2022-07-12 13:03:35 +05:30

2346 lines
52 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest1029"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest1029"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart102901
L1_2["102901"] = L2_2
L2_2 = A0_2.OnSubStart102936
L1_2["102936"] = L2_2
L2_2 = A0_2.OnSubStart102935
L1_2["102935"] = L2_2
L2_2 = A0_2.OnSubStart102933
L1_2["102933"] = L2_2
L2_2 = A0_2.OnSubStart102902
L1_2["102902"] = L2_2
L2_2 = A0_2.OnSubStart102903
L1_2["102903"] = L2_2
L2_2 = A0_2.OnSubStart102904
L1_2["102904"] = L2_2
L2_2 = A0_2.OnSubStart102905
L1_2["102905"] = L2_2
L2_2 = A0_2.OnSubStart102906
L1_2["102906"] = L2_2
L2_2 = A0_2.OnSubStart102907
L1_2["102907"] = L2_2
L2_2 = A0_2.OnSubStart102929
L1_2["102929"] = L2_2
L2_2 = A0_2.OnSubStart102928
L1_2["102928"] = L2_2
L2_2 = A0_2.OnSubStart102927
L1_2["102927"] = L2_2
L2_2 = A0_2.OnSubStart102926
L1_2["102926"] = L2_2
L2_2 = A0_2.OnSubStart102925
L1_2["102925"] = L2_2
L2_2 = A0_2.OnSubStart102924
L1_2["102924"] = L2_2
L2_2 = A0_2.OnSubStart102930
L1_2["102930"] = L2_2
L2_2 = A0_2.OnSubStart102931
L1_2["102931"] = L2_2
L2_2 = A0_2.OnSubStart102908
L1_2["102908"] = L2_2
L2_2 = A0_2.OnSubStart102909
L1_2["102909"] = L2_2
L2_2 = A0_2.OnSubStart102934
L1_2["102934"] = L2_2
L2_2 = A0_2.OnSubStart102910
L1_2["102910"] = L2_2
L2_2 = A0_2.OnSubStart102911
L1_2["102911"] = L2_2
L2_2 = A0_2.OnSubStart102916
L1_2["102916"] = L2_2
L2_2 = A0_2.OnSubStart102917
L1_2["102917"] = L2_2
L2_2 = A0_2.OnSubStart102912
L1_2["102912"] = L2_2
L2_2 = A0_2.OnSubStart102918
L1_2["102918"] = L2_2
L2_2 = A0_2.OnSubStart102932
L1_2["102932"] = L2_2
L2_2 = A0_2.OnSubStart102913
L1_2["102913"] = L2_2
L2_2 = A0_2.OnSubStart102914
L1_2["102914"] = L2_2
L2_2 = A0_2.OnSubStart102915
L1_2["102915"] = L2_2
L2_2 = A0_2.OnSubStart102919
L1_2["102919"] = L2_2
L2_2 = A0_2.OnSubStart102920
L1_2["102920"] = L2_2
L2_2 = A0_2.OnSubStart102921
L1_2["102921"] = L2_2
L2_2 = A0_2.OnSubStart102922
L1_2["102922"] = L2_2
L2_2 = A0_2.OnSubStart102923
L1_2["102923"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish102901
L1_2["102901"] = L2_2
L2_2 = A0_2.OnSubFinish102936
L1_2["102936"] = L2_2
L2_2 = A0_2.OnSubFinish102935
L1_2["102935"] = L2_2
L2_2 = A0_2.OnSubFinish102933
L1_2["102933"] = L2_2
L2_2 = A0_2.OnSubFinish102902
L1_2["102902"] = L2_2
L2_2 = A0_2.OnSubFinish102903
L1_2["102903"] = L2_2
L2_2 = A0_2.OnSubFinish102904
L1_2["102904"] = L2_2
L2_2 = A0_2.OnSubFinish102905
L1_2["102905"] = L2_2
L2_2 = A0_2.OnSubFinish102906
L1_2["102906"] = L2_2
L2_2 = A0_2.OnSubFinish102907
L1_2["102907"] = L2_2
L2_2 = A0_2.OnSubFinish102929
L1_2["102929"] = L2_2
L2_2 = A0_2.OnSubFinish102928
L1_2["102928"] = L2_2
L2_2 = A0_2.OnSubFinish102927
L1_2["102927"] = L2_2
L2_2 = A0_2.OnSubFinish102926
L1_2["102926"] = L2_2
L2_2 = A0_2.OnSubFinish102925
L1_2["102925"] = L2_2
L2_2 = A0_2.OnSubFinish102924
L1_2["102924"] = L2_2
L2_2 = A0_2.OnSubFinish102930
L1_2["102930"] = L2_2
L2_2 = A0_2.OnSubFinish102931
L1_2["102931"] = L2_2
L2_2 = A0_2.OnSubFinish102908
L1_2["102908"] = L2_2
L2_2 = A0_2.OnSubFinish102909
L1_2["102909"] = L2_2
L2_2 = A0_2.OnSubFinish102934
L1_2["102934"] = L2_2
L2_2 = A0_2.OnSubFinish102910
L1_2["102910"] = L2_2
L2_2 = A0_2.OnSubFinish102911
L1_2["102911"] = L2_2
L2_2 = A0_2.OnSubFinish102916
L1_2["102916"] = L2_2
L2_2 = A0_2.OnSubFinish102917
L1_2["102917"] = L2_2
L2_2 = A0_2.OnSubFinish102912
L1_2["102912"] = L2_2
L2_2 = A0_2.OnSubFinish102918
L1_2["102918"] = L2_2
L2_2 = A0_2.OnSubFinish102932
L1_2["102932"] = L2_2
L2_2 = A0_2.OnSubFinish102913
L1_2["102913"] = L2_2
L2_2 = A0_2.OnSubFinish102914
L1_2["102914"] = L2_2
L2_2 = A0_2.OnSubFinish102915
L1_2["102915"] = L2_2
L2_2 = A0_2.OnSubFinish102919
L1_2["102919"] = L2_2
L2_2 = A0_2.OnSubFinish102920
L1_2["102920"] = L2_2
L2_2 = A0_2.OnSubFinish102921
L1_2["102921"] = L2_2
L2_2 = A0_2.OnSubFinish102922
L1_2["102922"] = L2_2
L2_2 = A0_2.OnSubFinish102923
L1_2["102923"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed102905
L1_2["102905"] = L2_2
L2_2 = A0_2.OnSubFailed102908
L1_2["102908"] = L2_2
L2_2 = A0_2.OnSubFailed102913
L1_2["102913"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L6_2 = A0_2
L5_2 = A0_2.ShowBlackScreen
L7_2 = 0.5
L8_2 = 1
L9_2 = 0.5
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = A4_2
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.NpcCreateWithBlackscreenInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 102907 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 102907
L2_2(L3_2, L4_2)
elseif A1_2 == 102929 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 102929
L2_2(L3_2, L4_2)
elseif A1_2 == 102928 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 102928
L2_2(L3_2, L4_2)
elseif A1_2 == 102927 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 102927
L2_2(L3_2, L4_2)
elseif A1_2 == 102926 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 102926
L2_2(L3_2, L4_2)
elseif A1_2 == 102925 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 102925
L2_2(L3_2, L4_2)
elseif A1_2 == 102924 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 102924
L2_2(L3_2, L4_2)
elseif A1_2 == 102930 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 102930
L2_2(L3_2, L4_2)
elseif A1_2 == 102931 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 102931
L2_2(L3_2, L4_2)
elseif A1_2 == 102933 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 102933
L2_2(L3_2, L4_2)
elseif A1_2 == 102932 then
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 102932
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart102901"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.LevelLoadFinishSafeCall
function L3_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc1030Data
L4_4 = L4_4.id
L5_4 = 0
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc1044Data
L4_4 = L4_4.id
L5_4 = 0
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc1048Data
L4_4 = L4_4.id
L5_4 = 0
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.Npc1049Data
L4_4 = L4_4.id
L5_4 = 0
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart102901 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102901"
L2_2(L3_2)
end
L1_1.OnSubFinish102901 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102936"
L2_2(L3_2)
end
L1_1.OnSubStart102936 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102936"
L2_2(L3_2)
end
L1_1.OnSubFinish102936 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart102935"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.AfterMainPageActiveSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart102935 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish102935"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L4_3 = 20130
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102935 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102933"
L2_2(L3_2)
end
L1_1.OnSubStart102933 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102933"
L2_2(L3_2)
end
L1_1.OnSubFinish102933 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart102902"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = true
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart102902 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102902"
L2_2(L3_2)
end
L1_1.OnSubFinish102902 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart102903"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.LevelLoadFinishSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.DungeonKaiche
L4_3 = nil
L5_3 = 1029
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart102903 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102903"
L2_2(L3_2)
end
L1_1.OnSubFinish102903 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart102904"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc1030Data
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.Npc1030Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart102904 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish102904"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L4_3 = 20128
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EnablePlayerInput
L3_3 = false
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102904 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart102905"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1044Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.LevelLoadFinishSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerByQuestId
L3_3 = 102905
L4_3 = 1
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 20128
L7_2 = "Q102905_look"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 5
L7_2 = false
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1029Trigger6"
L5_2 = "Actor/Gadget/Q1029Trigger6"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 1.446
L8_2.y = -228.897
L8_2.z = -4.95
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 0.0
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 20128
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1029Trigger10"
L5_2 = "Actor/Gadget/Q1029Trigger10"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 20128
L11_2 = "Q102906_N1044"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 20128
L12_2 = "Q102906_N1044"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 20128
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart102905 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish102905"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = true
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102905 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed102905"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = true
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed102905 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart102906"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc1044Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart102906 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish102906"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1044Data
L3_3 = L3_3.alias
L4_3 = 20128
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102906 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102907"
L2_2(L3_2)
end
L1_1.OnSubStart102907 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102907"
L2_2(L3_2)
end
L1_1.OnSubFinish102907 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102929"
L2_2(L3_2)
end
L1_1.OnSubStart102929 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102929"
L2_2(L3_2)
end
L1_1.OnSubFinish102929 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102928"
L2_2(L3_2)
end
L1_1.OnSubStart102928 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102928"
L2_2(L3_2)
end
L1_1.OnSubFinish102928 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102927"
L2_2(L3_2)
end
L1_1.OnSubStart102927 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102927"
L2_2(L3_2)
end
L1_1.OnSubFinish102927 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102926"
L2_2(L3_2)
end
L1_1.OnSubStart102926 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102926"
L2_2(L3_2)
end
L1_1.OnSubFinish102926 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102925"
L2_2(L3_2)
end
L1_1.OnSubStart102925 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102925"
L2_2(L3_2)
end
L1_1.OnSubFinish102925 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102924"
L2_2(L3_2)
end
L1_1.OnSubStart102924 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102924"
L2_2(L3_2)
end
L1_1.OnSubFinish102924 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102930"
L2_2(L3_2)
end
L1_1.OnSubStart102930 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102930"
L2_2(L3_2)
end
L1_1.OnSubFinish102930 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102931"
L2_2(L3_2)
end
L1_1.OnSubStart102931 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102931"
L2_2(L3_2)
end
L1_1.OnSubFinish102931 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart102908"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.AvatarMoveToRoute
L3_3 = {}
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 20128
L7_3 = "Q102908_Walk"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = sceneData
L6_3 = L5_3
L5_3 = L5_3.GetDummyPoint
L7_3 = 20128
L8_3 = "Q102908_Walk"
L5_3 = L5_3(L6_3, L7_3, L8_3)
L5_3 = L5_3.pos
L3_3[1] = L4_3
L3_3[2] = L5_3
L4_3 = true
function L5_3()
local L0_4, L1_4, L2_4
L0_4 = actorUtils
L0_4 = L0_4.FinishQuestID
L1_4 = false
L2_4 = 102908
L0_4(L1_4, L2_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.EnablePlayerInput
L3_3 = false
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 3
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTask
L3_4 = L7_1.PlayerKaicheVoid
L4_4 = nil
L5_4 = ""
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DisableMainPageUI
L3_3 = true
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart102908 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish102908"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.StopAvatarMove
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = true
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.PlayerKaiche
L5_2 = nil
L6_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = {}
L4_2.x = 34.389
L4_2.y = -213.702
L4_2.z = -26.799
L5_2 = 0
L6_2 = 2
L7_2 = false
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.DisableMainPageUI
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102908 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed102908"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DisableMainPageUI
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed102908 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart102909"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1030Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1044Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1048Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1049Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.PaimonData
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1029Trigger5"
L5_2 = "Actor/Gadget/Q1029Trigger5"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 104.085
L8_2.y = -291.019
L8_2.z = -65.718
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 0.0
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 20128
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1029Trigger7"
L5_2 = "Actor/Gadget/Q1029Trigger7"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 81.378
L8_2.y = -218.674
L8_2.z = -44.684
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 38.109
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 20128
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1029Trigger8"
L5_2 = "Actor/Gadget/Q1029Trigger8"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 80.658
L8_2.y = -293.673
L8_2.z = -42.589
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 0.0
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 20128
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = true
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart102909 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102909"
L2_2(L3_2)
end
L1_1.OnSubFinish102909 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102934"
L2_2(L3_2)
end
L1_1.OnSubStart102934 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102934"
L2_2(L3_2)
end
L1_1.OnSubFinish102934 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart102910"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc1030Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart102910 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish102910"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerWithTextById
L3_3 = A1_2
L4_3 = 1
L5_3 = nil
L6_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102910 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart102911"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1044Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1030Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1048Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1049Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.PaimonData
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1050
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc1048Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1190
L6_3 = true
L7_3 = nil
L8_3 = true
L9_3 = true
L10_3 = false
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L6_1.Npc1030Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1220
L7_3 = true
L8_3 = nil
L9_3 = true
L10_3 = true
L11_3 = false
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L6_1.Npc1049Data
L6_3 = L6_3.alias
L4_3 = L4_3(L5_3, L6_3)
L6_3 = L4_3
L5_3 = L4_3.DoFreeStyle
L7_3 = 1240
L8_3 = true
L9_3 = nil
L10_3 = true
L11_3 = true
L12_3 = false
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.GetQuestNpcActor
L7_3 = L6_1.Npc1044Data
L7_3 = L7_3.alias
L5_3 = L5_3(L6_3, L7_3)
L7_3 = L5_3
L6_3 = L5_3.DoFreeStyle
L8_3 = 1120
L9_3 = true
L10_3 = nil
L11_3 = true
L12_3 = true
L13_3 = false
L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
L6_3 = globalActor
L7_3 = L6_3
L6_3 = L6_3.DisablePaimonInProfilePage
L8_3 = {}
L9_3 = 20130
L8_3[1] = L9_3
L6_3(L7_3, L8_3)
L7_3 = A0_3
L6_3 = A0_3.CreateQuestNpc
L8_3 = A1_2
L9_3 = L6_1.Npc12544Data
L9_3 = L9_3.id
L10_3 = 0
L6_3(L7_3, L8_3, L9_3, L10_3)
L6_3 = actorMgr
L7_3 = L6_3
L6_3 = L6_3.CreateActorWithPos
L8_3 = "Q1029Trigger11"
L9_3 = "Actor/Gadget/Q1029Trigger11"
L10_3 = 70900002
L11_3 = 0
L12_3 = sceneData
L13_3 = L12_3
L12_3 = L12_3.GetDummyPoint
L14_3 = 20130
L15_3 = "Q102923_Q103201_N1005"
L12_3 = L12_3(L13_3, L14_3, L15_3)
L12_3 = L12_3.pos
L13_3 = sceneData
L14_3 = L13_3
L13_3 = L13_3.GetDummyPoint
L15_3 = 20130
L16_3 = "Q102923_Q103201_N1005"
L13_3 = L13_3(L14_3, L15_3, L16_3)
L13_3 = L13_3.rot
L14_3 = true
L15_3 = false
L16_3 = 20130
L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart102911 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102911"
L2_2(L3_2)
end
L1_1.OnSubFinish102911 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102916"
L2_2(L3_2)
end
L1_1.OnSubStart102916 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102916"
L2_2(L3_2)
end
L1_1.OnSubFinish102916 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102917"
L2_2(L3_2)
end
L1_1.OnSubStart102917 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102917"
L2_2(L3_2)
end
L1_1.OnSubFinish102917 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L2_2 = print
L3_2 = "OnSubStart102912"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1029Trigger3"
L5_2 = "Actor/Gadget/Q1029Trigger3"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 20130
L11_2 = "T102912_N10000005"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 20130
L12_2 = "T102912_N10000005"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 20130
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1044Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1048Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1049Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SpawnAttach
L5_2 = "Paimon_BubbleWorry"
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1050
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1048Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1190
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc1030Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1220
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc1049Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1240
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L13_2 = false
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc1044Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1120
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L14_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L7_2 = globalActor
L8_2 = L7_2
L7_2 = L7_2.DisablePaimonInProfilePage
L9_2 = {}
L10_2 = 20130
L9_2[1] = L10_2
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpc
L9_2 = A1_2
L10_2 = L6_1.Npc12544Data
L10_2 = L10_2.id
L11_2 = 0
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = A0_2
L7_2 = A0_2.ActionSafeCall
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.PlayEmoSync
L4_3 = ""
L5_3 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_None"
L6_3 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_Closed01"
L7_3 = 0
L8_3 = false
L9_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.NarratorOnlyTaskByData
L4_3 = L7_1.YanfeiKaiche
L5_3 = nil
L6_3 = 1029
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpc
L9_2 = A1_2
L10_2 = L6_1.Npc1030Data
L10_2 = L10_2.id
L11_2 = 0
L7_2(L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart102912 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102912"
L2_2(L3_2)
end
L1_1.OnSubFinish102912 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart102918"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc1030Data
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.Npc1030Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart102918 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish102918"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L4_3 = 20130
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102918 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102932"
L2_2(L3_2)
end
L1_1.OnSubStart102932 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102932"
L2_2(L3_2)
end
L1_1.OnSubFinish102932 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L2_2 = print
L3_2 = "OnSubStart102913"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1029Trigger"
L5_2 = "Actor/Gadget/Q1029Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -16.601
L8_2.y = 15.887
L8_2.z = 19.882
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 0.0
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 20130
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1029Trigger1"
L5_2 = "Actor/Gadget/Q1029Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 0.531
L8_2.y = 16.856
L8_2.z = 20.626
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 0.0
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 20130
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1029Trigger2"
L5_2 = "Actor/Gadget/Q1029Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 26.12
L8_2.y = 13.116
L8_2.z = 8.113
L9_2 = {}
L9_2.x = 0.0
L9_2.y = 0.0
L9_2.z = 0.0
L10_2 = true
L11_2 = false
L12_2 = 20130
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3, L17_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1030Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.NpcFollowTaskWithParams
L4_3 = 1
L5_3 = nil
L6_3 = nil
function L7_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4
L2_4 = A0_4
L1_4 = A0_4.DoFreeStyle
L3_4 = 1190
L4_4 = true
L5_4 = nil
L6_4 = true
L7_4 = true
L8_4 = false
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4)
end
L8_3 = ""
L9_3 = false
L10_3 = 0.5
L11_3 = 5
L12_3 = 2
L13_3 = 25
L14_3 = 30
L15_3 = 50
L16_3 = 3
L17_3 = 5
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3, L17_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.CreateActorWithPos
L4_3 = "Q1029Trigger4"
L5_3 = "Actor/Gadget/Q1029Trigger4"
L6_3 = 70900002
L7_3 = 0
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 20130
L11_3 = "Q102914_N10204"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.pos
L9_3 = sceneData
L10_3 = L9_3
L9_3 = L9_3.GetDummyPoint
L11_3 = 20130
L12_3 = "Q102914_N10204"
L9_3 = L9_3(L10_3, L11_3, L12_3)
L9_3 = L9_3.rot
L10_3 = true
L11_3 = false
L12_3 = 20130
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SpawnAttach
L5_2 = "Paimon_BubbleWorry"
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1050
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc1048Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1190
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L11_2 = false
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc1030Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1220
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L12_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc1049Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1240
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L13_2 = false
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc1044Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1120
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L14_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L7_2 = globalActor
L8_2 = L7_2
L7_2 = L7_2.DisablePaimonInProfilePage
L9_2 = {}
L10_2 = 20130
L9_2[1] = L10_2
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpc
L9_2 = A1_2
L10_2 = L6_1.Npc12544Data
L10_2 = L10_2.id
L11_2 = 0
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = A0_2
L7_2 = A0_2.ActionSafeCall
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.PlayEmoSync
L4_3 = ""
L5_3 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_None"
L6_3 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_Closed01"
L7_3 = 0
L8_3 = false
L9_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L7_2(L8_2, L9_2)
L8_2 = L2_2
L7_2 = L2_2.SpawnAttach
L9_2 = "Paimon_BubbleWorry"
L7_2(L8_2, L9_2)
end
L1_1.OnSubStart102913 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102913"
L2_2(L3_2)
end
L1_1.OnSubFinish102913 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed102913"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q1029Trigger"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q1029Trigger1"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q1029Trigger2"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q1029Trigger4"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1030Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.ClearNpcFollowTask
L3_2(L4_2)
end
L1_1.OnSubFailed102913 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart102914"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L6_1.Npc1030Data
L3_4 = L3_4.alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.ClearNpcFollowTask
L2_4(L3_4)
L3_4 = A0_4
L2_4 = A0_4.CreateQuestNpc
L4_4 = A1_2
L5_4 = L6_1.Npc1030Data
L5_4 = L5_4.id
L6_4 = 0
L2_4(L3_4, L4_4, L5_4, L6_4)
L3_4 = A0_4
L2_4 = A0_4.RequestInteraction
L4_4 = L6_1.Npc1030Data
L4_4 = L4_4.alias
L2_4(L3_4, L4_4)
end
L7_3 = nil
L8_3 = nil
L9_3 = ""
L10_3 = false
L11_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart102914 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish102914"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L4_3 = 20130
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102914 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart102915"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1030Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1044Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1048Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1049Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.PaimonData
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1190
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc1048Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1180
L6_3 = true
L7_3 = nil
L8_3 = true
L9_3 = true
L10_3 = false
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L6_1.Npc1044Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1190
L7_3 = true
L8_3 = nil
L9_3 = true
L10_3 = true
L11_3 = false
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L6_1.Npc1049Data
L6_3 = L6_3.alias
L4_3 = L4_3(L5_3, L6_3)
L6_3 = L4_3
L5_3 = L4_3.DoFreeStyle
L7_3 = 1220
L8_3 = true
L9_3 = nil
L10_3 = true
L11_3 = true
L12_3 = false
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.GetQuestNpcActor
L7_3 = L6_1.XiaoData
L7_3 = L7_3.alias
L5_3 = L5_3(L6_3, L7_3)
L7_3 = L5_3
L6_3 = L5_3.DoFreeStyle
L8_3 = 4100
L9_3 = true
L10_3 = nil
L11_3 = true
L12_3 = true
L13_3 = false
L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
L6_3 = globalActor
L7_3 = L6_3
L6_3 = L6_3.DisablePaimonInProfilePage
L8_3 = {}
L9_3 = 20130
L8_3[1] = L9_3
L6_3(L7_3, L8_3)
L7_3 = A0_3
L6_3 = A0_3.CreateQuestNpc
L8_3 = A1_2
L9_3 = L6_1.Npc12544Data
L9_3 = L9_3.id
L10_3 = 0
L6_3(L7_3, L8_3, L9_3, L10_3)
L7_3 = A0_3
L6_3 = A0_3.GetQuestNpcActor
L8_3 = L6_1.PaimonData
L8_3 = L8_3.alias
L6_3 = L6_3(L7_3, L8_3)
L8_3 = L6_3
L7_3 = L6_3.SpawnAttach
L9_3 = "Paimon_BubbleWorry"
L7_3(L8_3, L9_3)
L8_3 = A0_3
L7_3 = A0_3.ActionSafeCall
function L9_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L6_1.XiaoData
L3_4 = L3_4.alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.PlayEmoSync
L4_4 = ""
L5_4 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01"
L6_4 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01"
L7_4 = 0
L8_4 = false
L9_4 = true
L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4)
L3_4 = A0_4
L2_4 = A0_4.GetQuestNpcActor
L4_4 = L6_1.PaimonData
L4_4 = L4_4.alias
L2_4 = L2_4(L3_4, L4_4)
L4_4 = L2_4
L3_4 = L2_4.PlayEmoSync
L5_4 = ""
L6_4 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_None"
L7_4 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_Closed01"
L8_4 = 0
L9_4 = false
L10_4 = true
L3_4(L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4)
end
L7_3(L8_3, L9_3)
L8_3 = L5_3
L7_3 = L5_3.DisableInteeHeadCtrl
L9_3 = true
L7_3(L8_3, L9_3)
L8_3 = L6_3
L7_3 = L6_3.DoFreeStyle
L9_3 = 1050
L10_3 = true
L11_3 = nil
L12_3 = true
L13_3 = true
L14_3 = false
L7_3(L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3)
end
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1029Trigger9"
L5_2 = "Actor/Gadget/Q1029Trigger9"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 20130
L11_2 = "Q102923_Q103201_N1030"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 20130
L12_2 = "Q102923_Q103201_N1030"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 20130
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart102915 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102915"
L2_2(L3_2)
end
L1_1.OnSubFinish102915 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart102919"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1030Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1044Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1048Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1049Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.PaimonData
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.XiaoData
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1030Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1190
L5_3 = true
L6_3 = nil
L7_3 = true
L8_3 = true
L9_3 = false
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc1048Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1180
L6_3 = true
L7_3 = nil
L8_3 = true
L9_3 = true
L10_3 = false
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L6_1.Npc1044Data
L5_3 = L5_3.alias
L3_3 = L3_3(L4_3, L5_3)
L5_3 = L3_3
L4_3 = L3_3.DoFreeStyle
L6_3 = 1190
L7_3 = true
L8_3 = nil
L9_3 = true
L10_3 = true
L11_3 = false
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L6_1.Npc1049Data
L6_3 = L6_3.alias
L4_3 = L4_3(L5_3, L6_3)
L6_3 = L4_3
L5_3 = L4_3.DoFreeStyle
L7_3 = 1220
L8_3 = true
L9_3 = nil
L10_3 = true
L11_3 = true
L12_3 = false
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.GetQuestNpcActor
L7_3 = L6_1.XiaoData
L7_3 = L7_3.alias
L5_3 = L5_3(L6_3, L7_3)
L7_3 = L5_3
L6_3 = L5_3.DoFreeStyle
L8_3 = 4100
L9_3 = true
L10_3 = nil
L11_3 = true
L12_3 = true
L13_3 = false
L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3)
L6_3 = globalActor
L7_3 = L6_3
L6_3 = L6_3.DisablePaimonInProfilePage
L8_3 = {}
L9_3 = 20130
L8_3[1] = L9_3
L6_3(L7_3, L8_3)
L7_3 = A0_3
L6_3 = A0_3.CreateQuestNpc
L8_3 = A1_2
L9_3 = L6_1.Npc12544Data
L9_3 = L9_3.id
L10_3 = 0
L6_3(L7_3, L8_3, L9_3, L10_3)
L7_3 = A0_3
L6_3 = A0_3.GetQuestNpcActor
L8_3 = L6_1.PaimonData
L8_3 = L8_3.alias
L6_3 = L6_3(L7_3, L8_3)
L8_3 = L6_3
L7_3 = L6_3.SpawnAttach
L9_3 = "Paimon_BubbleWorry"
L7_3(L8_3, L9_3)
L8_3 = A0_3
L7_3 = A0_3.ActionSafeCall
function L9_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4
L2_4 = A0_4
L1_4 = A0_4.GetQuestNpcActor
L3_4 = L6_1.XiaoData
L3_4 = L3_4.alias
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.PlayEmoSync
L4_4 = ""
L5_4 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01"
L6_4 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01"
L7_4 = 0
L8_4 = false
L9_4 = true
L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4)
L3_4 = A0_4
L2_4 = A0_4.GetQuestNpcActor
L4_4 = L6_1.PaimonData
L4_4 = L4_4.alias
L2_4 = L2_4(L3_4, L4_4)
L4_4 = L2_4
L3_4 = L2_4.PlayEmoSync
L5_4 = ""
L6_4 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_None"
L7_4 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_Closed01"
L8_4 = 0
L9_4 = false
L10_4 = true
L3_4(L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4)
end
L7_3(L8_3, L9_3)
L8_3 = L5_3
L7_3 = L5_3.DisableInteeHeadCtrl
L9_3 = true
L7_3(L8_3, L9_3)
L8_3 = L6_3
L7_3 = L6_3.DisableInteeHeadCtrl
L9_3 = true
L7_3(L8_3, L9_3)
L8_3 = L6_3
L7_3 = L6_3.DoFreeStyle
L9_3 = 1050
L10_3 = true
L11_3 = nil
L12_3 = true
L13_3 = true
L14_3 = false
L7_3(L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart102919 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102919"
L2_2(L3_2)
end
L1_1.OnSubFinish102919 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102920"
L2_2(L3_2)
end
L1_1.OnSubStart102920 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102920"
L2_2(L3_2)
end
L1_1.OnSubFinish102920 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102921"
L2_2(L3_2)
end
L1_1.OnSubStart102921 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102921"
L2_2(L3_2)
end
L1_1.OnSubFinish102921 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102922"
L2_2(L3_2)
end
L1_1.OnSubStart102922 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102922"
L2_2(L3_2)
end
L1_1.OnSubFinish102922 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart102923"
L2_2(L3_2)
end
L1_1.OnSubStart102923 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish102923"
L2_2(L3_2)
end
L1_1.OnSubFinish102923 = L8_1
return L1_1