2022-04-29 16:40:51 +02:00

460 lines
9.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest502"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest502"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = 0
function L6_1(A0_2)
local L1_2, L2_2
L2_1 = A0_2
L1_2 = A0_2.__super
L3_1 = L1_2
L1_2 = L2_1.mainQuestID
L5_1 = L1_2
L1_2 = L3_1
L2_2 = L1_2
L1_2 = L1_2.OnPreInit
L1_2(L2_2)
end
L1_1.OnPreInit = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.uActor
L4_1 = L1_2
L1_2 = L3_1
L2_2 = L1_2
L1_2 = L1_2.OnPostInit
L1_2(L2_2)
end
L1_1.OnPostInit = L6_1
L6_1 = require
L7_1 = "Actor/Quest/Q502/Q502Config"
L6_1 = L6_1(L7_1)
L7_1 = L6_1.SubIDs
L8_1 = L6_1.ClueID
L9_1 = L6_1.CluePos1
L10_1 = L6_1.CluePos2
L11_1 = L6_1.CluePos3
L12_1 = L6_1.SealPos
L13_1 = L6_1.ClueGadgetID
L14_1 = require
L15_1 = "Actor/Quest/Q504/Q504Config"
L14_1 = L14_1(L15_1)
L15_1 = L14_1.WendyData
L16_1 = L14_1.QinData
L17_1 = L14_1.DilucData
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = actorUtils
L2_2 = L2_2.CreateActor
L3_2 = A0_2
L4_2 = ActorType
L4_2 = L4_2.QUEST_ACTOR
L5_2 = A1_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = actorUtils
L3_2 = L3_2.CreateQuestActor
L4_2 = L5_1
L5_2 = L2_2
L3_2 = L3_2(L4_2, L5_2)
L2_2 = L3_2
return L2_2
end
L1_1.CreateUActor = L18_1
function L18_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
L0_2 = print
L1_2 = "50201 start: Clue1 Create"
L0_2(L1_2)
L0_2 = globalActor
L1_2 = L0_2
L0_2 = L0_2.SpawnItem
L2_2 = L6_1.Clue1ID
L3_2 = L6_1.CluePos1
L4_2 = 0
L5_2 = "q502Clue1"
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2)
end
function L19_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
L0_2 = print
L1_2 = "50202 start: Clue2 Create"
L0_2(L1_2)
L0_2 = globalActor
L1_2 = L0_2
L0_2 = L0_2.SpawnItem
L2_2 = L6_1.Clue2ID
L3_2 = L6_1.CluePos2
L4_2 = 0
L5_2 = "q502Clue2"
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2)
end
function L20_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
L0_2 = print
L1_2 = "50203 start: Clue3 Create"
L0_2(L1_2)
L0_2 = globalActor
L1_2 = L0_2
L0_2 = L0_2.SpawnItem
L2_2 = L6_1.Clue3ID
L3_2 = L6_1.CluePos3
L4_2 = 0
L5_2 = "q502Clue3"
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2)
end
function L21_1()
local L0_2, L1_2
L0_2 = print
L1_2 = "50204 Start:......"
L0_2(L1_2)
end
function L22_1()
local L0_2, L1_2, L2_2, L3_2, L4_2
L0_2 = print
L1_2 = "50205 Start: Finish Quest & Play CutScene 1"
L0_2(L1_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.PlayCutscene
L2_2 = L6_1.SealAppearTimeCfg
L0_2(L1_2, L2_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.GetActor
L2_2 = L6_1.ActorAlias
L0_2 = L0_2(L1_2, L2_2)
if L0_2 ~= nil then
L2_2 = L0_2
L1_2 = L0_2.FinishQuest
L3_2 = false
L4_2 = nil
L1_2(L2_2, L3_2, L4_2)
end
end
function L23_1()
local L0_2, L1_2, L2_2, L3_2
L0_2 = print
L1_2 = "50206 Start: Finish Quest & Play CutScene2"
L0_2(L1_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.PlayCutscene
L2_2 = L6_1.SealOpenTimeCfg
function L3_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L6_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.FinishQuest
L4_3 = false
L5_3 = nil
L2_3(L3_3, L4_3, L5_3)
end
end
L0_2(L1_2, L2_2, L3_2)
end
function L24_1()
local L0_2, L1_2, L2_2
L0_2 = print
L1_2 = "50201 finish: Clue1 UnSpawn"
L0_2(L1_2)
L0_2 = globalActor
L1_2 = L0_2
L0_2 = L0_2.UnSpawn
L2_2 = "q502Clue1"
L0_2(L1_2, L2_2)
end
function L25_1()
local L0_2, L1_2, L2_2
L0_2 = print
L1_2 = "50202 finish: Clue2 UnSpawn"
L0_2(L1_2)
L0_2 = globalActor
L1_2 = L0_2
L0_2 = L0_2.UnSpawn
L2_2 = "q502Clue2"
L0_2(L1_2, L2_2)
end
function L26_1()
local L0_2, L1_2, L2_2
L0_2 = print
L1_2 = "50203 finish: Clue3 UnSpawn"
L0_2(L1_2)
L0_2 = globalActor
L1_2 = L0_2
L0_2 = L0_2.UnSpawn
L2_2 = "q502Clue3"
L0_2(L1_2, L2_2)
end
function L27_1()
local L0_2, L1_2
L0_2 = print
L1_2 = "50204 finish: Play CutScene2"
L0_2(L1_2)
end
function L28_1()
local L0_2, L1_2
L0_2 = print
L1_2 = "50205 finish: Play CutScene1"
L0_2(L1_2)
end
function L29_1()
local L0_2, L1_2
L0_2 = print
L1_2 = "50206 finish:......"
L0_2(L1_2)
end
function L30_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L0_2 = print
L1_2 = "50204 rewind: Creat NPC"
L0_2(L1_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L15_1.Wendy
L3_2 = L15_1.WendyScript
L4_2 = L15_1.WendyID
L5_2 = 0
L6_2 = L15_1.bornPos
L7_2 = L15_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L17_1.Diluc
L3_2 = L17_1.DilucScript
L4_2 = L17_1.DilucID
L5_2 = 0
L6_2 = L17_1.bornPos
L7_2 = L17_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L16_1.Qin
L3_2 = L16_1.QinScript
L4_2 = L16_1.QinID
L5_2 = 0
L6_2 = L16_1.bornPos
L7_2 = L16_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
function L31_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L0_2 = print
L1_2 = "50205 rewind: Creat NPC"
L0_2(L1_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L15_1.Wendy
L3_2 = L15_1.WendyScript
L4_2 = L15_1.WendyID
L5_2 = 0
L6_2 = L15_1.bornPos
L7_2 = L15_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L17_1.Diluc
L3_2 = L17_1.DilucScript
L4_2 = L17_1.DilucID
L5_2 = 0
L6_2 = L17_1.bornPos
L7_2 = L17_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L16_1.Qin
L3_2 = L16_1.QinScript
L4_2 = L16_1.QinID
L5_2 = 0
L6_2 = L16_1.bornPos
L7_2 = L16_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
function L32_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L0_2 = print
L1_2 = "50206 rewind: Creat NPC"
L0_2(L1_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L15_1.Wendy
L3_2 = L15_1.WendyScript
L4_2 = L15_1.WendyID
L5_2 = 0
L6_2 = L15_1.bornPos
L7_2 = L15_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L17_1.Diluc
L3_2 = L17_1.DilucScript
L4_2 = L17_1.DilucID
L5_2 = 0
L6_2 = L17_1.bornPos
L7_2 = L17_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.CreateActorWithPos
L2_2 = L16_1.Qin
L3_2 = L16_1.QinScript
L4_2 = L16_1.QinID
L5_2 = 0
L6_2 = L16_1.bornPos
L7_2 = L16_1.bornDir
L8_2 = true
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
function L33_1(A0_2, A1_2)
end
L1_1.OnMainStart = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.QuestConfigId
L3_2 = L7_1.q50201
if L2_2 == L3_2 then
L3_2 = L18_1
L3_2()
else
L3_2 = L7_1.q50202
if L2_2 == L3_2 then
L3_2 = L19_1
L3_2()
else
L3_2 = L7_1.q50203
if L2_2 == L3_2 then
L3_2 = L20_1
L3_2()
else
L3_2 = L7_1.q50204
if L2_2 == L3_2 then
L3_2 = L21_1
L3_2()
else
L3_2 = L7_1.q50205
if L2_2 == L3_2 then
L3_2 = L22_1
L3_2()
else
L3_2 = L7_1.q50206
if L2_2 == L3_2 then
L3_2 = L23_1
L3_2()
end
end
end
end
end
end
end
L1_1.OnSubStart = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.QuestConfigId
L3_2 = L7_1.q50201
if L2_2 == L3_2 then
L3_2 = L24_1
L3_2()
else
L3_2 = L7_1.q50202
if L2_2 == L3_2 then
L3_2 = L25_1
L3_2()
else
L3_2 = L7_1.q50203
if L2_2 == L3_2 then
L3_2 = L26_1
L3_2()
else
L3_2 = L7_1.q50204
if L2_2 == L3_2 then
L3_2 = L27_1
L3_2()
else
L3_2 = L7_1.q50205
if L2_2 == L3_2 then
L3_2 = L28_1
L3_2()
else
L3_2 = L7_1.q50206
if L2_2 == L3_2 then
L3_2 = L29_1
L3_2()
end
end
end
end
end
end
end
L1_1.OnSubFinished = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.QuestConfigId
L3_2 = L7_1.q50204
if L2_2 == L3_2 then
L3_2 = L30_1
L3_2()
else
L3_2 = L7_1.q50205
if L2_2 == L3_2 then
L3_2 = L31_1
L3_2()
else
L3_2 = L7_1.q50206
if L2_2 == L3_2 then
L3_2 = L32_1
L3_2()
end
end
end
end
L1_1.OnRewind = L33_1
function L33_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "50204 finish: Seal Opened"
L2_2(L3_2)
end
L1_1.OnMainFinished = L33_1
function L33_1(A0_2)
local L1_2
end
L1_1.Start = L33_1
function L33_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L33_1
return L1_1