2022-04-29 16:40:51 +02:00

367 lines
8.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest40003"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest40003"
L2_1 = nil
L3_1 = nil
L4_1 = require
L5_1 = "Quest/Client/Q40007ClientConfig"
L4_1 = L4_1(L5_1)
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
function L12_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L3_1 = L1_2
L1_2 = L3_1.PlayerData
L6_1 = L1_2
L1_2 = L3_1.XiaoData
L7_1 = L1_2
L1_2 = L3_1.PaimonData
L5_1 = L1_2
L1_2 = L3_1.ThoarderIconData
L8_1 = L1_2
L1_2 = L3_1.SoldierData
L10_1 = L1_2
L1_2 = L3_1.TriggerData
L11_1 = L1_2
L1_2 = L3_1.NarratorData
L9_1 = L1_2
end
L1_1.OnDataLoaded = L12_1
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000300
L1_2["4000300"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000301
L1_2["4000301"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000302
L1_2["4000302"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000303
L1_2["4000303"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000304
L1_2["4000304"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000305
L1_2["4000305"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000306
L1_2["4000306"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000307
L1_2["4000307"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000308
L1_2["4000308"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000309
L1_2["4000309"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L12_1
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000300
L1_2["4000300"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000301
L1_2["4000301"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000302
L1_2["4000302"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000303
L1_2["4000303"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000304
L1_2["4000304"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000305
L1_2["4000305"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000306
L1_2["4000306"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000307
L1_2["4000307"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000308
L1_2["4000308"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000309
L1_2["4000309"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L3_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart4000301 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000301 OnFinish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L9_1.Story1
L5_2 = nil
L6_2 = "Story"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4000301 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish4000302 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "4000305 OnStart"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L11_1.Alias
L5_2 = L11_1.Script
L6_2 = L11_1.ID
L7_2 = 0
L8_2 = L11_1.BornPos
L9_2 = L11_1.BornDir
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4000305 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000305 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L9_1.Story2
L5_2 = nil
L6_2 = "Story"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4000305 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "4000304 OnStart"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L10_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4000304 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000304 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L10_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.OnSubFinish4000304 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "4000307 OnStart"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L7_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = L8_1.ID
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L4_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.FinishQuestID
L6_2 = false
L7_2 = 4000704
L4_2(L5_2, L6_2, L7_2)
L5_2 = L3_2
L4_2 = L3_2.FinishQuestID
L6_2 = true
L7_2 = 4000701
L4_2(L5_2, L6_2, L7_2)
L5_2 = L3_2
L4_2 = L3_2.FinishQuestID
L6_2 = true
L7_2 = 4000702
L4_2(L5_2, L6_2, L7_2)
end
end
L1_1.OnSubStart4000306 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "4000307 OnStart"
L2_2(L3_2)
L2_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L5_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.TransmitPlayer
L5_2 = 3
L6_2 = L6_1.BornPos
L7_2 = L6_1.BornDir
L8_2 = nil
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L5_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4000307 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000307 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = "Npc10205"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.OnSubFinish4000307 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "4000309 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTaskLegacy
L5_2 = L9_1.Story3
L6_2 = nil
L7_2 = "Story"
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish4000309 = L12_1
function L12_1(A0_2)
local L1_2
end
L1_1.Start = L12_1
function L12_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L12_1
return L1_1