2022-04-29 16:40:51 +02:00

454 lines
9.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest351"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest351"
L1_1.warningTask = nil
L1_1.stayWarningTask = nil
function L2_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35100
L1_2["35100"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35101
L1_2["35101"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35102
L1_2["35102"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35103
L1_2["35103"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35104
L1_2["35104"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35105
L1_2["35105"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35106
L1_2["35106"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35107
L1_2["35107"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L2_1
function L2_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35100
L1_2["35100"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35101
L1_2["35101"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35102
L1_2["35102"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35103
L1_2["35103"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35104
L1_2["35104"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35105
L1_2["35105"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35106
L1_2["35106"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35107
L1_2["35107"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = A0_2.clientData
L3_2 = L3_2.PaimonData
L3_2 = L3_2.Paimon
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.ClearFollowTask
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.Standby
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.VanishKeep
function L4_2(A0_3)
local L1_3, L2_3
L1_3 = A0_2.uActor
L2_3 = L1_3
L1_3 = L1_3.AvatarPaimonAppear
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.HideSelf
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.PaimonVanish = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "35104 Start : Play mp4 and Cs_Opening_CutScene1"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.PaimonData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L2_2.PaimonID
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.PlayAwakeCutscene
L3_2(L4_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideCameraMove"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideCameraScale"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideAvatarMove"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideAvatarSprint"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideAvatarJump"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideCameraMovePC"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideCameraScalePC"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideAvatarMovePC"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideAvatarSprintPC"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideAvatarJumpPC"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideCameraMovePS"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideAvatarMovePS"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideAvatarSprintPS"
L3_2(L4_2, L5_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EndGuide
L5_2 = "GuideAvatarJumpPS"
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart35104 = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.PlayCutsceneIndex
L3_2 = 35102
L4_2 = A0_2.On35104CutsceneFinish
L5_2 = nil
L6_2 = nil
L7_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.PlayAwakeCutscene = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.StartGuide
L3_2 = "GuideCameraMove"
L1_2(L2_2, L3_2)
end
L1_1.StartAllTutorial = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = A0_2.clientData
L3_2 = L3_2.PaimonData
L3_2 = L3_2.Paimon
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.PlayDefault
L2_2(L3_2)
L2_2 = print
L3_2 = "35104 Finish : Tutorial1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StartAllTutorial
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A0_2.clientData
L4_2 = L4_2.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.On35104CutsceneFinish = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "35101 Start : To Trans"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.PaimonData
L4_2 = L4_2.Paimon
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToRouteTask
L5_2 = A0_2.clientData
L5_2 = L5_2.RoutePoints2
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.ClearPriorityInter
L4_3 = InterTimingType
L4_3 = L4_3.BTN
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = sceneData
L6_3 = L5_3
L5_3 = L5_3.GetDummyPoint
L7_3 = 3
L8_3 = "Q351Trans"
L5_3 = L5_3(L6_3, L7_3, L8_3)
L5_3 = L5_3.rot
L4_3, L5_3, L6_3, L7_3, L8_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart35101 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "StartGuideInteraction"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.StartGuide
L4_2 = "GuideInteraction"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart35106 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "35105 Finish : To Climb"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.PaimonData
L4_2 = L4_2.Paimon
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.RunToRouteTask
L5_2 = A0_2.clientData
L5_2 = L5_2.RoutePoints
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.ClearPriorityInter
L4_3 = InterTimingType
L4_3 = L4_3.BTN
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = sceneData
L6_3 = L5_3
L5_3 = L5_3.GetDummyPoint
L7_3 = 3
L8_3 = "Q351FirstClimb"
L5_3 = L5_3(L6_3, L7_3, L8_3)
L5_3 = L5_3.rot
L4_3, L5_3, L6_3, L7_3, L8_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
L6_2 = A0_2.AfterAni
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish35106 = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.ShowTutorialDialog
L3_2 = 232
L4_2 = A0_2.TotorialContent
L1_2(L2_2, L3_2, L4_2)
end
L1_1.AfterAni = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.CallDelay
L4_2 = 3
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.StartGuide
L2_3 = "GuideRadar"
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.TotorialContent = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "35103 Finish : Tutorial1"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.StartGuide
L4_2 = "GuideAvatarAttack"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish35107 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFinish35101 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubStart35103 = L2_1
function L2_1(A0_2, A1_2)
end
L1_1.OnSubFinish35103 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "35102 Start : Paimon NPC to Shimo"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
L5_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story1
L5_2 = nil
L6_2 = "Story"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart35102 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "35102 Finish : Warning Off"
L2_2(L3_2)
L2_2 = A0_2.warningTask
if L2_2 ~= nil then
L2_2 = A0_2.warningTask
L3_2 = L2_2
L2_2 = L2_2.FinishTask
L2_2(L3_2)
end
L2_2 = A0_2.stayWarningTask
if L2_2 ~= nil then
L2_2 = A0_2.stayWarningTask
L3_2 = L2_2
L2_2 = L2_2.FinishTask
L2_2(L3_2)
end
end
L1_1.OnSubFinish35102 = L2_1
function L2_1(A0_2)
local L1_2
end
L1_1.Start = L2_1
function L2_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L2_1
return L1_1