2022-04-29 16:40:51 +02:00

482 lines
10 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest40004"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest40004"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
function L11_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.PlayerData
L3_1 = L1_2
L1_2 = L2_1.PaimonData
L4_1 = L1_2
L1_2 = L2_1.KeayaData
L5_1 = L1_2
L1_2 = L2_1.XiaoData
L6_1 = L1_2
L1_2 = L2_1.SpyData
L7_1 = L1_2
L1_2 = L2_1.Thoarder1Data
L8_1 = L1_2
L1_2 = L2_1.Thoarder2Data
L9_1 = L1_2
L1_2 = L2_1.NarratorData
L10_1 = L1_2
end
L1_1.OnDataLoaded = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000400
L1_2["4000400"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000401
L1_2["4000401"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000402
L1_2["4000402"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000403
L1_2["4000403"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000406
L1_2["4000406"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000407
L1_2["4000407"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000408
L1_2["4000408"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000409
L1_2["4000409"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000400
L1_2["4000400"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000401
L1_2["4000401"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000402
L1_2["4000402"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000403
L1_2["4000403"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000406
L1_2["4000406"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000407
L1_2["4000407"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000408
L1_2["4000408"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000409
L1_2["4000409"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart4000400 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "4000400 OnFinish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L10_1.Story1
L4_3 = nil
L5_3 = "StoryCut"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4000400 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "4000402 OnStart"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4000402 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "4000402 OnFinish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L4_1.Alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.DestroyWithDisappear
L3_3 = false
L1_3(L2_3, L3_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4000402 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000403 OnStart"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L7_1.ID
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4000403 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "4000403 OnFinish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L4_1.Alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.DestroyWithDisappear
L3_3 = false
L1_3(L2_3, L3_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4000403 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "4000405 OnStart"
L2_2(L3_2)
end
L1_1.OnSubStart4000405 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000406 OnStart"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L8_1.ID
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L9_1.ID
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4000406 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "4000409 OnFinish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L8_1.Alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L9_1.Alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.GetQuestNpcActor
L4_3 = L6_1.Alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
L3_3 = A0_2
L4_3 = L3_3
L3_3 = L3_3.GetQuestNpcActor
L5_3 = L4_1.Alias
L3_3 = L3_3(L4_3, L5_3)
if L3_3 ~= nil then
L5_3 = L3_3
L4_3 = L3_3.DestroyWithDisappear
L6_3 = false
L4_3(L5_3, L6_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4000409 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "4000407 OnStart"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q40004Trigger1"
L5_2 = "Actor/Gadget/Q40004Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = L3_1.BornPos
L9_2 = L3_1.BornDir
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L8_1.Alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L9_1.Alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.GetQuestNpcActor
L4_3 = L6_1.Alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
L3_3 = A0_2
L4_3 = L3_3
L3_3 = L3_3.GetQuestNpcActor
L5_3 = L4_1.Alias
L3_3 = L3_3(L4_3, L5_3)
if L3_3 ~= nil then
L5_3 = L3_3
L4_3 = L3_3.DestroyWithDisappear
L6_3 = false
L4_3(L5_3, L6_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4000407 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q40007Trigger1"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish4000407 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "4000408 OnStart"
L2_2(L3_2)
L2_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L8_1.Alias
L5_2 = L9_1.Alias
L3_2[1] = L4_2
L3_2[2] = L5_2
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.TransmitPlayer
L5_2 = 3
L6_2 = L3_1.BornPos
L7_2 = L3_1.BornDir
L8_2 = nil
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L8_1.ID
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L9_1.ID
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4000408 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "4000408 OnFinish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Alias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.Destroy
L3_3 = false
L1_3(L2_3, L3_3)
end
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L4_1.Alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4000408 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke show picture"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowQuestPictureDialog
L4_2 = 245
L2_2(L3_2, L4_2)
end
if A1_2 == 2 then
L2_2 = print
L3_2 = "Invoke show lettel"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowReadingDialog
L4_2 = 100420
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L11_1
function L11_1(A0_2)
local L1_2
end
L1_1.Start = L11_1
function L11_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L11_1
return L1_1