2022-04-29 16:40:51 +02:00

549 lines
12 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest40002"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest40002"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
function L12_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.PlayerData
L3_1 = L1_2
L1_2 = L2_1.PaimonData
L4_1 = L1_2
L1_2 = L2_1.NarratorData
L5_1 = L1_2
L1_2 = L2_1.Gadget1Data
L6_1 = L1_2
L1_2 = L2_1.SetPointData
L7_1 = L1_2
L1_2 = L2_1.SearchPoint1
L8_1 = L1_2
L1_2 = L2_1.SearchPoint2
L9_1 = L1_2
L1_2 = L2_1.SearchPoint3
L10_1 = L1_2
L1_2 = L2_1.SearchGadget
L11_1 = L1_2
end
L1_1.OnDataLoaded = L12_1
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000201
L1_2["4000201"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000202
L1_2["4000202"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000203
L1_2["4000203"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000204
L1_2["4000204"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000205
L1_2["4000205"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000206
L1_2["4000206"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000208
L1_2["4000208"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000209
L1_2["4000209"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000210
L1_2["4000210"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000211
L1_2["4000211"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000212
L1_2["4000212"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000213
L1_2["4000213"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000214
L1_2["4000214"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000215
L1_2["4000215"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L12_1
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000201
L1_2["4000201"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000202
L1_2["4000202"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000203
L1_2["4000203"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000204
L1_2["4000204"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000205
L1_2["4000205"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000206
L1_2["4000206"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000208
L1_2["4000208"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000209
L1_2["4000209"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000210
L1_2["4000210"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000211
L1_2["4000211"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000212
L1_2["4000212"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000213
L1_2["4000213"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000214
L1_2["4000214"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000215
L1_2["4000215"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000201 OnStart"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart4000201 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000201 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L5_1.Story1
L5_2 = nil
L6_2 = "StoryCut"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4000201 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "4000201 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish4000202 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000205 OnFinished"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 4000216
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart4000205 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "4000205 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish4000205 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "4000206 OnFinish"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q40007_ThiefRout1"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 2
L7_2 = true
L8_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L5_1.Story5
L5_2 = nil
L6_2 = "Story"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4000206 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "4000207 OnStart"
L2_2(L3_2)
end
L1_1.OnSubStart4000207 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "4000207 OnFinished"
L2_2(L3_2)
end
L1_1.OnSubFinish4000207 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000208 OnStart"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4000208 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000209 OnStart"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L11_1.ID1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4000209 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "4000209 OnFinish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTaskLegacy
L5_2 = L5_1.Story2
L6_2 = nil
L7_2 = "Story"
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif L2_2 == 2 then
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTaskLegacy
L5_2 = L5_1.Story3
L6_2 = nil
L7_2 = "Story"
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L2_2 = L2_2 + 1
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 0
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish4000209 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000210 OnStart"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L11_1.ID2
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4000210 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "4000210 OnFinish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTaskLegacy
L5_2 = L5_1.Story2
L6_2 = nil
L7_2 = "Story"
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif L2_2 == 2 then
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTaskLegacy
L5_2 = L5_1.Story3
L6_2 = nil
L7_2 = "Story"
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L2_2 = L2_2 + 1
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 0
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish4000210 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000211 OnStart"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L11_1.ID3
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4000211 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "4000211 OnFinish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTaskLegacy
L5_2 = L5_1.Story2
L6_2 = nil
L7_2 = "Story"
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif L2_2 == 2 then
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTaskLegacy
L5_2 = L5_1.Story3
L6_2 = nil
L7_2 = "Story"
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L2_2 = L2_2 + 1
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 0
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish4000211 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000212 OnFinish"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 4000213
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubFinish4000212 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "4000214 OnStart"
L2_2(L3_2)
L2_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L4_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.TransmitPlayer
L5_2 = 3
L6_2 = L3_1.BornPos
L7_2 = L3_1.BornDir
L8_2 = nil
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 2
function L4_3()
local L0_4, L1_4, L2_4, L3_4
L0_4 = A0_3
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpc
L2_4 = A1_2
L3_4 = L4_1.ID
L0_4(L1_4, L2_4, L3_4)
L0_4 = A0_3
L1_4 = L0_4
L0_4 = L0_4.RequestInteraction
L2_4 = L4_1.Alias
L0_4(L1_4, L2_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4000214 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "4000214 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish4000214 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "4000215 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish4000215 = L12_1
function L12_1(A0_2)
local L1_2
end
L1_1.Start = L12_1
function L12_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L12_1
return L1_1