2022-04-29 16:40:51 +02:00

1733 lines
37 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest40010"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest40010"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4001001
L1_2["4001001"] = L2_2
L2_2 = A0_2.OnSubStart4001002
L1_2["4001002"] = L2_2
L2_2 = A0_2.OnSubStart4001003
L1_2["4001003"] = L2_2
L2_2 = A0_2.OnSubStart4001004
L1_2["4001004"] = L2_2
L2_2 = A0_2.OnSubStart4001005
L1_2["4001005"] = L2_2
L2_2 = A0_2.OnSubStart4001006
L1_2["4001006"] = L2_2
L2_2 = A0_2.OnSubStart4001007
L1_2["4001007"] = L2_2
L2_2 = A0_2.OnSubStart4001026
L1_2["4001026"] = L2_2
L2_2 = A0_2.OnSubStart4001008
L1_2["4001008"] = L2_2
L2_2 = A0_2.OnSubStart4001009
L1_2["4001009"] = L2_2
L2_2 = A0_2.OnSubStart4001011
L1_2["4001011"] = L2_2
L2_2 = A0_2.OnSubStart4001012
L1_2["4001012"] = L2_2
L2_2 = A0_2.OnSubStart4001013
L1_2["4001013"] = L2_2
L2_2 = A0_2.OnSubStart4001014
L1_2["4001014"] = L2_2
L2_2 = A0_2.OnSubStart4001015
L1_2["4001015"] = L2_2
L2_2 = A0_2.OnSubStart4001016
L1_2["4001016"] = L2_2
L2_2 = A0_2.OnSubStart4001017
L1_2["4001017"] = L2_2
L2_2 = A0_2.OnSubStart4001010
L1_2["4001010"] = L2_2
L2_2 = A0_2.OnSubStart4001027
L1_2["4001027"] = L2_2
L2_2 = A0_2.OnSubStart4001018
L1_2["4001018"] = L2_2
L2_2 = A0_2.OnSubStart4001019
L1_2["4001019"] = L2_2
L2_2 = A0_2.OnSubStart4001020
L1_2["4001020"] = L2_2
L2_2 = A0_2.OnSubStart4001021
L1_2["4001021"] = L2_2
L2_2 = A0_2.OnSubStart4001022
L1_2["4001022"] = L2_2
L2_2 = A0_2.OnSubStart4001029
L1_2["4001029"] = L2_2
L2_2 = A0_2.OnSubStart4001030
L1_2["4001030"] = L2_2
L2_2 = A0_2.OnSubStart4001031
L1_2["4001031"] = L2_2
L2_2 = A0_2.OnSubStart4001023
L1_2["4001023"] = L2_2
L2_2 = A0_2.OnSubStart4001028
L1_2["4001028"] = L2_2
L2_2 = A0_2.OnSubStart4001024
L1_2["4001024"] = L2_2
L2_2 = A0_2.OnSubStart4001025
L1_2["4001025"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4001001
L1_2["4001001"] = L2_2
L2_2 = A0_2.OnSubFinish4001002
L1_2["4001002"] = L2_2
L2_2 = A0_2.OnSubFinish4001003
L1_2["4001003"] = L2_2
L2_2 = A0_2.OnSubFinish4001004
L1_2["4001004"] = L2_2
L2_2 = A0_2.OnSubFinish4001005
L1_2["4001005"] = L2_2
L2_2 = A0_2.OnSubFinish4001006
L1_2["4001006"] = L2_2
L2_2 = A0_2.OnSubFinish4001007
L1_2["4001007"] = L2_2
L2_2 = A0_2.OnSubFinish4001026
L1_2["4001026"] = L2_2
L2_2 = A0_2.OnSubFinish4001008
L1_2["4001008"] = L2_2
L2_2 = A0_2.OnSubFinish4001009
L1_2["4001009"] = L2_2
L2_2 = A0_2.OnSubFinish4001011
L1_2["4001011"] = L2_2
L2_2 = A0_2.OnSubFinish4001012
L1_2["4001012"] = L2_2
L2_2 = A0_2.OnSubFinish4001013
L1_2["4001013"] = L2_2
L2_2 = A0_2.OnSubFinish4001014
L1_2["4001014"] = L2_2
L2_2 = A0_2.OnSubFinish4001015
L1_2["4001015"] = L2_2
L2_2 = A0_2.OnSubFinish4001016
L1_2["4001016"] = L2_2
L2_2 = A0_2.OnSubFinish4001017
L1_2["4001017"] = L2_2
L2_2 = A0_2.OnSubFinish4001010
L1_2["4001010"] = L2_2
L2_2 = A0_2.OnSubFinish4001027
L1_2["4001027"] = L2_2
L2_2 = A0_2.OnSubFinish4001018
L1_2["4001018"] = L2_2
L2_2 = A0_2.OnSubFinish4001019
L1_2["4001019"] = L2_2
L2_2 = A0_2.OnSubFinish4001020
L1_2["4001020"] = L2_2
L2_2 = A0_2.OnSubFinish4001021
L1_2["4001021"] = L2_2
L2_2 = A0_2.OnSubFinish4001022
L1_2["4001022"] = L2_2
L2_2 = A0_2.OnSubFinish4001029
L1_2["4001029"] = L2_2
L2_2 = A0_2.OnSubFinish4001030
L1_2["4001030"] = L2_2
L2_2 = A0_2.OnSubFinish4001031
L1_2["4001031"] = L2_2
L2_2 = A0_2.OnSubFinish4001023
L1_2["4001023"] = L2_2
L2_2 = A0_2.OnSubFinish4001028
L1_2["4001028"] = L2_2
L2_2 = A0_2.OnSubFinish4001024
L1_2["4001024"] = L2_2
L2_2 = A0_2.OnSubFinish4001025
L1_2["4001025"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4001001
L1_2["4001001"] = L2_2
L2_2 = A0_2.OnSubFailed4001002
L1_2["4001002"] = L2_2
L2_2 = A0_2.OnSubFailed4001003
L1_2["4001003"] = L2_2
L2_2 = A0_2.OnSubFailed4001004
L1_2["4001004"] = L2_2
L2_2 = A0_2.OnSubFailed4001005
L1_2["4001005"] = L2_2
L2_2 = A0_2.OnSubFailed4001006
L1_2["4001006"] = L2_2
L2_2 = A0_2.OnSubFailed4001007
L1_2["4001007"] = L2_2
L2_2 = A0_2.OnSubFailed4001026
L1_2["4001026"] = L2_2
L2_2 = A0_2.OnSubFailed4001008
L1_2["4001008"] = L2_2
L2_2 = A0_2.OnSubFailed4001009
L1_2["4001009"] = L2_2
L2_2 = A0_2.OnSubFailed4001011
L1_2["4001011"] = L2_2
L2_2 = A0_2.OnSubFailed4001012
L1_2["4001012"] = L2_2
L2_2 = A0_2.OnSubFailed4001013
L1_2["4001013"] = L2_2
L2_2 = A0_2.OnSubFailed4001014
L1_2["4001014"] = L2_2
L2_2 = A0_2.OnSubFailed4001015
L1_2["4001015"] = L2_2
L2_2 = A0_2.OnSubFailed4001016
L1_2["4001016"] = L2_2
L2_2 = A0_2.OnSubFailed4001017
L1_2["4001017"] = L2_2
L2_2 = A0_2.OnSubFailed4001010
L1_2["4001010"] = L2_2
L2_2 = A0_2.OnSubFailed4001027
L1_2["4001027"] = L2_2
L2_2 = A0_2.OnSubFailed4001018
L1_2["4001018"] = L2_2
L2_2 = A0_2.OnSubFailed4001019
L1_2["4001019"] = L2_2
L2_2 = A0_2.OnSubFailed4001020
L1_2["4001020"] = L2_2
L2_2 = A0_2.OnSubFailed4001021
L1_2["4001021"] = L2_2
L2_2 = A0_2.OnSubFailed4001022
L1_2["4001022"] = L2_2
L2_2 = A0_2.OnSubFailed4001029
L1_2["4001029"] = L2_2
L2_2 = A0_2.OnSubFailed4001030
L1_2["4001030"] = L2_2
L2_2 = A0_2.OnSubFailed4001031
L1_2["4001031"] = L2_2
L2_2 = A0_2.OnSubFailed4001023
L1_2["4001023"] = L2_2
L2_2 = A0_2.OnSubFailed4001028
L1_2["4001028"] = L2_2
L2_2 = A0_2.OnSubFailed4001024
L1_2["4001024"] = L2_2
L2_2 = A0_2.OnSubFailed4001025
L1_2["4001025"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.LisaData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc140901Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc143501Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.BarbaraData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.BarbaraData
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.BarbaraData
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.WendyData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.QinData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.QinData
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.QinData
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc1409Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc1435Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc1433Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc143301Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L6_2 = A0_2
L5_2 = A0_2.ShowBlackScreen
L7_2 = 0.5
L8_2 = 1
L9_2 = 0.5
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = A4_2
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.NpcCreateWithBlackscreenInteraction = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1 then
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L4_2 = A0_2
L3_2 = A0_2.PlayFreeCutscene
L5_2 = {}
L6_2 = CutsceneType
L6_2 = L6_2.TIME_LINE_PREFAB
L5_2.type = L6_2
L5_2.roleSheetPath = ""
L5_2.resPath = "ART/CameraAni/Quest/Ca_Quest_MQ361_DragonFlyT_Test"
L6_2 = CutsceneInitPosType
L6_2 = L6_2.FREE
L5_2.startPosType = L6_2
L6_2 = {}
L7_2 = L2_2.x
L7_2 = L7_2 + 0
L6_2.x = L7_2
L7_2 = L2_2.y
L7_2 = L7_2 - 20
L6_2.y = L7_2
L7_2 = L2_2.z
L7_2 = L7_2 + 150
L6_2.z = L7_2
L5_2.startOffset = L6_2
L5_2.useTargetPos = true
L6_2 = {}
L6_2.x = 1942
L6_2.y = 197
L6_2.z = -1307
L5_2.targetPos = L6_2
L5_2.syncLoad = false
L6_2 = A0_2
L3_2(L4_2, L5_2, L6_2)
elseif A1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.EnableElementView
L4_2 = true
L2_2(L3_2, L4_2)
elseif A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.EnableElementView
L4_2 = false
L2_2(L3_2, L4_2)
elseif A1_2 == 4 then
L3_2 = A0_2
L2_2 = A0_2.ShowQuestPictureDialog
L4_2 = 279
L2_2(L3_2, L4_2)
elseif A1_2 == 5 then
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ChangeDay24Time
L4_2 = 15
L5_2 = true
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart4001001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestVar
L3_3 = A1_2.QuestConfigId
L4_3 = 0
L1_3 = L1_3(L2_3, L3_3, L4_3)
if L1_3 == 0 then
L3_3 = A0_3
L2_3 = A0_3.NarratorOnlyTaskByData
L4_3 = L8_1.NarratorWithId1
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.SetQuestVarByMainId
L3_4 = 0
L4_4 = 1
L1_4(L2_4, L3_4, L4_4)
end
L2_3(L3_3, L4_3, L5_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4001001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001001"
L2_2(L3_2)
end
L1_1.OnSubFinish4001001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001001"
L2_2(L3_2)
end
L1_1.OnSubFailed4001001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4001002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10090Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4001002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L8_1.NarratorWithId2
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001002"
L2_2(L3_2)
end
L1_1.OnSubFailed4001002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4001003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc140901Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1409Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4001003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4001003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc140901Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc1409Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4001003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001003"
L2_2(L3_2)
end
L1_1.OnSubFailed4001003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4001004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc143501Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1435Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4001004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4001004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc143501Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc1435Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4001004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001004"
L2_2(L3_2)
end
L1_1.OnSubFailed4001004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4001005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc143301Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4001005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4001005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc143301Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc1433Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4001005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001005"
L2_2(L3_2)
end
L1_1.OnSubFailed4001005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001006"
L2_2(L3_2)
end
L1_1.OnSubStart4001006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001006"
L2_2(L3_2)
end
L1_1.OnSubFinish4001006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001006"
L2_2(L3_2)
end
L1_1.OnSubFailed4001006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001007"
L2_2(L3_2)
end
L1_1.OnSubStart4001007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001007"
L2_2(L3_2)
end
L1_1.OnSubFinish4001007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001007"
L2_2(L3_2)
end
L1_1.OnSubFailed4001007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart4001008"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.LisaData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.LisaData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1120
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4001008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001008"
L2_2(L3_2)
end
L1_1.OnSubFinish4001008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001008"
L2_2(L3_2)
end
L1_1.OnSubFailed4001008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart4001009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.LisaData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1120
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4001009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.LisaData
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001009"
L2_2(L3_2)
end
L1_1.OnSubFailed4001009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4001010"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget45001001Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget45001001Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4001010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001010"
L2_2(L3_2)
end
L1_1.OnSubFinish4001010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001010"
L2_2(L3_2)
end
L1_1.OnSubFailed4001010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart4001011"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.BarbaraData
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.BarbaraData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1180
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.QinData
L6_2 = L6_2.id
L7_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4001011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001011"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.BarbaraData
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.QinData
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001011"
L2_2(L3_2)
end
L1_1.OnSubFailed4001011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001012"
L2_2(L3_2)
end
L1_1.OnSubStart4001012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4001012"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L8_1.NarratorWithId3
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001012"
L2_2(L3_2)
end
L1_1.OnSubFailed4001012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4001013"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10090Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1170
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.BarbaraData
L6_2 = L6_2.id
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.BarbaraData
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1180
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = L6_1.QinData
L7_2 = L7_2.id
L8_2 = 3
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.QinData
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1190
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4001013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001013"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.BarbaraData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.QinData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed4001013"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.BarbaraData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.QinData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed4001013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart4001014"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.WendyData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.WendyData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1220
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4001014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001014"
L2_2(L3_2)
end
L1_1.OnSubFinish4001014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001014"
L2_2(L3_2)
end
L1_1.OnSubFailed4001014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart4001015"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.WendyData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1220
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4001015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001015"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.WendyData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001015"
L2_2(L3_2)
end
L1_1.OnSubFailed4001015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart4001016"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.LevelLoadFinishSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerById
L3_3 = A1_2
L4_3 = 1
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4001016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001016"
L2_2(L3_2)
end
L1_1.OnSubFinish4001016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001016"
L2_2(L3_2)
end
L1_1.OnSubFailed4001016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart4001017"
L2_2(L3_2)
L2_2 = sceneData
L2_2 = L2_2.currSceneID
if L2_2 == 4 then
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = "4001016"
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10090Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L6_2 = nil
L7_2 = nil
L8_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
else
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10090Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart4001017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001017"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001017"
L2_2(L3_2)
end
L1_1.OnSubFailed4001017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001018"
L2_2(L3_2)
end
L1_1.OnSubStart4001018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001018"
L2_2(L3_2)
end
L1_1.OnSubFinish4001018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001018"
L2_2(L3_2)
end
L1_1.OnSubFailed4001018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001019"
L2_2(L3_2)
end
L1_1.OnSubStart4001019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001019"
L2_2(L3_2)
end
L1_1.OnSubFinish4001019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001019"
L2_2(L3_2)
end
L1_1.OnSubFailed4001019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001020"
L2_2(L3_2)
end
L1_1.OnSubStart4001020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001020"
L2_2(L3_2)
end
L1_1.OnSubFinish4001020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001020"
L2_2(L3_2)
end
L1_1.OnSubFailed4001020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001021"
L2_2(L3_2)
end
L1_1.OnSubStart4001021 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001021"
L2_2(L3_2)
end
L1_1.OnSubFinish4001021 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001021"
L2_2(L3_2)
end
L1_1.OnSubFailed4001021 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001022"
L2_2(L3_2)
end
L1_1.OnSubStart4001022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001022"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.ActionSafeCall
function L3_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskByData
L3_4 = L8_1.NarratorWithId6
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001022"
L2_2(L3_2)
end
L1_1.OnSubFailed4001022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001023"
L2_2(L3_2)
end
L1_1.OnSubStart4001023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001023"
L2_2(L3_2)
end
L1_1.OnSubFinish4001023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001023"
L2_2(L3_2)
end
L1_1.OnSubFailed4001023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001024"
L2_2(L3_2)
end
L1_1.OnSubStart4001024 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001024"
L2_2(L3_2)
end
L1_1.OnSubFinish4001024 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001024"
L2_2(L3_2)
end
L1_1.OnSubFailed4001024 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4001025"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc10090Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = L6_1.Npc10090Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4001025 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001025"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.ShowTutorialDialog
L3_3 = 814
function L4_3(A0_4)
local L1_4, L2_4
L1_4 = actorUtils
L1_4 = L1_4.ShowSummerTimeStagePage
L2_4 = 1
L1_4(L2_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001025 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001025"
L2_2(L3_2)
end
L1_1.OnSubFailed4001025 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart4001026"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10090Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.LevelLoadFinishSafeCall
function L3_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L1_4 = actorMgr
L2_4 = L1_4
L1_4 = L1_4.GetActor
L3_4 = "40010"
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.TransmitPlayerByQuestId
L4_4 = 4001026
L5_4 = 1
L2_4(L3_4, L4_4, L5_4)
end
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4001026 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001026"
L2_2(L3_2)
end
L1_1.OnSubFinish4001026 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001026"
L2_2(L3_2)
end
L1_1.OnSubFailed4001026 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4001027"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc10090Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = L6_1.Npc10090Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4001027 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001027"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10090Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.ShowTutorialDialog
L3_3 = 817
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4001027 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001027"
L2_2(L3_2)
end
L1_1.OnSubFailed4001027 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart4001028"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = 1.5
L5_2 = print
L6_2 = L3_2.x
L7_2 = ","
L8_2 = L3_2.y
L9_2 = ","
L10_2 = L3_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
L5_2 = L2_2.x
L6_2 = L3_2.x
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.x = L5_2
L5_2 = L2_2.z
L6_2 = L3_2.z
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.z = L5_2
L5_2 = L3_2
L6_2 = L5_2.x
L6_2 = L6_2 * -1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = 4001028
L9_2 = L6_1.PaimonData
L9_2 = L9_2.id
L10_2 = 1
L11_2 = L2_2
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2, L13_2 = L12_2(L13_2)
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.RequestInteraction
L8_2 = L6_1.PaimonData
L8_2 = L8_2.alias
L6_2(L7_2, L8_2)
end
L1_1.OnSubStart4001028 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001028"
L2_2(L3_2)
end
L1_1.OnSubFinish4001028 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001028"
L2_2(L3_2)
end
L1_1.OnSubFailed4001028 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001029"
L2_2(L3_2)
end
L1_1.OnSubStart4001029 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001029"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.ActionSafeCall
function L3_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskByData
L3_4 = L8_1.NarratorWithId4
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001029 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001029"
L2_2(L3_2)
end
L1_1.OnSubFailed4001029 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001030"
L2_2(L3_2)
end
L1_1.OnSubStart4001030 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4001030"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.ActionSafeCall
function L3_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskByData
L3_4 = L8_1.NarratorWithId5
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4001030 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001030"
L2_2(L3_2)
end
L1_1.OnSubFailed4001030 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4001031"
L2_2(L3_2)
end
L1_1.OnSubStart4001031 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4001031"
L2_2(L3_2)
end
L1_1.OnSubFinish4001031 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4001031"
L2_2(L3_2)
end
L1_1.OnSubFailed4001031 = L9_1
return L1_1