2022-04-29 16:40:51 +02:00

549 lines
12 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest8000"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest8000"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart800001
L1_2["800001"] = L2_2
L2_2 = A0_2.OnSubStart800002
L1_2["800002"] = L2_2
L2_2 = A0_2.OnSubStart800003
L1_2["800003"] = L2_2
L2_2 = A0_2.OnSubStart800004
L1_2["800004"] = L2_2
L2_2 = A0_2.OnSubStart800005
L1_2["800005"] = L2_2
L2_2 = A0_2.OnSubStart800009
L1_2["800009"] = L2_2
L2_2 = A0_2.OnSubStart800006
L1_2["800006"] = L2_2
L2_2 = A0_2.OnSubStart800008
L1_2["800008"] = L2_2
L2_2 = A0_2.OnSubStart800007
L1_2["800007"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish800001
L1_2["800001"] = L2_2
L2_2 = A0_2.OnSubFinish800002
L1_2["800002"] = L2_2
L2_2 = A0_2.OnSubFinish800003
L1_2["800003"] = L2_2
L2_2 = A0_2.OnSubFinish800004
L1_2["800004"] = L2_2
L2_2 = A0_2.OnSubFinish800005
L1_2["800005"] = L2_2
L2_2 = A0_2.OnSubFinish800009
L1_2["800009"] = L2_2
L2_2 = A0_2.OnSubFinish800006
L1_2["800006"] = L2_2
L2_2 = A0_2.OnSubFinish800008
L1_2["800008"] = L2_2
L2_2 = A0_2.OnSubFinish800007
L1_2["800007"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed800001
L1_2["800001"] = L2_2
L2_2 = A0_2.OnSubFailed800002
L1_2["800002"] = L2_2
L2_2 = A0_2.OnSubFailed800003
L1_2["800003"] = L2_2
L2_2 = A0_2.OnSubFailed800004
L1_2["800004"] = L2_2
L2_2 = A0_2.OnSubFailed800005
L1_2["800005"] = L2_2
L2_2 = A0_2.OnSubFailed800009
L1_2["800009"] = L2_2
L2_2 = A0_2.OnSubFailed800006
L1_2["800006"] = L2_2
L2_2 = A0_2.OnSubFailed800008
L1_2["800008"] = L2_2
L2_2 = A0_2.OnSubFailed800007
L1_2["800007"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart800001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1015Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2016Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc201601Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc201601Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 9000
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart800001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish800001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1015Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc201601Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2016Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish800001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800001"
L2_2(L3_2)
end
L1_1.OnSubFailed800001 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart800002"
L2_2(L3_2)
end
L1_1.OnSubStart800002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800002"
L2_2(L3_2)
end
L1_1.OnSubFinish800002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800002"
L2_2(L3_2)
end
L1_1.OnSubFailed800002 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart800003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10910Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart800003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800003"
L2_2(L3_2)
end
L1_1.OnSubFinish800003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800003"
L2_2(L3_2)
end
L1_1.OnSubFailed800003 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart800004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10921Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10921Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart800004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish800004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800004"
L2_2(L3_2)
end
L1_1.OnSubFailed800004 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart800005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10916Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart800005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10910Data
L4_2 = L4_2.alias
L5_2 = 20104
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10921Data
L4_2 = L4_2.alias
L5_2 = 20104
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish800005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed800005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10916Data
L4_2 = L4_2.alias
L5_2 = 20104
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed800005 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart800006"
L2_2(L3_2)
end
L1_1.OnSubStart800006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800006"
L2_2(L3_2)
end
L1_1.OnSubFinish800006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800006"
L2_2(L3_2)
end
L1_1.OnSubFailed800006 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart800007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1022Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerWithTextById
L3_3 = A1_2
L4_3 = 1
L5_3 = L7_1.TextmapId
L6_3 = 2
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart800007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800007"
L2_2(L3_2)
end
L1_1.OnSubFinish800007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed800007"
L2_2(L3_2)
end
L1_1.OnSubFailed800007 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart800008"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10916Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10916Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart800008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800008"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10916Data
L4_2 = L4_2.alias
L5_2 = 20104
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish800008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed800008"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10916Data
L4_2 = L4_2.alias
L5_2 = 20104
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed800008 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart800009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc10916Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc10916Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart800009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10916Data
L4_2 = L4_2.alias
L5_2 = 20104
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish800009 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed800009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10916Data
L4_2 = L4_2.alias
L5_2 = 20104
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed800009 = L8_1
return L1_1