2022-04-29 16:40:51 +02:00

662 lines
17 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest2022"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest2022"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart202201
L1_2["202201"] = L2_2
L2_2 = A0_2.OnSubStart202202
L1_2["202202"] = L2_2
L2_2 = A0_2.OnSubStart202203
L1_2["202203"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish202201
L1_2["202201"] = L2_2
L2_2 = A0_2.OnSubFinish202202
L1_2["202202"] = L2_2
L2_2 = A0_2.OnSubFinish202203
L1_2["202203"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed202201
L1_2["202201"] = L2_2
L2_2 = A0_2.OnSubFailed202202
L1_2["202202"] = L2_2
L2_2 = A0_2.OnSubFailed202203
L1_2["202203"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12091Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12092Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12093Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12094Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainFinished = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart202201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12091Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12094Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20457Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20459Data
L5_2 = L5_2.id
L6_2 = 7
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20472Data
L5_2 = L5_2.id
L6_2 = 12
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20473Data
L5_2 = L5_2.id
L6_2 = 13
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201905
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201901
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201902
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201903
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201904
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202001
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202007
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202008
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202009
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202002
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 2 then
else
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20460Data
L5_2 = L5_2.id
L6_2 = 8
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20469Data
L5_2 = L5_2.id
L6_2 = 9
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20471Data
L5_2 = L5_2.id
L6_2 = 11
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
end
end
end
end
end
end
end
end
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201803
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201805
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201806
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201807
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201804
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201905
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201901
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201902
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201903
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201904
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202001
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202007
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202008
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202009
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202002
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 2 then
else
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20458Data
L5_2 = L5_2.id
L6_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20470Data
L5_2 = L5_2.id
L6_2 = 10
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20474Data
L5_2 = L5_2.id
L6_2 = 14
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201803
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201805
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201806
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201807
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201804
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201905
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201901
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201902
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201903
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201904
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202001
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202007
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202008
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202009
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202002
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 2 then
else
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12093Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 202013
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 2 then
else
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12092Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart202201 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish202201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12091Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12092Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12093Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12094Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20457Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20458Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20459Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20460Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20469Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20470Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20471Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20472Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20473Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20474Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish202201 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed202201"
L2_2(L3_2)
end
L1_1.OnSubFailed202201 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201711
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 2 then
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 201711
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 4 then
else
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 202202
L5_2 = 1
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L2_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.FinishQuestID
L4_3 = false
L5_3 = 202202
L2_3(L3_3, L4_3, L5_3)
end
end
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
end
L1_1.OnSubStart202202 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish202202"
L2_2(L3_2)
end
L1_1.OnSubFinish202202 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed202202"
L2_2(L3_2)
end
L1_1.OnSubFailed202202 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 202203
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart202203 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish202203"
L2_2(L3_2)
end
L1_1.OnSubFinish202203 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed202203"
L2_2(L3_2)
end
L1_1.OnSubFailed202203 = L7_1
return L1_1