2022-04-29 16:40:51 +02:00

381 lines
8.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest40001"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest40001"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.PlayerData
L3_1 = L1_2
L1_2 = L2_1.PaimonData
L4_1 = L1_2
L1_2 = L2_1.BoLaiData
L5_1 = L1_2
L1_2 = L2_1.NarratorData
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000100
L1_2["4000100"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000101
L1_2["4000101"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000102
L1_2["4000102"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000103
L1_2["4000103"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000104
L1_2["4000104"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000105
L1_2["4000105"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000106
L1_2["4000106"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000107
L1_2["4000107"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000108
L1_2["4000108"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000109
L1_2["4000109"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000110
L1_2["4000110"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart4000111
L1_2["4000111"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000100
L1_2["4000100"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000101
L1_2["4000101"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000102
L1_2["4000102"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000103
L1_2["4000103"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000104
L1_2["4000104"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000105
L1_2["4000105"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000106
L1_2["4000106"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000107
L1_2["4000107"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000108
L1_2["4000108"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000109
L1_2["4000109"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000110
L1_2["4000110"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish4000111
L1_2["4000111"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L6_1.Story1
L4_3 = A0_3.NarratorStory2
L5_3 = "Story"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.NarratorStory1 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L6_1.Story2
L4_3 = A0_3.NarratorStory3
L5_3 = "Story"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.NarratorStory2 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L6_1.Story3
L4_3 = A0_3.NarratorStory4
L5_3 = "Story"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.NarratorStory3 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 3
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L6_1.Story4
L4_3 = nil
L5_3 = "Story"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.NarratorStory4 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "4000100 OnStart"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart4000100 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "4000111 OnStart"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.StartGuide
L4_2 = "GuideSeaLamp"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4000111 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "4000101 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorStory1
L2_2(L3_2)
end
L1_1.OnSubFinish4000100 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "4000101 OnFinished"
L2_2(L3_2)
L2_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L4_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.TransmitPlayer
L5_2 = 3
L6_2 = L3_1.BornPos
L7_2 = L3_1.BornDir
L8_2 = nil
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L4_1.ID
L1_3(L2_3, L3_3, L4_3)
end
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.ClearNarratorTask
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.UnCallFunc
L5_2 = A0_2.NarratorStory1
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.UnCallFunc
L5_2 = A0_2.NarratorStory2
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.UnCallFunc
L5_2 = A0_2.NarratorStory3
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.UnCallFunc
L5_2 = A0_2.NarratorStory4
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish4000101 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "4000102 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L4_1.Alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L5_1.Alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4000102 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "4000110 OnFinished"
L2_2(L3_2)
end
L1_1.OnSubFinish4000110 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "4000103 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish4000103 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "4000104 OnFinished"
L2_2(L3_2)
end
L1_1.OnSubFinish4000104 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "4000105 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.ShowTutorialDialog
L3_3 = 252
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4000105 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "4000101 OnFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L6_1.Story5
L4_3 = nil
L5_3 = "Story"
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4000107 = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L7_1
return L1_1