2022-04-29 16:40:51 +02:00

1084 lines
23 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest40011"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest40011"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4001112
L1_2["4001112"] = L2_2
L2_2 = A0_2.OnSubStart4001116
L1_2["4001116"] = L2_2
L2_2 = A0_2.OnSubStart4001115
L1_2["4001115"] = L2_2
L2_2 = A0_2.OnSubStart4001101
L1_2["4001101"] = L2_2
L2_2 = A0_2.OnSubStart4001102
L1_2["4001102"] = L2_2
L2_2 = A0_2.OnSubStart4001108
L1_2["4001108"] = L2_2
L2_2 = A0_2.OnSubStart4001113
L1_2["4001113"] = L2_2
L2_2 = A0_2.OnSubStart4001109
L1_2["4001109"] = L2_2
L2_2 = A0_2.OnSubStart4001110
L1_2["4001110"] = L2_2
L2_2 = A0_2.OnSubStart4001114
L1_2["4001114"] = L2_2
L2_2 = A0_2.OnSubStart4001117
L1_2["4001117"] = L2_2
L2_2 = A0_2.OnSubStart4001118
L1_2["4001118"] = L2_2
L2_2 = A0_2.OnSubStart4001119
L1_2["4001119"] = L2_2
L2_2 = A0_2.OnSubStart4001103
L1_2["4001103"] = L2_2
L2_2 = A0_2.OnSubStart4001120
L1_2["4001120"] = L2_2
L2_2 = A0_2.OnSubStart4001104
L1_2["4001104"] = L2_2
L2_2 = A0_2.OnSubStart4001105
L1_2["4001105"] = L2_2
L2_2 = A0_2.OnSubStart4001106
L1_2["4001106"] = L2_2
L2_2 = A0_2.OnSubStart4001107
L1_2["4001107"] = L2_2
L2_2 = A0_2.OnSubStart4001111
L1_2["4001111"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4001112
L1_2["4001112"] = L2_2
L2_2 = A0_2.OnSubFinish4001116
L1_2["4001116"] = L2_2
L2_2 = A0_2.OnSubFinish4001115
L1_2["4001115"] = L2_2
L2_2 = A0_2.OnSubFinish4001101
L1_2["4001101"] = L2_2
L2_2 = A0_2.OnSubFinish4001102
L1_2["4001102"] = L2_2
L2_2 = A0_2.OnSubFinish4001108
L1_2["4001108"] = L2_2
L2_2 = A0_2.OnSubFinish4001113
L1_2["4001113"] = L2_2
L2_2 = A0_2.OnSubFinish4001109
L1_2["4001109"] = L2_2
L2_2 = A0_2.OnSubFinish4001110
L1_2["4001110"] = L2_2
L2_2 = A0_2.OnSubFinish4001114
L1_2["4001114"] = L2_2
L2_2 = A0_2.OnSubFinish4001117
L1_2["4001117"] = L2_2
L2_2 = A0_2.OnSubFinish4001118
L1_2["4001118"] = L2_2
L2_2 = A0_2.OnSubFinish4001119
L1_2["4001119"] = L2_2
L2_2 = A0_2.OnSubFinish4001103
L1_2["4001103"] = L2_2
L2_2 = A0_2.OnSubFinish4001120
L1_2["4001120"] = L2_2
L2_2 = A0_2.OnSubFinish4001104
L1_2["4001104"] = L2_2
L2_2 = A0_2.OnSubFinish4001105
L1_2["4001105"] = L2_2
L2_2 = A0_2.OnSubFinish4001106
L1_2["4001106"] = L2_2
L2_2 = A0_2.OnSubFinish4001107
L1_2["4001107"] = L2_2
L2_2 = A0_2.OnSubFinish4001111
L1_2["4001111"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4001112
L1_2["4001112"] = L2_2
L2_2 = A0_2.OnSubFailed4001116
L1_2["4001116"] = L2_2
L2_2 = A0_2.OnSubFailed4001115
L1_2["4001115"] = L2_2
L2_2 = A0_2.OnSubFailed4001101
L1_2["4001101"] = L2_2
L2_2 = A0_2.OnSubFailed4001102
L1_2["4001102"] = L2_2
L2_2 = A0_2.OnSubFailed4001108
L1_2["4001108"] = L2_2
L2_2 = A0_2.OnSubFailed4001113
L1_2["4001113"] = L2_2
L2_2 = A0_2.OnSubFailed4001109
L1_2["4001109"] = L2_2
L2_2 = A0_2.OnSubFailed4001110
L1_2["4001110"] = L2_2
L2_2 = A0_2.OnSubFailed4001114
L1_2["4001114"] = L2_2
L2_2 = A0_2.OnSubFailed4001117
L1_2["4001117"] = L2_2
L2_2 = A0_2.OnSubFailed4001118
L1_2["4001118"] = L2_2
L2_2 = A0_2.OnSubFailed4001119
L1_2["4001119"] = L2_2
L2_2 = A0_2.OnSubFailed4001103
L1_2["4001103"] = L2_2
L2_2 = A0_2.OnSubFailed4001120
L1_2["4001120"] = L2_2
L2_2 = A0_2.OnSubFailed4001104
L1_2["4001104"] = L2_2
L2_2 = A0_2.OnSubFailed4001105
L1_2["4001105"] = L2_2
L2_2 = A0_2.OnSubFailed4001106
L1_2["4001106"] = L2_2
L2_2 = A0_2.OnSubFailed4001107
L1_2["4001107"] = L2_2
L2_2 = A0_2.OnSubFailed4001111
L1_2["4001111"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2603Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2614Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q40011CampTrigger"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q40011CampTrigger2"
L2_2(L3_2, L4_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L6_2 = A0_2
L5_2 = A0_2.ShowBlackScreen
L7_2 = 0.5
L8_2 = 1
L9_2 = 0.5
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = A4_2
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.NpcCreateWithBlackscreenInteraction = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4001102
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4001108
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4001113
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 4 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4001114
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 5 then
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710429Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 4001111
L5_2 = L7_1.Gadget70710429Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
elseif A1_2 == 6 then
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710429Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
elseif A1_2 == 7 then
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ChangeDay24Time
L4_2 = 9
L5_2 = true
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart4001101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10090Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc2603Data
L4_3 = L4_3.id
L5_3 = 2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc2614Data
L4_3 = L4_3.id
L5_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4001101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001101"
L2_2(L3_2)
end
L1_1.OnSubFinish4001101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed4001101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2603Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2614Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed4001101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001102"
L2_2(L3_2)
end
L1_1.OnSubStart4001102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001102"
L2_2(L3_2)
end
L1_1.OnSubFinish4001102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001102"
L2_2(L3_2)
end
L1_1.OnSubFailed4001102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001103"
L2_2(L3_2)
end
L1_1.OnSubStart4001103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001103"
L2_2(L3_2)
end
L1_1.OnSubFinish4001103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001103"
L2_2(L3_2)
end
L1_1.OnSubFailed4001103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4001104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10090Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LevelLoadFinishSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerWithTextByQuestId
L3_3 = 4001104
L4_3 = 1
L5_3 = L8_1.TextmapId
L6_3 = 5
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
L2_3 = A0_3
L1_3 = A0_3.UnSpawn
L3_3 = L7_1.Gadget45001001Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4001104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001104"
L2_2(L3_2)
end
L1_1.OnSubFailed4001104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001105"
L2_2(L3_2)
end
L1_1.OnSubStart4001105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001105"
L2_2(L3_2)
end
L1_1.OnSubFinish4001105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001105"
L2_2(L3_2)
end
L1_1.OnSubFailed4001105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4001106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc10090Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = L6_1.Npc10090Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4001106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001106"
L2_2(L3_2)
end
L1_1.OnSubFailed4001106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001107"
L2_2(L3_2)
end
L1_1.OnSubStart4001107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001107"
L2_2(L3_2)
end
L1_1.OnSubFinish4001107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001107"
L2_2(L3_2)
end
L1_1.OnSubFailed4001107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001108"
L2_2(L3_2)
end
L1_1.OnSubStart4001108 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001108"
L2_2(L3_2)
end
L1_1.OnSubFinish4001108 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001108"
L2_2(L3_2)
end
L1_1.OnSubFailed4001108 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001109"
L2_2(L3_2)
end
L1_1.OnSubStart4001109 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001109"
L2_2(L3_2)
end
L1_1.OnSubFinish4001109 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001109"
L2_2(L3_2)
end
L1_1.OnSubFailed4001109 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc2603Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1190
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2614Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1280
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001110 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001110"
L2_2(L3_2)
end
L1_1.OnSubFinish4001110 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001110"
L2_2(L3_2)
end
L1_1.OnSubFailed4001110 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4001111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc2614Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = L6_1.Npc2614Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4001111 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2614Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.ShowTutorialDialog
L3_3 = 815
function L4_3(A0_4)
local L1_4, L2_4
L1_4 = actorUtils
L1_4 = L1_4.ShowSummerTimeStagePage
L2_4 = 2
L1_4(L2_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001111 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001111"
L2_2(L3_2)
end
L1_1.OnSubFailed4001111 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001113"
L2_2(L3_2)
end
L1_1.OnSubStart4001113 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001113"
L2_2(L3_2)
end
L1_1.OnSubFinish4001113 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001113"
L2_2(L3_2)
end
L1_1.OnSubFailed4001113 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart4001114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc10090Data
L6_2 = L6_2.id
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc2603Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == nil then
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = L6_1.Npc2603Data
L7_2 = L7_2.id
L8_2 = 2
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc2614Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 == nil then
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L6_1.Npc2614Data
L8_2 = L8_2.id
L9_2 = 3
L5_2(L6_2, L7_2, L8_2, L9_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc10090Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1190
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L13_2 = false
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc2603Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L14_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc2614Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1280
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L15_2 = false
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
end
L1_1.OnSubStart4001114 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2603Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2614Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001114 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001114"
L2_2(L3_2)
end
L1_1.OnSubFailed4001114 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001112"
L2_2(L3_2)
end
L1_1.OnSubStart4001112 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001112"
L2_2(L3_2)
end
L1_1.OnSubFinish4001112 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001112"
L2_2(L3_2)
end
L1_1.OnSubFailed4001112 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001115"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q40011CampTrigger2"
L5_2 = "Actor/Gadget/Q40011CampTrigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 4
L11_2 = "Q40011Camp"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 4
L12_2 = "Q40011Camp"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001115 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4001115"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q40011CampTrigger2"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001115 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001115"
L2_2(L3_2)
end
L1_1.OnSubFailed4001115 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001116"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q40011CampTrigger"
L5_2 = "Actor/Gadget/Q40011CampTrigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 4
L11_2 = "Q40011Camp"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 4
L12_2 = "Q40011Camp"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001116 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4001116"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q40011CampTrigger"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001116 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001116"
L2_2(L3_2)
end
L1_1.OnSubFailed4001116 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001117"
L2_2(L3_2)
end
L1_1.OnSubStart4001117 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001117"
L2_2(L3_2)
end
L1_1.OnSubFinish4001117 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001117"
L2_2(L3_2)
end
L1_1.OnSubFailed4001117 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001118"
L2_2(L3_2)
end
L1_1.OnSubStart4001118 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001118"
L2_2(L3_2)
end
L1_1.OnSubFinish4001118 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001118"
L2_2(L3_2)
end
L1_1.OnSubFailed4001118 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001119"
L2_2(L3_2)
end
L1_1.OnSubStart4001119 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001119"
L2_2(L3_2)
end
L1_1.OnSubFinish4001119 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001119"
L2_2(L3_2)
end
L1_1.OnSubFailed4001119 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001120"
L2_2(L3_2)
end
L1_1.OnSubStart4001120 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001120"
L2_2(L3_2)
end
L1_1.OnSubFinish4001120 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001120"
L2_2(L3_2)
end
L1_1.OnSubFailed4001120 = L9_1
return L1_1