2022-04-29 16:40:51 +02:00

735 lines
15 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest2004"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest2004"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
function L11_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart200401
L1_2["200401"] = L2_2
L2_2 = A0_2.OnSubStart200406
L1_2["200406"] = L2_2
L2_2 = A0_2.OnSubStart200407
L1_2["200407"] = L2_2
L2_2 = A0_2.OnSubStart200408
L1_2["200408"] = L2_2
L2_2 = A0_2.OnSubStart200402
L1_2["200402"] = L2_2
L2_2 = A0_2.OnSubStart200403
L1_2["200403"] = L2_2
L2_2 = A0_2.OnSubStart200404
L1_2["200404"] = L2_2
L2_2 = A0_2.OnSubStart200405
L1_2["200405"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish200401
L1_2["200401"] = L2_2
L2_2 = A0_2.OnSubFinish200406
L1_2["200406"] = L2_2
L2_2 = A0_2.OnSubFinish200407
L1_2["200407"] = L2_2
L2_2 = A0_2.OnSubFinish200408
L1_2["200408"] = L2_2
L2_2 = A0_2.OnSubFinish200402
L1_2["200402"] = L2_2
L2_2 = A0_2.OnSubFinish200403
L1_2["200403"] = L2_2
L2_2 = A0_2.OnSubFinish200404
L1_2["200404"] = L2_2
L2_2 = A0_2.OnSubFinish200405
L1_2["200405"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed200401
L1_2["200401"] = L2_2
L2_2 = A0_2.OnSubFailed200406
L1_2["200406"] = L2_2
L2_2 = A0_2.OnSubFailed200407
L1_2["200407"] = L2_2
L2_2 = A0_2.OnSubFailed200408
L1_2["200408"] = L2_2
L2_2 = A0_2.OnSubFailed200402
L1_2["200402"] = L2_2
L2_2 = A0_2.OnSubFailed200403
L1_2["200403"] = L2_2
L2_2 = A0_2.OnSubFailed200404
L1_2["200404"] = L2_2
L2_2 = A0_2.OnSubFailed200405
L1_2["200405"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = L1_1
L2_2 = L1_2
L1_2 = L1_2.CallOnElemViewOpen
function L3_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3
L0_3 = L9_1
if L0_3 ~= nil then
L0_3 = actorUtils
L0_3 = L0_3.GetAvatarPos
L0_3 = L0_3()
L1_3 = {}
L2_3 = L9_1.x
L3_3 = L0_3.x
L2_3 = L2_3 - L3_3
L1_3.x = L2_3
L1_3.y = 0
L2_3 = L9_1.z
L3_3 = L0_3.z
L2_3 = L2_3 - L3_3
L1_3.z = L2_3
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 2
L4_3 = actorUtils
L4_3 = L4_3.GetAvatarPos
L4_3 = L4_3()
L5_3 = L4_3.x
L6_3 = L2_3.x
L6_3 = L6_3 * L3_3
L5_3 = L5_3 + L6_3
L4_3.x = L5_3
L5_3 = L4_3.y
L5_3 = L5_3 + 0.4
L4_3.y = L5_3
L5_3 = L4_3.z
L6_3 = L2_3.z
L6_3 = L6_3 * L3_3
L5_3 = L5_3 + L6_3
L4_3.z = L5_3
L5_3 = actorMgr
L6_3 = L5_3
L5_3 = L5_3.GetActor
L7_3 = L2_1.ActorAlias
L5_3 = L5_3(L6_3, L7_3)
L7_3 = L5_3
L6_3 = L5_3.SpawnGadgetByIdWithPos
L8_3 = 200404
L9_3 = 70700006
L10_3 = 1
L11_3 = L4_3
L12_3 = M
L12_3 = L12_3.Dir2Euler
L13_3 = L1_3
L12_3, L13_3 = L12_3(L13_3)
L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
L6_3 = L1_1
L7_3 = L6_3
L6_3 = L6_3.CloseCompass
L6_3(L7_3)
end
end
L1_2(L2_2, L3_2)
end
L1_1.OpenCompass = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "CloseCompass"
L1_2(L2_2)
L1_2 = L1_1
L2_2 = L1_2
L1_2 = L1_2.CallOnElemViewClose
function L3_2()
local L0_3, L1_3, L2_3
L0_3 = print
L1_3 = "delete compass"
L0_3(L1_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.UnSpawn
L2_3 = "Gadget70700006"
L0_3(L1_3, L2_3)
L0_3 = L1_1
L1_3 = L0_3
L0_3 = L0_3.OpenCompass
L0_3(L1_3)
end
L1_2(L2_2, L3_2)
end
L1_1.CloseCompass = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke 11"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70220008Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
if A1_2 == 2 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = quest
L5_2 = L7_1.Gadget70710433Data
L5_2 = L5_2.id
L6_2 = 5
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
if A1_2 == 3 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710433Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70220008Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70220008Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70220008Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 200404
L5_2 = 70710434
L2_2(L3_2, L4_2, L5_2)
end
if A1_2 == 4 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowReadingDialog
L4_2 = 100891
L2_2(L3_2, L4_2)
end
if A1_2 == 5 then
L2_2 = print
L3_2 = "Invoke 5"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70360089Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart200401"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3129Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12040Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12041Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q200401Trigger_
L4_2 = L4_2.alias
L5_2 = L8_1.Q200401Trigger_
L5_2 = L5_2.script
L6_2 = L8_1.Q200401Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q200401Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q200401Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart200401 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200401"
L2_2(L3_2)
end
L1_1.OnSubFinish200401 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200401"
L2_2(L3_2)
end
L1_1.OnSubFailed200401 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart200406"
L2_2(L3_2)
end
L1_1.OnSubStart200406 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200406"
L2_2(L3_2)
end
L1_1.OnSubFinish200406 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200406"
L2_2(L3_2)
end
L1_1.OnSubFailed200406 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart200407"
L2_2(L3_2)
end
L1_1.OnSubStart200407 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200407"
L2_2(L3_2)
end
L1_1.OnSubFinish200407 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200407"
L2_2(L3_2)
end
L1_1.OnSubFailed200407 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart200408"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3129Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart200408 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200408"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12040Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12041Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish200408 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200408"
L2_2(L3_2)
end
L1_1.OnSubFailed200408 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart200402"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12018Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710136Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710136Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70360089Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70360089Data
L5_2 = L5_2.id
L6_2 = 2
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart200402 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200402"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12018Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710136Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70360089Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish200402 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200402"
L2_2(L3_2)
end
L1_1.OnSubFailed200402 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart200403"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12019Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710465Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710465Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70360089Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70360089Data1
L5_2 = L5_2.id
L6_2 = 2
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart200403 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200403"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12019Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710465Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70360089Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish200403 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200403"
L2_2(L3_2)
end
L1_1.OnSubFailed200403 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12020Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Gadget70710434"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Gadget70710433"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70220008Data
L5_2 = L5_2.id
L6_2 = 2
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70220008Data
L5_2 = L5_2.id
L6_2 = 3
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70220008Data
L5_2 = L5_2.id
L6_2 = 4
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 3
L5_2 = "Q200402task3"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L9_1 = L2_2
L3_2 = 200404
L10_1 = L3_2
L4_2 = A0_2
L3_2 = A0_2.OpenCompass
L3_2(L4_2)
end
L1_1.OnSubStart200404 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200404"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12020Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Gadget70700006"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Gadget70710434"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70700006Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L2_2 = nil
L9_1 = L2_2
end
L1_1.OnSubFinish200404 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200404"
L2_2(L3_2)
end
L1_1.OnSubFailed200404 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart200405"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3129Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.OpenCompass
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart200405 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200405"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3129Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NarratorOnlyTaskByData
L2_3 = L8_1.NarratorWithId1
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish200405 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200405"
L2_2(L3_2)
end
L1_1.OnSubFailed200405 = L11_1
return L1_1