mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
935 lines
23 KiB
Lua
935 lines
23 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Npc/NpcActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "YLLQZYSneakAI"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L2_1 = require
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L3_1 = "Quest/Client/Q11019ClientConfig"
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L2_1 = L2_1(L3_1)
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L3_1 = L2_1.Datas
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L1_1.CanMove = 1
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L1_1.PatrolPosNum = 1
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L1_1.NarratorTag = 1
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L4_1 = 0
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L5_1 = 0
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L6_1 = nil
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L7_1 = {}
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L8_1 = "Q1101903_N12507_Route1"
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L9_1 = "Q1101903_N12507_Route2"
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L10_1 = "Q1101903_N12507_Route3"
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L11_1 = "Q1101903_N12507_Route4"
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L7_1[1] = L8_1
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L7_1[2] = L9_1
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L7_1[3] = L10_1
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L7_1[4] = L11_1
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L1_1.Routlist = L7_1
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L7_1 = {}
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L8_1 = "Q1101903_N2023_Route1"
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L9_1 = "Q1101903_N2023_Route2"
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L10_1 = "Q1101903_N2023_Route3"
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L11_1 = "Q1101903_N2023_Route4"
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L7_1[1] = L8_1
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L7_1[2] = L9_1
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L7_1[3] = L10_1
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L7_1[4] = L11_1
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L1_1.RoutlistLinLang = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L1_2 = {}
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L2_2 = 1190
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L3_2 = 1130
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L4_2 = 1200
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L5_2 = 0
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L6_2 = 4210
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L7_2 = 1170
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L8_2 = 1171
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L1_2[1] = L2_2
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L1_2[2] = L3_2
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L1_2[3] = L4_2
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L1_2[4] = L5_2
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L1_2[5] = L6_2
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L1_2[6] = L7_2
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L1_2[7] = L8_2
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return L1_2
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end
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L1_1.GetCustomFreeStyleList = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = "11019"
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L1_2 = L1_2(L2_2, L3_2)
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L2_2 = L1_2.GetQuestNpcActor
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if L2_2 ~= nil then
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L2_2 = print
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L3_2 = "YLLQZYSneakAI Sneak Success"
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L2_2(L3_2)
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuestID
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L4_2 = false
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L5_2 = 1101903
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L1_1.SneakSuccessFlag = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = L4_1
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if L1_2 == 1 then
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L1_2 = L5_1
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if L1_2 == 1 then
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L1_2 = 0
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L4_1 = L1_2
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L1_2 = 0
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L5_1 = L1_2
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L2_2 = A0_2
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L1_2 = A0_2.StartPatrol
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L1_2(L2_2)
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end
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end
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end
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L1_1.CheckCanMove = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L1_2 = print
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L2_2 = "YLLQZYSneakAI StartPatrol-----"
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L1_2(L2_2)
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L1_2 = A0_2.uActor
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if L1_2 == nil then
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return
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end
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L2_2 = A0_2
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L1_2 = A0_2.DoFreeStateTrigger
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.GetNpcAlias
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L1_2 = L1_2(L2_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = "11019"
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L2_2 = L2_2(L3_2, L4_2)
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L3_2 = L2_2.GetQuestNpcActor
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if L3_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.GetQuestNpcActor
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L5_2 = "Npc2023"
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L3_2 = L3_2(L4_2, L5_2)
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L6_1 = L3_2
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end
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L3_2 = A0_2.NarratorTag
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if L3_2 == 1 then
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L3_2 = print
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L4_2 = "YLLQZYSneakAI NarratorTag \230\152\175 "
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L5_2 = A0_2.NarratorTag
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L4_2 = L4_2 .. L5_2
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L3_2(L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.NarratorOnlyTaskByData
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L5_2 = {}
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L5_2.narratorId = 110190201
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L5_2.pauseLen = 10
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L5_2.resumeLen = 5
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L5_2.tag = "StoryInMainPage"
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function L6_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3
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L2_3 = A1_3.isFinished
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if L2_3 then
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A0_2.PatrolPosNum = 1
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L2_3 = A0_2
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L3_3 = L2_3
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L2_3 = L2_3.Behave
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L2_3(L3_3)
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else
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L2_3 = print
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L3_3 = "YLLQZYSneakAI \229\188\128\232\189\166\229\183\178\229\188\130\229\184\184\231\187\147\230\157\159 "
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L4_3 = A0_2.NarratorTag
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L3_3 = L3_3 .. L4_3
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L2_3(L3_3)
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end
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end
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L7_2 = 11019
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L3_2(L4_2, L5_2, L6_2, L7_2)
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L3_2 = L6_1
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if L3_2 ~= nil then
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L3_2 = L6_1
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L4_2 = L3_2
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L3_2 = L3_2.DoFreeStyle
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L5_2 = 1190
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L3_2(L4_2, L5_2)
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end
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L4_2 = A0_2
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L3_2 = A0_2.DoFreeStyle
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L5_2 = 1170
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L3_2(L4_2, L5_2)
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else
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L3_2 = A0_2.NarratorTag
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if L3_2 == 2 then
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L3_2 = print
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L4_2 = "YLLQZYSneakAI NarratorTag \230\152\175 "
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L5_2 = A0_2.NarratorTag
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L4_2 = L4_2 .. L5_2
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L3_2(L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.NarratorOnlyTaskByData
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L5_2 = {}
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L5_2.narratorId = 110190202
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L5_2.pauseLen = 10
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L5_2.resumeLen = 5
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L5_2.tag = "StoryInMainPage"
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function L6_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3
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L2_3 = A1_3.isFinished
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if L2_3 then
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A0_2.PatrolPosNum = 2
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L2_3 = A0_2
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L3_3 = L2_3
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L2_3 = L2_3.Behave
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L2_3(L3_3)
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else
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L2_3 = print
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L3_3 = "YLLQZYSneakAI \229\188\128\232\189\166\229\183\178\229\188\130\229\184\184\231\187\147\230\157\159 "
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L4_3 = A0_2.NarratorTag
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L3_3 = L3_3 .. L4_3
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L2_3(L3_3)
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end
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end
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L7_2 = 11019
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L3_2(L4_2, L5_2, L6_2, L7_2)
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L3_2 = L6_1
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if L3_2 ~= nil then
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L3_2 = L6_1
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L4_2 = L3_2
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L3_2 = L3_2.DoFreeStyle
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L5_2 = 1170
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L3_2(L4_2, L5_2)
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end
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L4_2 = A0_2
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L3_2 = A0_2.DoFreeStyle
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L5_2 = 1190
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L3_2(L4_2, L5_2)
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else
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L3_2 = A0_2.NarratorTag
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if L3_2 == 3 then
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L3_2 = print
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L4_2 = "YLLQZYSneakAI NarratorTag \230\152\175 "
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L5_2 = A0_2.NarratorTag
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L4_2 = L4_2 .. L5_2
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L3_2(L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.NarratorOnlyTaskByData
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L5_2 = {}
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L5_2.narratorId = 110190203
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L5_2.pauseLen = 10
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L5_2.resumeLen = 5
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L5_2.tag = "StoryInMainPage"
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function L6_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3
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L2_3 = A1_3.isFinished
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if L2_3 then
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A0_2.PatrolPosNum = 3
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L2_3 = A0_2
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L3_3 = L2_3
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L2_3 = L2_3.Behave
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L2_3(L3_3)
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else
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L2_3 = print
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L3_3 = "YLLQZYSneakAI \229\188\128\232\189\166\229\183\178\229\188\130\229\184\184\231\187\147\230\157\159 "
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L4_3 = A0_2.NarratorTag
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L3_3 = L3_3 .. L4_3
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L2_3(L3_3)
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end
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end
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L7_2 = 11019
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L3_2(L4_2, L5_2, L6_2, L7_2)
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L4_2 = A0_2
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L3_2 = A0_2.DoFreeStyle
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L5_2 = 1130
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L3_2(L4_2, L5_2)
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L3_2 = L6_1
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if L3_2 ~= nil then
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L3_2 = L6_1
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L4_2 = L3_2
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L3_2 = L3_2.DoFreeStyle
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L5_2 = 1120
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L3_2(L4_2, L5_2)
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end
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else
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L3_2 = A0_2.NarratorTag
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if L3_2 == 4 then
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L3_2 = print
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L4_2 = "YLLQZYSneakAI NarratorTag \230\152\175 "
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L5_2 = A0_2.NarratorTag
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L4_2 = L4_2 .. L5_2
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L3_2(L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.NarratorOnlyTaskByData
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L5_2 = {}
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L5_2.narratorId = 110190204
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L5_2.pauseLen = 10
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L5_2.resumeLen = 5
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L5_2.tag = "StoryInMainPage"
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function L6_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3
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L2_3 = A1_3.isFinished
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if L2_3 then
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A0_2.PatrolPosNum = 4
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L2_3 = A0_2
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L3_3 = L2_3
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L2_3 = L2_3.Behave
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L2_3(L3_3)
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else
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L2_3 = print
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L3_3 = "YLLQZYSneakAI \229\188\128\232\189\166\229\183\178\229\188\130\229\184\184\231\187\147\230\157\159 "
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L4_3 = A0_2.NarratorTag
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L3_3 = L3_3 .. L4_3
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L2_3(L3_3)
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end
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end
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L7_2 = 11019
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L3_2(L4_2, L5_2, L6_2, L7_2)
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L3_2 = L6_1
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if L3_2 ~= nil then
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L3_2 = L6_1
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L4_2 = L3_2
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L3_2 = L3_2.DoFreeStyle
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L5_2 = 1170
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L3_2(L4_2, L5_2)
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L3_2 = L6_1
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L4_2 = L3_2
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L3_2 = L3_2.DoFreeStyle
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L5_2 = 1170
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L3_2(L4_2, L5_2)
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end
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L4_2 = A0_2
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L3_2 = A0_2.DoFreeStyle
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L5_2 = 1130
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L3_2(L4_2, L5_2)
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else
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L3_2 = A0_2.NarratorTag
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if L3_2 == 5 then
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L3_2 = print
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L4_2 = "YLLQZYSneakAI NarratorTag \230\152\175 "
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L5_2 = A0_2.NarratorTag
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L4_2 = L4_2 .. L5_2
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L3_2(L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.NarratorOnlyTaskByData
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L5_2 = {}
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L5_2.narratorId = 110190205
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L5_2.pauseLen = 10
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L5_2.resumeLen = 5
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L5_2.tag = "StoryInMainPage"
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function L6_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3, L5_3
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L2_3 = A1_3.isFinished
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if L2_3 then
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L2_3 = A0_2
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L3_3 = L2_3
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L2_3 = L2_3.DoFreeStyle
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L4_3 = 1200
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L2_3(L3_3, L4_3)
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L2_3 = L6_1
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if L2_3 ~= nil then
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L2_3 = L6_1
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L3_3 = L2_3
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L2_3 = L2_3.DoFreeStyle
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L4_3 = 1200
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L2_3(L3_3, L4_3)
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end
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L2_3 = A0_2
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L3_3 = L2_3
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L2_3 = L2_3.CallDelay
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L4_3 = 1
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function L5_3()
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local L0_4, L1_4
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A0_2.PatrolPosNum = 5
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L0_4 = A0_2
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L1_4 = L0_4
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L0_4 = L0_4.Behave
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L0_4(L1_4)
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end
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L2_3(L3_3, L4_3, L5_3)
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else
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L2_3 = print
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L3_3 = "YLLQZYSneakAI \229\188\128\232\189\166\229\183\178\229\188\130\229\184\184\231\187\147\230\157\159 "
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L4_3 = A0_2.NarratorTag
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L3_3 = L3_3 .. L4_3
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L2_3(L3_3)
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end
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end
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L7_2 = 11019
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L3_2(L4_2, L5_2, L6_2, L7_2)
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L4_2 = A0_2
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L3_2 = A0_2.DoFreeStyle
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L5_2 = 4210
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L3_2(L4_2, L5_2)
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L3_2 = L6_1
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if L3_2 ~= nil then
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L3_2 = L6_1
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L4_2 = L3_2
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L3_2 = L3_2.DoFreeStyle
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L5_2 = 1130
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L3_2(L4_2, L5_2)
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end
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else
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L4_2 = A0_2
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L3_2 = A0_2.Behave
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L3_2(L4_2)
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end
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end
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end
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end
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end
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end
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L1_1.StartPatrol = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L1_2 = A0_2.uActor
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if L1_2 == nil then
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return
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end
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = "11019"
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L1_2 = L1_2(L2_2, L3_2)
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L2_2 = L1_2.GetQuestNpcActor
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if L2_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.GetQuestNpcActor
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L4_2 = "Npc2023"
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L2_2 = L2_2(L3_2, L4_2)
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L6_1 = L2_2
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end
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L2_2 = A0_2.PatrolPosNum
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if L2_2 == 1 then
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L2_2 = print
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L3_2 = "YLLQZYSneakAI Do Behave "
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L4_2 = A0_2.PatrolPosNum
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L3_2 = L3_2 .. L4_2
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L2_2(L3_2)
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L2_2 = L6_1
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if L2_2 ~= nil then
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L2_2 = L6_1
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L3_2 = L2_2
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L2_2 = L2_2.WalkToRouteTask
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L4_2 = L3_1.RoutePointsDataLinlang
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L0_3 = sceneData
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetDummyPoint
|
|
L2_3 = 3
|
|
L3_3 = A0_2.RoutlistLinLang
|
|
L3_3 = L3_3[1]
|
|
L0_3 = L0_3(L1_3, L2_3, L3_3)
|
|
L0_3 = L0_3.rot
|
|
L1_3 = L6_1
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.SteerToTask
|
|
L3_3 = M
|
|
L3_3 = L3_3.Euler2DirXZ
|
|
L4_3 = L0_3
|
|
L3_3 = L3_3(L4_3)
|
|
L4_3 = 0.5
|
|
L5_3 = true
|
|
L6_3 = true
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
A0_2.NarratorTag = 2
|
|
L1_3 = 1
|
|
L5_1 = L1_3
|
|
L1_3 = A0_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.CheckCanMove
|
|
L1_3(L2_3)
|
|
end
|
|
L6_2 = nil
|
|
L7_2 = nil
|
|
L8_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
end
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.WalkToRouteTask
|
|
L4_2 = L3_1.RoutePointsDataZhiYi
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L0_3 = sceneData
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetDummyPoint
|
|
L2_3 = 3
|
|
L3_3 = A0_2.Routlist
|
|
L3_3 = L3_3[1]
|
|
L0_3 = L0_3(L1_3, L2_3, L3_3)
|
|
L0_3 = L0_3.rot
|
|
L1_3 = A0_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.SteerToTask
|
|
L3_3 = M
|
|
L3_3 = L3_3.Euler2DirXZ
|
|
L4_3 = L0_3
|
|
L3_3 = L3_3(L4_3)
|
|
L4_3 = 0.5
|
|
L5_3 = true
|
|
L6_3 = true
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
L1_3 = 1
|
|
L4_1 = L1_3
|
|
L1_3 = A0_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.CheckCanMove
|
|
L1_3(L2_3)
|
|
end
|
|
L6_2 = nil
|
|
L7_2 = nil
|
|
L8_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
else
|
|
L2_2 = A0_2.PatrolPosNum
|
|
if L2_2 == 2 then
|
|
L2_2 = print
|
|
L3_2 = "YLLQZYSneakAI Do Behave "
|
|
L4_2 = A0_2.PatrolPosNum
|
|
L3_2 = L3_2 .. L4_2
|
|
L2_2(L3_2)
|
|
L2_2 = L6_1
|
|
if L2_2 ~= nil then
|
|
L2_2 = L6_1
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.WalkToRouteTask
|
|
L4_2 = L3_1.RoutePointsDataLinlang2
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L0_3 = sceneData
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetDummyPoint
|
|
L2_3 = 3
|
|
L3_3 = A0_2.RoutlistLinLang
|
|
L3_3 = L3_3[2]
|
|
L0_3 = L0_3(L1_3, L2_3, L3_3)
|
|
L0_3 = L0_3.rot
|
|
L1_3 = L6_1
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.SteerToTask
|
|
L3_3 = M
|
|
L3_3 = L3_3.Euler2DirXZ
|
|
L4_3 = L0_3
|
|
L3_3 = L3_3(L4_3)
|
|
L4_3 = 0.5
|
|
L5_3 = true
|
|
L6_3 = true
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
A0_2.NarratorTag = 3
|
|
L1_3 = 1
|
|
L5_1 = L1_3
|
|
L1_3 = A0_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.CheckCanMove
|
|
L1_3(L2_3)
|
|
end
|
|
L6_2 = nil
|
|
L7_2 = nil
|
|
L8_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
end
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.WalkToRouteTask
|
|
L4_2 = L3_1.RoutePointsDataZhiYi2
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L0_3 = sceneData
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetDummyPoint
|
|
L2_3 = 3
|
|
L3_3 = A0_2.Routlist
|
|
L3_3 = L3_3[2]
|
|
L0_3 = L0_3(L1_3, L2_3, L3_3)
|
|
L0_3 = L0_3.rot
|
|
L1_3 = A0_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.SteerToTask
|
|
L3_3 = M
|
|
L3_3 = L3_3.Euler2DirXZ
|
|
L4_3 = L0_3
|
|
L3_3 = L3_3(L4_3)
|
|
L4_3 = 0.5
|
|
L5_3 = true
|
|
L6_3 = true
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
L1_3 = 1
|
|
L4_1 = L1_3
|
|
L1_3 = A0_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.CheckCanMove
|
|
L1_3(L2_3)
|
|
end
|
|
L6_2 = nil
|
|
L7_2 = nil
|
|
L8_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
else
|
|
L2_2 = A0_2.PatrolPosNum
|
|
if L2_2 == 3 then
|
|
L2_2 = print
|
|
L3_2 = "YLLQZYSneakAI Do Behave "
|
|
L4_2 = A0_2.PatrolPosNum
|
|
L3_2 = L3_2 .. L4_2
|
|
L2_2(L3_2)
|
|
A0_2.NarratorTag = 4
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.StartPatrol
|
|
L2_2(L3_2)
|
|
else
|
|
L2_2 = A0_2.PatrolPosNum
|
|
if L2_2 == 4 then
|
|
L2_2 = print
|
|
L3_2 = "YLLQZYSneakAI Do Behave "
|
|
L4_2 = A0_2.PatrolPosNum
|
|
L3_2 = L3_2 .. L4_2
|
|
L2_2(L3_2)
|
|
L2_2 = L6_1
|
|
if L2_2 ~= nil then
|
|
L2_2 = L6_1
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.WalkToRouteTask
|
|
L4_2 = L3_1.RoutePointsDataLinlang3
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L0_3 = sceneData
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetDummyPoint
|
|
L2_3 = 3
|
|
L3_3 = A0_2.RoutlistLinLang
|
|
L3_3 = L3_3[3]
|
|
L0_3 = L0_3(L1_3, L2_3, L3_3)
|
|
L0_3 = L0_3.rot
|
|
L1_3 = L6_1
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.SteerToTask
|
|
L3_3 = M
|
|
L3_3 = L3_3.Euler2DirXZ
|
|
L4_3 = L0_3
|
|
L3_3 = L3_3(L4_3)
|
|
L4_3 = 0.5
|
|
L5_3 = true
|
|
L6_3 = true
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
A0_2.NarratorTag = 5
|
|
L1_3 = 1
|
|
L5_1 = L1_3
|
|
L1_3 = A0_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.CheckCanMove
|
|
L1_3(L2_3)
|
|
end
|
|
L6_2 = nil
|
|
L7_2 = nil
|
|
L8_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
end
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.WalkToRouteTask
|
|
L4_2 = L3_1.RoutePointsDataZhiYi3
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L0_3 = sceneData
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetDummyPoint
|
|
L2_3 = 3
|
|
L3_3 = A0_2.Routlist
|
|
L3_3 = L3_3[3]
|
|
L0_3 = L0_3(L1_3, L2_3, L3_3)
|
|
L0_3 = L0_3.rot
|
|
L1_3 = A0_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.SteerToTask
|
|
L3_3 = M
|
|
L3_3 = L3_3.Euler2DirXZ
|
|
L4_3 = L0_3
|
|
L3_3 = L3_3(L4_3)
|
|
L4_3 = 0.5
|
|
L5_3 = true
|
|
L6_3 = true
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
L1_3 = 1
|
|
L4_1 = L1_3
|
|
L1_3 = A0_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.CheckCanMove
|
|
L1_3(L2_3)
|
|
end
|
|
L6_2 = nil
|
|
L7_2 = nil
|
|
L8_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
else
|
|
L2_2 = A0_2.PatrolPosNum
|
|
if L2_2 == 5 then
|
|
L2_2 = A0_2.NarratorTag
|
|
if L2_2 == 5 then
|
|
L2_2 = print
|
|
L3_2 = "YLLQZYSneakAI Do Behave "
|
|
L4_2 = A0_2.PatrolPosNum
|
|
L3_2 = L3_2 .. L4_2
|
|
L2_2(L3_2)
|
|
A0_2.NarratorTag = 0
|
|
A0_2.PatrolPosNum = 0
|
|
L2_2 = L6_1
|
|
if L2_2 ~= nil then
|
|
L2_2 = L6_1
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.WalkToTask
|
|
L4_2 = sceneData
|
|
L5_2 = L4_2
|
|
L4_2 = L4_2.GetDummyPoint
|
|
L6_2 = 3
|
|
L7_2 = A0_2.RoutlistLinLang
|
|
L7_2 = L7_2[4]
|
|
L4_2 = L4_2(L5_2, L6_2, L7_2)
|
|
L4_2 = L4_2.pos
|
|
function L5_2()
|
|
local L0_3, L1_3
|
|
end
|
|
L6_2 = nil
|
|
L7_2 = nil
|
|
L8_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
end
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.WalkToTask
|
|
L4_2 = sceneData
|
|
L5_2 = L4_2
|
|
L4_2 = L4_2.GetDummyPoint
|
|
L6_2 = 3
|
|
L7_2 = A0_2.Routlist
|
|
L7_2 = L7_2[4]
|
|
L4_2 = L4_2(L5_2, L6_2, L7_2)
|
|
L4_2 = L4_2.pos
|
|
function L5_2()
|
|
local L0_3, L1_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.SneakSuccessFlag
|
|
L0_3(L1_3)
|
|
end
|
|
L6_2 = nil
|
|
L7_2 = nil
|
|
L8_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
end
|
|
else
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2()
|
|
local L0_3, L1_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.StartPatrol
|
|
L0_3(L1_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
L1_1.Behave = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2
|
|
L1_2 = print
|
|
L2_2 = "YLLQZYSneakAI \229\155\158\229\142\187\231\187\167\231\187\173\232\181\176\232\183\175 "
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetNpcAlias
|
|
L3_2 = L3_2(L4_2)
|
|
L2_2 = L2_2 .. L3_2
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.ReturnToPatrol = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2
|
|
L1_2 = print
|
|
L2_2 = "YLLQZYSneakAI Aware "
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetNpcAlias
|
|
L3_2 = L3_2(L4_2)
|
|
L2_2 = L2_2 .. L3_2
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ShowTextMapWithParam
|
|
L3_2 = "QUEST_Black_Q110190501"
|
|
L1_2(L2_2, L3_2)
|
|
end
|
|
L1_1.Aware = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
|
|
L1_2 = print
|
|
L2_2 = "YLLQZYSneakAI Discover "
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetNpcAlias
|
|
L3_2 = L3_2(L4_2)
|
|
L2_2 = L2_2 .. L3_2
|
|
L1_2(L2_2)
|
|
L1_2 = nil
|
|
A0_2.PatrolPosNum = 0
|
|
A0_2.NarratorTag = 0
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnCallFunc
|
|
L4_2 = A0_2.StartPatrol
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnCallFunc
|
|
L4_2 = A0_2.Behave
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnCallFunc
|
|
L4_2 = A0_2.CheckCanMove
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = "11019"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L3_2 = L2_2.GetQuestNpcActor
|
|
if L3_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.GetQuestNpcActor
|
|
L5_2 = "Npc2023"
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
L1_2 = L3_2
|
|
end
|
|
L3_2 = globalActor
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.StopLocalAvatar
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.EnablePlayerInput
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
if L1_2 ~= nil then
|
|
L4_2 = L1_2
|
|
L3_2 = L1_2.Standby
|
|
L3_2(L4_2)
|
|
L4_2 = L1_2
|
|
L3_2 = L1_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.Standby
|
|
L3_2(L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L3_2 = actorUtils
|
|
L3_2 = L3_2.GetAvatarPos
|
|
L3_2 = L3_2()
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.GetPos
|
|
L4_2 = L4_2(L5_2)
|
|
L5_2 = {}
|
|
L6_2 = L3_2.x
|
|
L7_2 = L4_2.x
|
|
L6_2 = L6_2 - L7_2
|
|
L5_2.x = L6_2
|
|
L6_2 = L3_2.y
|
|
L7_2 = L4_2.y
|
|
L6_2 = L6_2 - L7_2
|
|
L5_2.y = L6_2
|
|
L6_2 = L3_2.z
|
|
L7_2 = L4_2.z
|
|
L6_2 = L6_2 - L7_2
|
|
L5_2.z = L6_2
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.SteerToAutonomyTask
|
|
L8_2 = L5_2
|
|
L9_2 = 1
|
|
L10_2 = true
|
|
L11_2 = true
|
|
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
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|
L7_2 = A0_2
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|
L6_2 = A0_2.CallDelay
|
|
L8_2 = 1
|
|
function L9_2()
|
|
local L0_3, L1_3, L2_3
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|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.DoFreeStyle
|
|
L2_3 = 1200
|
|
L0_3(L1_3, L2_3)
|
|
end
|
|
L6_2(L7_2, L8_2, L9_2)
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|
L7_2 = A0_2
|
|
L6_2 = A0_2.NarratorOnlyTaskByData
|
|
L8_2 = {}
|
|
L8_2.narratorId = 1101904
|
|
L8_2.pauseLen = 10
|
|
L8_2.resumeLen = 5
|
|
L8_2.tag = "StoryInMainPage"
|
|
function L9_2()
|
|
local L0_3, L1_3, L2_3, L3_3
|
|
L0_3 = actorUtils
|
|
L0_3 = L0_3.FinishQuestID
|
|
L1_3 = true
|
|
L2_3 = 1101903
|
|
L0_3(L1_3, L2_3)
|
|
L0_3 = actorMgr
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetActor
|
|
L2_3 = "11019"
|
|
L0_3 = L0_3(L1_3, L2_3)
|
|
L2_3 = L0_3
|
|
L1_3 = L0_3.EnablePlayerInput
|
|
L3_3 = true
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
L10_2 = 11019
|
|
L6_2(L7_2, L8_2, L9_2, L10_2)
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.CallDelay
|
|
L8_2 = 5
|
|
function L9_2()
|
|
local L0_3, L1_3, L2_3, L3_3
|
|
L0_3 = actorUtils
|
|
L0_3 = L0_3.FinishQuestID
|
|
L1_3 = true
|
|
L2_3 = 1101903
|
|
L0_3(L1_3, L2_3)
|
|
L0_3 = actorMgr
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetActor
|
|
L2_3 = "11019"
|
|
L0_3 = L0_3(L1_3, L2_3)
|
|
L2_3 = L0_3
|
|
L1_3 = L0_3.EnablePlayerInput
|
|
L3_3 = true
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
end
|
|
L1_1.Discover = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2
|
|
L1_2 = print
|
|
L2_2 = "YLLQZYSneakAI Start"
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ThreatTask
|
|
L3_2 = A0_2.Discover
|
|
L4_2 = A0_2.Aware
|
|
L5_2 = A0_2.ReturnToPatrol
|
|
L1_2(L2_2, L3_2, L4_2, L5_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.StartPatrol
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.Start = L7_1
|
|
return L1_1
|