mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
328 lines
7.1 KiB
Lua
328 lines
7.1 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest40005"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest40005"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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L7_1 = nil
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function L8_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.PlayerData
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L3_1 = L1_2
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L1_2 = L2_1.PaimonData
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L4_1 = L1_2
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L1_2 = L2_1.XiaoData
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L5_1 = L1_2
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L1_2 = L2_1.ThiefData
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L6_1 = L1_2
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L1_2 = L2_1.NarratorData
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L7_1 = L1_2
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end
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L1_1.OnDataLoaded = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart4000500
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L1_2["4000500"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart4000501
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L1_2["4000501"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart4000502
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L1_2["4000502"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart4000503
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L1_2["4000503"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart4000504
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L1_2["4000504"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart4000505
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L1_2["4000505"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart4000506
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L1_2["4000506"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish4000500
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L1_2["4000500"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish4000501
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L1_2["4000501"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish4000502
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L1_2["4000502"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish4000503
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L1_2["4000503"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish4000504
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L1_2["4000504"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish4000505
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L1_2["4000505"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish4000506
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L1_2["4000506"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuest
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L5_2 = false
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L6_2 = nil
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L1_1.OnSubStart4000500 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "4000400 OnFinish"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NarratorOnlyTaskLegacy
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L4_2 = L7_1.Story1
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L5_2 = nil
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L6_2 = "Story"
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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L1_1.OnSubFinish4000500 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L6_1.ID
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart4000501 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "4000502 OnFinish"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2()
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local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.GetQuestNpcActor
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L2_3 = L6_1.Alias
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L0_3 = L0_3(L1_3, L2_3)
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if L0_3 ~= nil then
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L2_3 = L0_3
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L1_3 = L0_3.Destroy
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L3_3 = false
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L1_3(L2_3, L3_3)
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end
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L1_3 = A0_2
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L2_3 = L1_3
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L1_3 = L1_3.GetQuestNpcActor
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L3_3 = L4_1.Alias
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L1_3 = L1_3(L2_3, L3_3)
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if L1_3 ~= nil then
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L3_3 = L1_3
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L2_3 = L1_3.DestroyWithDisappear
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L4_3 = false
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L2_3(L3_3, L4_3)
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end
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L2_3 = globalActor
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L3_3 = L2_3
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L2_3 = L2_3.UnSpawnAttach
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L4_3 = "Mask_PlayerBoy"
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L5_3 = 10000005
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L2_3(L3_3, L4_3, L5_3)
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L2_3 = globalActor
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L3_3 = L2_3
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L2_3 = L2_3.UnSpawnAttach
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L4_3 = "Mask_PlayerGirl"
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L5_3 = 10000007
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L2_3(L3_3, L4_3, L5_3)
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end
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish4000502 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L2_2 = print
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L3_2 = "4000504 OnStart"
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L2_2(L3_2)
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L2_2 = A0_2.CreateQuestNpcCreateTask
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L3_2 = {}
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L4_2 = L6_1.Alias
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L3_2[1] = L4_2
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L2_2 = L2_2(L3_2)
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L4_2 = A0_2
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L3_2 = A0_2.TransmitPlayer
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L5_2 = 3
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L6_2 = L3_1.BornPos
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L7_2 = L3_1.BornDir
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L8_2 = nil
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function L9_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = L6_1.ID
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L1_3(L2_3, L3_3, L4_3)
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end
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L10_2 = L2_2
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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end
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L1_1.OnSubStart4000504 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L6_1.Alias
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L1_3 = L1_3(L2_3, L3_3)
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if L1_3 ~= nil then
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L3_3 = L1_3
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L2_3 = L1_3.Destroy
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L4_3 = false
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L2_3(L3_3, L4_3)
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end
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L3_3 = A0_3
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L2_3 = A0_3.GetQuestNpcActor
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L4_3 = L4_1.Alias
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L2_3 = L2_3(L3_3, L4_3)
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if L2_3 ~= nil then
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L4_3 = L2_3
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L3_3 = L2_3.DestroyWithDisappear
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L5_3 = false
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L3_3(L4_3, L5_3)
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end
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end
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish4000504 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "4000505 OnStart"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L5_1.ID
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart4000505 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L4_1.Alias
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L1_3 = L1_3(L2_3, L3_3)
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if L1_3 ~= nil then
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L3_3 = L1_3
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L2_3 = L1_3.DestroyWithDisappear
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L4_3 = false
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L2_3(L3_3, L4_3)
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end
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end
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish4000505 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 0.5
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L1_3 = globalActor
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L2_3 = L1_3
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L1_3 = L1_3.ChangeDay24Time
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L3_3 = 22
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L4_3 = true
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L1_3(L2_3, L3_3, L4_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.PlayCutsceneIndex
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L4_2 = 4000501
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L5_1.Alias
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L1_3 = L1_3(L2_3, L3_3)
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if L1_3 ~= nil then
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L3_3 = L1_3
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L2_3 = L1_3.Destroy
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L4_3 = false
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L2_3(L3_3, L4_3)
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end
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end
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubFinish4000506 = L8_1
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function L8_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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if A1_2 == 1 then
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L2_2 = print
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L3_2 = "Invoke quest finish"
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L2_2(L3_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.SpawnAttach
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L4_2 = "Mask_PlayerBoy"
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L5_2 = 10000005
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.SpawnAttach
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L4_2 = "Mask_PlayerGirl"
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L5_2 = 10000007
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L1_1.InvokeOnInteraction = L8_1
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function L8_1(A0_2)
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local L1_2
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end
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L1_1.Start = L8_1
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function L8_1(A0_2)
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local L1_2
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end
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L1_1.OnDestroy = L8_1
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return L1_1
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