2_2 = A0_2.OnSubFinish4001512
L1_2["4001512"] = L2_2
L2_2 = A0_2.OnSubFinish4001513
L1_2["4001513"] = L2_2
L2_2 = A0_2.OnSubFinish4001514
L1_2["4001514"] = L2_2
L2_2 = A0_2.OnSubFinish4001515
L1_2["4001515"] = L2_2
L2_2 = A0_2.OnSubFinish4001518
L1_2["4001518"] = L2_2
L2_2 = A0_2.OnSubFinish4001519
L1_2["4001519"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4001501
L1_2["4001501"] = L2_2
L2_2 = A0_2.OnSubFailed4001502
L1_2["4001502"] = L2_2
L2_2 = A0_2.OnSubFailed4001504
L1_2["4001504"] = L2_2
L2_2 = A0_2.OnSubFailed4001503
L1_2["4001503"] = L2_2
L2_2 = A0_2.OnSubFailed4001520
L1_2["4001520"] = L2_2
L2_2 = A0_2.OnSubFailed4001530
L1_2["4001530"] = L2_2
L2_2 = A0_2.OnSubFailed4001516
L1_2["4001516"] = L2_2
L2_2 = A0_2.OnSubFailed4001505
L1_2["4001505"] = L2_2
L2_2 = A0_2.OnSubFailed4001521
L1_2["4001521"] = L2_2
L2_2 = A0_2.OnSubFailed4001506
L1_2["4001506"] = L2_2
L2_2 = A0_2.OnSubFailed4001507
L1_2["4001507"] = L2_2
L2_2 = A0_2.OnSubFailed4001522
L1_2["4001522"] = L2_2
L2_2 = A0_2.OnSubFailed4001523
L1_2["4001523"] = L2_2
L2_2 = A0_2.OnSubFailed4001524
L1_2["4001524"] = L2_2
L2_2 = A0_2.OnSubFailed4001525
L1_2["4001525"] = L2_2
L2_2 = A0_2.OnSubFailed4001526
L1_2["4001526"] = L2_2
L2_2 = A0_2.OnSubFailed4001527
L1_2["4001527"] = L2_2
L2_2 = A0_2.OnSubFailed4001528
L1_2["4001528"] = L2_2
L2_2 = A0_2.OnSubFailed4001508
L1_2["4001508"] = L2_2
L2_2 = A0_2.OnSubFailed4001509
L1_2["4001509"] = L2_2
L2_2 = A0_2.OnSubFailed4001510
L1_2["4001510"] = L2_2
L2_2 = A0_2.OnSubFailed4001511
L1_2["4001511"] = L2_2
L2_2 = A0_2.OnSubFailed4001512
L1_2["4001512"] = L2_2
L2_2 = A0_2.OnSubFailed4001513
L1_2["4001513"] = L2_2
L2_2 = A0_2.OnSubFailed4001514
L1_2["4001514"] = L2_2
L2_2 = A0_2.OnSubFailed4001515
L1_2["4001515"] = L2_2
L2_2 = A0_2.OnSubFailed4001518
L1_2["4001518"] = L2_2
L2_2 = A0_2.OnSubFailed4001519
L1_2["4001519"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XianglingData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1042Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2204Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1016Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2093Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10232Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1031Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1030Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10211Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XiaoData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2201Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc2073"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc2029"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc2014"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc2069"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001505Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001510Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001518Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001521Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001506Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001519Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001528Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001502Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001504Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001509Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001501Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q4001512Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q40015199Trigger_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710430Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710461Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710462Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710463Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ResumeAvatarFreeStyle
L2_2(L3_2)
end
L1_1.OnMainCanceled = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.ActionSafeCall
function L3_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = L1_3.uActor
if L2_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
end
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.ActionSafeCall
function L3_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = L1_3.uActor
if L2_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
end
L1_2(L2_2, L3_2)
end
L1_1.PaimonDis = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "param == 1"
L2_2(L3_2)
elseif A1_2 == 2 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L4_1
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 4001529
L3_2(L4_2, L5_2, L6_2)
elseif A1_2 == 3 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L4_1
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 4001517
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.InvokeOnInteraction = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "Create04XL"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 4001504
L4_2 = L6_1.XianglingData
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.Create04XL = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "Create05XL"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 4001505
L4_2 = L6_1.XianglingData
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.Create05XL = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "Create05XL"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 4001520
L4_2 = L6_1.XianglingData
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.Create20XL = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Na20"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L8_1.NarratorWithId02
L1_2(L2_2, L3_2)
end
L1_1.Na20 = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Na07"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L8_1.NarratorWithId04
L1_2(L2_2, L3_2)
end
L1_1.Na07 = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Na03"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L8_1.NarratorWithId03
L1_2(L2_2, L3_2)
end
L1_1.Na03 = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "Na13"
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.IsInMainPage
L1_2 = L1_2()
if L1_2 == true then
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId09
L2_2(L3_2, L4_2)
else
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.Na13
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.Na13 = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = L9_1
if L1_2 == 0 then
L1_2 = print
L2_2 = "teammateScore == 0"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.BattleUIStart
L3_2 = 100
L4_2 = 1012
L5_2 = L9_1
L6_2 = 2204
L7_2 = L10_1
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
L1_2 = L9_1
L1_2 = L1_2 + 1
L9_1 = L1_2
L1_2 = L10_1
L1_2 = L1_2 + 2
L10_1 = L1_2
L2_2 = A0_2
L1_2 = A0_2.BattleUIChange
L3_2 = L9_1
L4_2 = 10
L5_2 = L10_1
L6_2 = 2
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
else
L1_2 = L9_1
if 100 <= L1_2 then
L1_2 = L9_1
L2_2 = L10_1
if L1_2 >= L2_2 then
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "Battle ------------------- succeed"
L4_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L5_2 = tostring
L6_2 = L9_1
L5_2 = L5_2(L6_2)
L6_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L7_2 = tostring
L8_2 = L10_1
L7_2 = L7_2(L8_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2
L2_2(L3_2)
end
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.BattleUITerminate
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
else
L1_2 = L10_1
if 100 <= L1_2 then
L1_2 = L10_1
L2_2 = L9_1
if L1_2 > L2_2 then
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "Battle ------------------- failed"
L4_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L5_2 = tostring
L6_2 = L9_1
L5_2 = L5_2(L6_2)
L6_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L7_2 = tostring
L8_2 = L10_1
L7_2 = L7_2(L8_2)
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = true
L5_2 = 4001528
L2_2(L3_2, L4_2, L5_2)
end
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.BattleUITerminate
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
end
end
end
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 2
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 4001506
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 4001528
L2_3 = L2_3(L3_3, L4_3)
if L1_3 == 3 and L2_3 ~= 3 then
L3_3 = L9_1
if L3_3 < 100 then
L3_3 = print
L4_3 = "\231\187\167\231\187\173\229\136\164\230\150\173"
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.questJudge
L3_3(L4_3)
end
end
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.questJudge = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = math
L1_2 = L1_2.random
L2_2 = 5
L3_2 = 10
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 4001506
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 4001528
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.IsTalkDialogActive
L4_2 = L4_2(L5_2)
if L4_2 == false and L2_2 == 3 and L3_2 ~= 3 then
L5_2 = L9_1
if L5_2 < 100 then
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = L1_2
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 1
L3_3 = 2
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L10_1
L2_3 = L2_3 + L1_3
if 100 <= L2_3 then
L2_3 = L10_1
L1_3 = 100 - L2_3
L2_3 = 100
L10_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L9_1
L5_3 = 0
L6_3 = L10_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
else
L2_3 = L10_1
L2_3 = L2_3 + L1_3
L10_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L9_1
L5_3 = 0
L6_3 = L10_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
end
L5_2(L6_2, L7_2, L8_2)
end
end
L5_2 = math
L5_2 = L5_2.random
L6_2 = 10
L7_2 = 15
L5_2 = L5_2(L6_2, L7_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = L5_2
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 4001506
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetSubQuestState
L4_3 = 4001528
L2_3 = L2_3(L3_3, L4_3)
if L1_3 == 3 and L2_3 ~= 3 then
L3_3 = L9_1
if L3_3 < 100 then
L3_3 = print
L4_3 = "\229\134\141\230\172\161\229\138\160\229\136\134"
L3_3(L4_3)
L4_3 = A0_3
L3_3 = A0_3.AddScore
L3_3(L4_3)
end
end
end
L6_2(L7_2, L8_2, L9_2)
end
L1_1.AddScore = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "Execute24"
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.IsInMainPage
L1_2 = L1_2()
if L1_2 == true then
L2_2 = print
L3_2 = "Execute24true"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L8_1.NarratorWithId06
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToTask
L5_2 = L6_1.Npc1043Data
L5_2 = L5_2.SaltPos
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = print
L3_3 = "\232\189\172\232\186\171"
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = L6_1.Npc1043Data
L5_3 = L5_3.SaltDir
L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.DoFreeStyle
L4_3 = 1
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L3_2(L4_2, L5_2, L6_2)
else
L2_2 = print
L3_2 = "Execute24false"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.Execute24
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.Execute24 = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "Execute26"
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.IsInMainPage
L1_2 = L1_2()
if L1_2 == true then
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L8_1.NarratorWithId07
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToTask
L5_2 = L6_1.Npc1043Data
L5_2 = L5_2.StartPos
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L1_3 = print
L2_3 = "\231\187\167\231\187\173\232\183\145"
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L1_4 = L2_2
L2_4 = L1_4
L1_4 = L1_4.RunToTask
L3_4 = L6_1.Npc1043Data
L3_4 = L3_4.PepperPos
function L4_4(A0_5, A1_5)
local L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5
L2_5 = print
L3_5 = "\232\189\172\232\186\171"
L2_5(L3_5)
L3_5 = A0_5
L2_5 = A0_5.ClearFollowTask
L2_5(L3_5)
L3_5 = A0_5
L2_5 = A0_5.Standby
L2_5(L3_5)
L3_5 = A0_5
L2_5 = A0_5.TurnTo
L4_5 = M
L4_5 = L4_5.Euler2DirXZ
L5_5 = L6_1.Npc1043Data
L5_5 = L5_5.PepperDir
L4_5, L5_5, L6_5, L7_5, L8_5, L9_5 = L4_5(L5_5)
L2_5(L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5)
L3_5 = A0_5
L2_5 = A0_5.DoFreeStyle
L4_5 = 1
L5_5 = true
L6_5 = nil
L7_5 = true
L8_5 = true
L9_5 = false
L2_5(L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5)
end
L1_4(L2_4, L3_4, L4_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
else
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.Execute26
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.Execute26 = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "Execute27"
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.IsInMainPage
L1_2 = L1_2()
if L1_2 == true then
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 8
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L2_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.FinishQuestID
L4_3 = false
L5_3 = 4001528
L2_3(L3_3, L4_3, L5_3)
end
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId08
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1.5
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L1_4 = actorMgr
L2_4 = L1_4
L1_4 = L1_4.GetActor
L3_4 = L2_1.ActorAlias
L1_4 = L1_4(L2_4, L3_4)
if L1_4 ~= nil then
L3_4 = L1_4
L2_4 = L1_4.FinishQuestID
L4_4 = false
L5_4 = 4001528
L2_4(L3_4, L4_4, L5_4)
end
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToTask
L5_2 = L6_1.Npc1043Data
L5_2 = L5_2.EndPos
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = print
L3_3 = "\232\189\172\232\186\171"
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = L6_1.Npc1043Data
L5_3 = L5_3.EndDir
L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.DoFreeStyle
L4_3 = 1
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L3_2(L4_2, L5_2, L6_2)
else
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.Execute27
L1_3(L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.Execute27 = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L1_2 = print
L2_2 = "yanxiaofree"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 4001528
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= 3 then
L2_2 = print
L3_2 = "\231\172\172\228\184\128\228\184\170\229\136\164\230\150\173\231\154\132\230\137\167\232\161\140"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2204Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L3_2 = actorUtils
L3_2 = L3_2.IsInMainPage
L3_2 = L3_2()
if L3_2 == true and L1_2 == 2 then
L4_2 = print
L5_2 = "\232\168\128\231\172\145\229\129\154\229\138\168\228\189\156"
L4_2(L5_2)
L5_2 = L2_2
L4_2 = L2_2.DoFreeStyle
L6_2 = 1320
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.yanxiaofree
L1_3(L2_3)
end
L4_2(L5_2, L6_2, L7_2)
end
end
L1_1.yanxiaofree = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001501"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.XianglingData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q4001501Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q4001501Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q4001501Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q4001501Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q4001501Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001501 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001501"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XianglingData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001501 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001501"
L2_2(L3_2)
end
L1_1.OnSubFailed4001501 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001502"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q4001502Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q4001502Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q4001502Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q4001502Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q4001502Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1042Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1031Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4001502 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001502"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XianglingData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1042Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1031Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish4001502 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001502"
L2_2(L3_2)
end
L1_1.OnSubFailed4001502 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001504"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q4001504Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q4001504Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q4001504Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q4001504Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q4001504Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001504 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001504"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XianglingData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XiaoData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish4001504 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001504"
L2_2(L3_2)
end
L1_1.OnSubFailed4001504 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart4001503"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4001503
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4001503 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001503"
L2_2(L3_2)
end
L1_1.OnSubFinish4001503 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001503"
L2_2(L3_2)
end
L1_1.OnSubFailed4001503 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart4001520"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.Create20XL
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId01
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4001520 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001520"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFinish4001520 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001520"
L2_2(L3_2)
end
L1_1.OnSubFailed4001520 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001530"
L2_2(L3_2)
end
L1_1.OnSubStart4001530 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish4001530"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 3
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 2
L4_3 = A0_3.Na20
L1_3(L2_3, L3_3, L4_3)
end
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SafeDestroyQuestNpc
L3_3 = L6_1.XianglingData
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L9_2 = nil
L10_2 = "QUEST_Message_Q4001509"
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish4001530 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001530"
L2_2(L3_2)
end
L1_1.OnSubFailed4001530 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001516"
L2_2(L3_2)
end
L1_1.OnSubStart4001516 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001516"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.Na03
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001516 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001516"
L2_2(L3_2)
end
L1_1.OnSubFailed4001516 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001505"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2204Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1016Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1030Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10211Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2003Data
L5_2 = L5_2.id
L6_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1043Data
L5_2 = L5_2.id
L6_2 = 7
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2201Data
L5_2 = L5_2.id
L6_2 = 8
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q4001505Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q4001505Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q4001505Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q4001505Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q4001505Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = false
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.Create05XL
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10211Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1016Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2003Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.SitOnChair
L5_2(L6_2)
end
L1_1.OnSubStart4001505 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001505"
L2_2(L3_2)
end
L1_1.OnSubFinish4001505 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001505"
L2_2(L3_2)
end
L1_1.OnSubFailed4001505 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001521"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1030Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q4001521Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q4001521Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q4001521Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q4001521Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q4001521Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001521 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001521"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001521 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001521"
L2_2(L3_2)
end
L1_1.OnSubFailed4001521 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4001506"
L2_2(L3_2)
L2_2 = 0
L9_1 = L2_2
L2_2 = 0
L10_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710461Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710462Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710463Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.XianglingData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10211Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1016Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2003Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.SitOnChair
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc2204Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStateTrigger
L6_2(L7_2)
end
L1_1.OnSubStart4001506 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001506"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XianglingData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = L1_3.uActor
if L2_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001506 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001506"
L2_2(L3_2)
end
L1_1.OnSubFailed4001506 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4001507"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.BanAvatarFreeStyle
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1030Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.Na07
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.AddScore
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.questJudge
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.yanxiaofree
L2_2(L3_2)
end
L1_1.OnSubStart4001507 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish4001507"
L2_2(L3_2)
L2_2 = L9_1
L2_2 = L2_2 + 10
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L9_1
L5_2 = 10
L6_2 = L10_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish4001507 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001507"
L2_2(L3_2)
end
L1_1.OnSubFailed4001507 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4001522"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710461Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710461Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710462Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710462Data
L5_2 = L5_2.id
L6_2 = 2
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710463Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710463Data
L5_2 = L5_2.id
L6_2 = 3
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId05
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1043Data
L5_2 = L5_2.id
L6_2 = 7
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1043Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStateTrigger
L2_3(L3_3)
L3_3 = L1_3
L2_3 = L1_3.RunToTask
L4_3 = L6_1.Npc1043Data
L4_3 = L4_3.SugarPos
function L5_3(A0_4, A1_4)
local L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4
L2_4 = print
L3_4 = "\232\189\172\232\186\171"
L2_4(L3_4)
L3_4 = A0_4
L2_4 = A0_4.ClearFollowTask
L2_4(L3_4)
L3_4 = A0_4
L2_4 = A0_4.Standby
L2_4(L3_4)
L3_4 = A0_4
L2_4 = A0_4.TurnTo
L4_4 = M
L4_4 = L4_4.Euler2DirXZ
L5_4 = L6_1.Npc1043Data
L5_4 = L5_4.SugarDir
L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 = L4_4(L5_4)
L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4)
L3_4 = A0_4
L2_4 = A0_4.DoFreeStyle
L4_4 = 1
L5_4 = true
L6_4 = nil
L7_4 = true
L8_4 = true
L9_4 = false
L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4001522 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish4001522"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710461Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710462Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710463Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L2_2 = L9_1
L2_2 = L2_2 + 10
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L9_1
L5_2 = 10
L6_2 = L10_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.TurnToAvatar
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1340
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish4001522 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFailed4001522"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710461Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710462Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710463Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.TurnToAvatar
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1050
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFailed4001522 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4001523"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L4_1
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.FinishQuestID
L4_3 = false
L5_3 = 4001523
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4001523 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish4001523"
L2_2(L3_2)
L2_2 = L9_1
L2_2 = L2_2 + 20
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L9_1
L5_2 = 20
L6_2 = L10_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish4001523 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001523"
L2_2(L3_2)
end
L1_1.OnSubFailed4001523 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4001524"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710461Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710461Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710462Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710462Data
L5_2 = L5_2.id
L6_2 = 2
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710463Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710463Data
L5_2 = L5_2.id
L6_2 = 3
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.Execute24
L2_2(L3_2)
end
L1_1.OnSubStart4001524 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish4001524"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710461Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710462Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710463Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L2_2 = L9_1
L2_2 = L2_2 + 10
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L9_1
L5_2 = 10
L6_2 = L10_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.TurnToAvatar
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1340
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish4001524 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFailed4001524"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710461Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710462Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710463Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.TurnToAvatar
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1050
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFailed4001524 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4001525"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L4_1
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.FinishQuestID
L4_3 = false
L5_3 = 4001525
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4001525 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish4001525"
L2_2(L3_2)
L2_2 = L9_1
L2_2 = L2_2 + 20
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L9_1
L5_2 = 20
L6_2 = L10_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish4001525 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001525"
L2_2(L3_2)
end
L1_1.OnSubFailed4001525 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4001526"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710461Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710461Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710462Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710462Data
L5_2 = L5_2.id
L6_2 = 2
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710463Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710463Data
L5_2 = L5_2.id
L6_2 = 3
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.Execute26
L2_2(L3_2)
end
L1_1.OnSubStart4001526 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish4001526"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710461Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710462Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710463Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L2_2 = L9_1
L2_2 = L2_2 + 10
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L9_1
L5_2 = 10
L6_2 = L10_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.TurnToAvatar
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1340
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish4001526 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFailed4001526"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710461Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710462Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710463Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.TurnToAvatar
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1050
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFailed4001526 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4001527"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L4_1
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.FinishQuestID
L4_3 = false
L5_3 = 4001527
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4001527 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish4001527"
L2_2(L3_2)
L2_2 = L9_1
if L2_2 < 100 then
L2_2 = L9_1
L2_2 = 100 - L2_2
L3_2 = L9_1
L3_2 = L3_2 + L2_2
L9_1 = L3_2
L4_2 = A0_2
L3_2 = A0_2.BattleUIChange
L5_2 = L9_1
L6_2 = L2_2
L7_2 = L10_1
L8_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2
L3_2 = A0_2.Execute27
L3_2(L4_2)
end
end
L1_1.OnSubFinish4001527 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001527"
L2_2(L3_2)
end
L1_1.OnSubFailed4001527 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001528"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ChangeWeather
L4_2 = "BigWorld/Weather_ClearSky"
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q4001528Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q4001528Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q4001528Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q4001528Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q4001528Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001528 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4001528"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveWeather
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2204Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
end
L1_1.OnSubFinish4001528 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed4001528"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveWeather
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2204Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
end
L1_1.OnSubFailed4001528 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4001508"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ResumeAvatarFreeStyle
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10211Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1016Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2003Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.SitOnChair
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.RequestInteraction
L7_2 = L6_1.Npc2204Data
L7_2 = L7_2.alias
L5_2(L6_2, L7_2)
end
L1_1.OnSubStart4001508 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001508"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1016Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1030Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10211Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2003Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2201Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = L1_3.uActor
if L2_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.StopAllTask
L3_2 = TaskID
L3_2 = L3_2.NARRATOR_TASK_ID
L4_2 = LuaTaskType
L4_2 = L4_2.NORMAL
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001508 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001508"
L2_2(L3_2)
end
L1_1.OnSubFailed4001508 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001509"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q4001509Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q4001509Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q4001509Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q4001509Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q4001509Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2070Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2073"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2029"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2014"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2069"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4001509 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001509"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XianglingData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2204Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = L1_3.uActor
if L2_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L3_3 = A0_3
L2_3 = A0_3.LightNotifyTo
L4_3 = L6_1.Npc2070Data
L4_3 = L4_3.alias
L5_3 = 0
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.LightNotifyTo
L4_3 = "Npc2073"
L5_3 = 0
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.LightNotifyTo
L4_3 = "Npc2029"
L5_3 = 0
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.LightNotifyTo
L4_3 = "Npc2014"
L5_3 = 0
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.LightNotifyTo
L4_3 = "Npc2069"
L5_3 = 0
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001509 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001509"
L2_2(L3_2)
end
L1_1.OnSubFailed4001509 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001510"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1016Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q4001510Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q4001510Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q4001510Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q4001510Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q4001510Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001510 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001510"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XianglingData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1016Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = L1_3.uActor
if L2_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001510 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001510"
L2_2(L3_2)
end
L1_1.OnSubFailed4001510 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4001511"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710430Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710430Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4001511 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4001511"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710430Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001511 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001511"
L2_2(L3_2)
end
L1_1.OnSubFailed4001511 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001512"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q4001512Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q4001512Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q4001512Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q4001512Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q4001512Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001512 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001512"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XianglingData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = L1_3.uActor
if L2_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001512 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001512"
L2_2(L3_2)
end
L1_1.OnSubFailed4001512 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001513"
L2_2(L3_2)
end
L1_1.OnSubStart4001513 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001513"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.Na13
L2_2(L3_2)
end
L1_1.OnSubFinish4001513 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001513"
L2_2(L3_2)
end
L1_1.OnSubFailed4001513 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001514"
L2_2(L3_2)
end
L1_1.OnSubStart4001514 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001514"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.XianglingData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1016Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2093Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1043Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = L1_3.uActor
if L2_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001514 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001514"
L2_2(L3_2)
end
L1_1.OnSubFailed4001514 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001515"
L2_2(L3_2)
end
L1_1.OnSubStart4001515 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001515"
L2_2(L3_2)
end
L1_1.OnSubFinish4001515 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001515"
L2_2(L3_2)
end
L1_1.OnSubFailed4001515 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001518"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q4001518Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q4001518Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q4001518Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q4001518Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q4001518Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001518 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001518"
L2_2(L3_2)
end
L1_1.OnSubFinish4001518 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001518"
L2_2(L3_2)
end
L1_1.OnSubFailed4001518 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001519"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.XianglingData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q40015199Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q40015199Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q40015199Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q40015199Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q40015199Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001519 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish4001519"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L2_3 = L1_3.uActor
if L2_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
end
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q4001519Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q4001519Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q4001519Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q4001519Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q4001519Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc2093Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10232Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.EnableHeadCtrl
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc1043Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.EnableHeadCtrl
L7_2 = false
L5_2(L6_2, L7_2)
end
L1_1.OnSubFinish4001519 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001519"
L2_2(L3_2)
end
L1_1.OnSubFailed4001519 = L11_1
return L1_1