mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
705 lines
15 KiB
Lua
705 lines
15 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Npc/NpcActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "SneakAI"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L2_1 = require
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L3_1 = "Quest/Client/Q12025ClientConfig"
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L2_1 = L2_1(L3_1)
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L3_1 = L2_1.Npc12315Data
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L4_1 = L2_1.Datas
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L5_1 = L2_1.Gadgets
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Q1202503_failtotrans"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L1_1.defaultAlias = "SneakAI"
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L1_1.PatrolPosNum = 1
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L7_1 = L4_1.RoutePointsData
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L1_1.PatrolPos = L7_1
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L7_1 = L4_1.RoutePointsDir
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L1_1.PatrolDir = L7_1
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L1_1.PatrolNext = 1
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L1_1.DiscoverFlag = 0
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
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L1_2 = {}
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L2_2 = 1170
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L3_2 = 1120
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L4_2 = 1190
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L5_2 = 1280
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L6_2 = 1060
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L7_2 = 1230
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L8_2 = 0
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L9_2 = 1
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L10_2 = 2
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L11_2 = 3
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L12_2 = 1070
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L13_2 = 1090
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L14_2 = 1141
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L15_2 = 1110
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L1_2[1] = L2_2
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L1_2[2] = L3_2
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L1_2[3] = L4_2
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L1_2[4] = L5_2
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L1_2[5] = L6_2
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L1_2[6] = L7_2
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L1_2[7] = L8_2
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L1_2[8] = L9_2
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L1_2[9] = L10_2
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L1_2[10] = L11_2
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L1_2[11] = L12_2
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L1_2[12] = L13_2
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L1_2[13] = L14_2
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L1_2[14] = L15_2
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return L1_2
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end
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L1_1.GetCustomFreeStyleList = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = A0_2.uActor
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if L1_2 == nil then
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return
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end
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L1_2 = A0_2.DiscoverFlag
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if L1_2 == 1 then
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L1_2 = A0_2.PatrolPosNum
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if L1_2 == 2 then
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L2_2 = A0_2
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L1_2 = A0_2.WalkToTask
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L3_2 = A0_2.PatrolPos
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L4_2 = A0_2.PatrolPosNum
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L3_2 = L3_2[L4_2]
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L4_2 = A0_2.BehaveToSquat
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = print
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L2_2 = "\232\183\145\229\136\176\229\144\142\232\185\178\228\184\139"
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L3_2 = A0_2.PatrolPosNum
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L1_2(L2_2, L3_2)
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else
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L1_2 = A0_2.PatrolPosNum
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if L1_2 ~= 1 then
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L1_2 = A0_2.PatrolPosNum
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if L1_2 ~= 3 then
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L1_2 = A0_2.PatrolPosNum
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if L1_2 ~= 4 then
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goto lbl_41
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end
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end
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end
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L2_2 = A0_2
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L1_2 = A0_2.WalkToTask
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L3_2 = A0_2.PatrolPos
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L4_2 = A0_2.PatrolPosNum
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L3_2 = L3_2[L4_2]
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L4_2 = A0_2.BehaveToThink
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = print
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L2_2 = "\232\183\145\229\136\176\229\144\142\232\167\130\229\175\159"
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L3_2 = A0_2.PatrolPosNum
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L1_2(L2_2, L3_2)
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end
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end
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::lbl_41::
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end
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L1_1.StartPatrol = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L2_2 = A0_2
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L1_2 = A0_2.StartPatrol
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L1_2(L2_2)
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end
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L1_1.Behave12026 = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.CallDelay
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L3_2 = 1
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.DoFreeStyle
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L3_3 = 1190
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L1_3(L2_3, L3_3)
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L1_3 = print
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L2_3 = "\232\185\178\228\184\139"
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L3_3 = A0_3.PatrolPosNum
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L1_3(L2_3, L3_3)
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L2_3 = A0_3
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L1_3 = A0_3.CallDelay
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L3_3 = 4
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function L4_3(A0_4)
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local L1_4, L2_4, L3_4, L4_4
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L1_4 = A0_4.DiscoverFlag
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if L1_4 == 1 then
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L1_4 = A0_4.PatrolPosNum
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L1_4 = L1_4 + 1
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A0_4.PatrolPosNum = L1_4
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L1_4 = A0_4.PatrolPosNum
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if L1_4 == 5 then
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A0_4.PatrolPosNum = 1
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end
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L2_4 = A0_4
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L1_4 = A0_4.DoFreeStateTrigger
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L1_4(L2_4)
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L1_4 = print
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L2_4 = "\231\171\153\232\181\183"
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L3_4 = A0_4.PatrolPosNum
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L1_4(L2_4, L3_4)
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L2_4 = A0_4
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L1_4 = A0_4.CallDelay
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L3_4 = 1
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function L4_4(A0_5)
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local L1_5, L2_5
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L1_5 = A0_5.DiscoverFlag
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if L1_5 == 1 then
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L2_5 = A0_5
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L1_5 = A0_5.Behave12026
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L1_5(L2_5)
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end
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end
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L1_4(L2_4, L3_4, L4_4)
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end
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end
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L1_3(L2_3, L3_3, L4_3)
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end
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L1_2(L2_2, L3_2, L4_2)
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end
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L1_1.BehaveToThink = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.CallDelay
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L3_2 = 1
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.DoFreeStyle
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L3_3 = 1280
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L1_3(L2_3, L3_3)
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L1_3 = print
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L2_3 = "\232\185\178\228\184\139"
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L3_3 = A0_3.PatrolPosNum
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L1_3(L2_3, L3_3)
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L2_3 = A0_3
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L1_3 = A0_3.CallDelay
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L3_3 = 4
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function L4_3(A0_4)
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local L1_4, L2_4, L3_4, L4_4
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L1_4 = A0_4.DiscoverFlag
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if L1_4 == 1 then
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L1_4 = A0_4.PatrolPosNum
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L1_4 = L1_4 + 1
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A0_4.PatrolPosNum = L1_4
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L1_4 = A0_4.PatrolPosNum
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if L1_4 == 5 then
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A0_4.PatrolPosNum = 1
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end
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L2_4 = A0_4
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L1_4 = A0_4.DoFreeStateTrigger
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L1_4(L2_4)
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L1_4 = print
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L2_4 = "\231\171\153\232\181\183"
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L3_4 = A0_4.PatrolPosNum
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L1_4(L2_4, L3_4)
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L2_4 = A0_4
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L1_4 = A0_4.CallDelay
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L3_4 = 1
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function L4_4(A0_5)
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local L1_5, L2_5
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L1_5 = A0_5.DiscoverFlag
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if L1_5 == 1 then
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L2_5 = A0_5
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L1_5 = A0_5.Behave12026
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L1_5(L2_5)
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end
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end
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L1_4(L2_4, L3_4, L4_4)
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end
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end
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L1_3(L2_3, L3_3, L4_3)
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end
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L1_2(L2_2, L3_2, L4_2)
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end
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L1_1.BehaveToSquat = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = print
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L2_2 = "Now DoFreeStyle \231\171\153\228\189\143"
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L3_2 = A0_2.PatrolPosNum
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.CallDelay
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L3_2 = 2
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.DoFreeStyle
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L3_3 = 1280
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L1_3(L2_3, L3_3)
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L2_3 = A0_3
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L1_3 = A0_3.CallDelay
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L3_3 = 4
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function L4_3(A0_4)
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local L1_4, L2_4, L3_4, L4_4
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L1_4 = A0_4.PatrolPosNum
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L1_4 = L1_4 + 1
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A0_4.PatrolPosNum = L1_4
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L1_4 = A0_4.PatrolPosNum
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if L1_4 == 5 then
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A0_4.PatrolPosNum = 1
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end
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L1_4 = print
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L2_4 = "\231\130\185\230\149\176\229\162\158\233\135\143\239\188\140\228\184\139\228\184\128\228\184\170\231\130\185"
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L3_4 = A0_4.PatrolPosNum
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L1_4(L2_4, L3_4)
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L2_4 = A0_4
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L1_4 = A0_4.DoFreeStateTrigger
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L1_4(L2_4)
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L1_4 = print
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L2_4 = "i am free \232\132\177\231\166\187\232\185\178\231\157\128\231\138\182\230\128\129"
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L3_4 = A0_4.PatrolPosNum
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L1_4(L2_4, L3_4)
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L2_4 = A0_4
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L1_4 = A0_4.CallDelay
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L3_4 = 2
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function L4_4(A0_5)
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local L1_5, L2_5, L3_5
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L1_5 = print
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L2_5 = "why i am turning? \229\135\134\229\164\135\232\183\145\229\144\145\228\184\139\228\184\128\228\184\170\231\130\185"
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L3_5 = A0_5.PatrolPosNum
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L1_5(L2_5, L3_5)
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L2_5 = A0_5
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L1_5 = A0_5.StartPatrol
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L1_5(L2_5)
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end
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L1_4(L2_4, L3_4, L4_4)
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end
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L1_3(L2_3, L3_3, L4_3)
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end
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L1_2(L2_2, L3_2, L4_2)
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end
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L1_1.Behave = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = print
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L2_2 = "***********teturn"
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L3_2 = A0_2.PatrolPosNum
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L1_2(L2_2, L3_2)
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L1_2 = print
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L2_2 = "***********teturn flag"
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L3_2 = A0_2.DiscoverFlag
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.DoFreeStateTrigger
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L1_2(L2_2)
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L1_2 = A0_2.DiscoverFlag
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if L1_2 == 1 then
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L1_2 = print
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L2_2 = "***********teturn success"
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L3_2 = A0_2.PatrolPosNum
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.WalkToTask
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L3_2 = A0_2.PatrolPos
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L4_2 = A0_2.PatrolPosNum
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L3_2 = L3_2[L4_2]
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L4_2 = A0_2.StartPatrol
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L1_2(L2_2, L3_2, L4_2)
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end
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end
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L1_1.ReturnToPatrol = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
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L2_2 = A0_2
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L1_2 = A0_2.UnCallFunc
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L3_2 = A0_2.BehaveToThink
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.UnCallFunc
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L3_2 = A0_2.BehaveToSquat
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.UnCallFunc
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L3_2 = A0_2.CallDelay
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.UnCallFunc
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L3_2 = A0_2.Behave12026
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.ClearFollowTask
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.DoFreeStateTrigger
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.GetPos
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L1_2 = L1_2(L2_2)
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L2_2 = L1_2.y
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L2_2 = L2_2 + 1
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L1_2.y = L2_2
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L2_2 = actorUtils
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L2_2 = L2_2.GetAvatarPos
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L2_2 = L2_2()
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L4_2 = A0_2
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L3_2 = A0_2.GetPos
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L3_2 = L3_2(L4_2)
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L4_2 = M
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L4_2 = L4_2.Dist
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L5_2 = L3_2
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L6_2 = L2_2
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L4_2 = L4_2(L5_2, L6_2)
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L5_2 = {}
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L6_2 = L2_2.x
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L7_2 = L3_2.x
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L6_2 = L6_2 - L7_2
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L5_2.x = L6_2
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L6_2 = L2_2.y
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L7_2 = L3_2.y
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L6_2 = L6_2 - L7_2
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L5_2.y = L6_2
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L6_2 = L2_2.z
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L7_2 = L3_2.z
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L6_2 = L6_2 - L7_2
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L5_2.z = L6_2
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L7_2 = A0_2
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L6_2 = A0_2.TurnTo
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L8_2 = L5_2
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L6_2(L7_2, L8_2)
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L6_2 = print
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L7_2 = "now the len is"
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L8_2 = L4_2
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L6_2(L7_2, L8_2)
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L7_2 = A0_2
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L6_2 = A0_2.DoFreeStyle
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L8_2 = 1060
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L6_2(L7_2, L8_2)
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L6_2 = print
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L7_2 = "start to go "
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L8_2 = L4_2
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L6_2(L7_2, L8_2)
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L7_2 = A0_2
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L6_2 = A0_2.CallDelay
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L8_2 = 1
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function L9_2()
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local L0_3, L1_3, L2_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.ClearFollowTask
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L0_3(L1_3)
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.Standby
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|
L0_3(L1_3)
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.DoFreeStyle
|
|
L2_3 = 1190
|
|
L0_3(L1_3, L2_3)
|
|
end
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
end
|
|
L1_1.Aware = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2
|
|
L1_2 = print
|
|
L2_2 = "********************CheckLure"
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.UnCallFunc
|
|
L3_2 = A0_2.BehaveToThink
|
|
L1_2(L2_2, L3_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.UnCallFunc
|
|
L3_2 = A0_2.BehaveToSquat
|
|
L1_2(L2_2, L3_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.Standby
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.DoFreeStyle
|
|
L3_2 = 1110
|
|
L1_2(L2_2, L3_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.CallDelay
|
|
L3_2 = 3
|
|
L4_2 = A0_2.ReturnToPatrol
|
|
L1_2(L2_2, L3_2, L4_2)
|
|
end
|
|
L1_1.CheckLure = L7_1
|
|
function L7_1(A0_2, A1_2, A2_2)
|
|
local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnCallFunc
|
|
L5_2 = A0_2.BehaveToThink
|
|
L3_2(L4_2, L5_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnCallFunc
|
|
L5_2 = A0_2.BehaveToSquat
|
|
L3_2(L4_2, L5_2)
|
|
L3_2 = print
|
|
L4_2 = "********************MoveToLure"
|
|
L3_2(L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetPos
|
|
L3_2 = L3_2(L4_2)
|
|
L4_2 = {}
|
|
L5_2 = A2_2.soundPos
|
|
L5_2 = L5_2.x
|
|
L6_2 = L3_2.x
|
|
L5_2 = L5_2 - L6_2
|
|
L4_2.x = L5_2
|
|
L5_2 = A2_2.soundPos
|
|
L5_2 = L5_2.y
|
|
L6_2 = L3_2.y
|
|
L5_2 = L5_2 - L6_2
|
|
L4_2.y = L5_2
|
|
L5_2 = A2_2.soundPos
|
|
L5_2 = L5_2.z
|
|
L6_2 = L3_2.z
|
|
L5_2 = L5_2 - L6_2
|
|
L4_2.z = L5_2
|
|
L5_2 = print
|
|
L6_2 = "TurnDir"
|
|
L5_2(L6_2)
|
|
L5_2 = print
|
|
L6_2 = L4_2.x
|
|
L5_2(L6_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.TurnTo
|
|
L7_2 = L4_2
|
|
L5_2(L6_2, L7_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.DoFreeStyle
|
|
L7_2 = 1090
|
|
L5_2(L6_2, L7_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 2
|
|
function L8_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.Standby
|
|
L2_3(L3_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.DoFreeStateTrigger
|
|
L2_3(L3_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.WalkToTask
|
|
L4_3 = A2_2.soundPos
|
|
L5_3 = A0_3.CheckLure
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
end
|
|
L1_1.OnLure = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
|
|
L1_2 = print
|
|
L2_2 = "********************Discover"
|
|
L1_2(L2_2)
|
|
L1_2 = actorMgr
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.GetActor
|
|
L3_2 = L2_1.ActorAlias
|
|
L1_2 = L1_2(L2_2, L3_2)
|
|
L3_2 = L1_2
|
|
L2_2 = L1_2.UnSpawn
|
|
L4_2 = L5_1.Gadget70290185Data
|
|
L4_2 = L4_2.alias
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnCallFunc
|
|
L4_2 = A0_2.Aware
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ClearFollowTask
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.Standby
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DoFreeStateTrigger
|
|
L2_2(L3_2)
|
|
A0_2.DiscoverFlag = 2
|
|
L2_2 = print
|
|
L3_2 = "FLAG CHANGE"
|
|
L4_2 = A0_2.DiscoverFlag
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ClearNarratorTask
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.StopNarrator
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetPos
|
|
L2_2 = L2_2(L3_2)
|
|
L3_2 = L2_2.y
|
|
L3_2 = L3_2 + 1
|
|
L2_2.y = L3_2
|
|
L3_2 = actorUtils
|
|
L3_2 = L3_2.GetAvatarPos
|
|
L3_2 = L3_2()
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.GetPos
|
|
L4_2 = L4_2(L5_2)
|
|
L5_2 = M
|
|
L5_2 = L5_2.Dist
|
|
L6_2 = L4_2
|
|
L7_2 = L3_2
|
|
L5_2 = L5_2(L6_2, L7_2)
|
|
L6_2 = {}
|
|
L7_2 = L3_2.x
|
|
L8_2 = L4_2.x
|
|
L7_2 = L7_2 - L8_2
|
|
L6_2.x = L7_2
|
|
L7_2 = L3_2.y
|
|
L8_2 = L4_2.y
|
|
L7_2 = L7_2 - L8_2
|
|
L6_2.y = L7_2
|
|
L7_2 = L3_2.z
|
|
L8_2 = L4_2.z
|
|
L7_2 = L7_2 - L8_2
|
|
L6_2.z = L7_2
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.TurnTo
|
|
L9_2 = L6_2
|
|
L7_2(L8_2, L9_2)
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.CallDelay
|
|
L9_2 = 0.5
|
|
function L10_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.NarratorOnlyTaskByData
|
|
L2_3 = L4_1.kaiche1202509
|
|
L3_3 = nil
|
|
L4_3 = 12025
|
|
L0_3(L1_3, L2_3, L3_3, L4_3)
|
|
end
|
|
L7_2(L8_2, L9_2, L10_2)
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.DoFreeStyle
|
|
L9_2 = 1141
|
|
L7_2(L8_2, L9_2)
|
|
L7_2 = print
|
|
L8_2 = "angry body"
|
|
L7_2(L8_2)
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.GetPos
|
|
L7_2 = L7_2(L8_2)
|
|
L9_2 = A0_2
|
|
L8_2 = A0_2.EnterSceneLookCamera
|
|
L10_2 = L7_2
|
|
L11_2 = 0
|
|
L12_2 = 5
|
|
L13_2 = true
|
|
L14_2 = true
|
|
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
|
|
L8_2 = globalActor
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.EnablePlayerInput
|
|
L10_2 = false
|
|
L8_2(L9_2, L10_2)
|
|
L9_2 = A0_2
|
|
L8_2 = A0_2.CallDelay
|
|
L10_2 = 7
|
|
function L11_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L0_3 = globalActor
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.EnablePlayerInput
|
|
L2_3 = true
|
|
L0_3(L1_3, L2_3)
|
|
L0_3 = actorMgr
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetActor
|
|
L2_3 = L2_1.ActorAlias
|
|
L0_3 = L0_3(L1_3, L2_3)
|
|
L2_3 = L0_3
|
|
L1_3 = L0_3.ActorDestroy
|
|
L3_3 = "Q1202503TriggertoFail"
|
|
L1_3(L2_3, L3_3)
|
|
L2_3 = L0_3
|
|
L1_3 = L0_3.TransmitPlayerWithTextByQuestId
|
|
L3_3 = 1202503
|
|
L4_3 = 1202503
|
|
L5_3 = {}
|
|
L6_3 = "QUEST_Black_Q1202619"
|
|
L5_3[1] = L6_3
|
|
L6_3 = 4
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
L1_3 = A0_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.CallDelay
|
|
L3_3 = 1
|
|
function L4_3()
|
|
local L0_4, L1_4, L2_4, L3_4
|
|
L0_4 = print
|
|
L1_4 = "Sneak Failed OOOMG"
|
|
L0_4(L1_4)
|
|
L0_4 = L0_3
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.FinishQuestID
|
|
L2_4 = true
|
|
L3_4 = 1202503
|
|
L0_4(L1_4, L2_4, L3_4)
|
|
A0_2.DiscoverFlag = 1
|
|
L0_4 = print
|
|
L1_4 = "FLAG reset"
|
|
L2_4 = A0_2.DiscoverFlag
|
|
L0_4(L1_4, L2_4)
|
|
end
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L8_2(L9_2, L10_2, L11_2)
|
|
end
|
|
L1_1.Discover = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ThreatTask
|
|
L3_2 = A0_2.Discover
|
|
L4_2 = A0_2.Aware
|
|
L5_2 = A0_2.ReturnToPatrol
|
|
L6_2 = A0_2.OnLure
|
|
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
|
|
A0_2.DiscoverFlag = 1
|
|
L1_2 = print
|
|
L2_2 = "FLAG start"
|
|
L3_2 = A0_2.DiscoverFlag
|
|
L1_2(L2_2, L3_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.StartPatrol
|
|
L1_2(L2_2)
|
|
L1_2 = print
|
|
L2_2 = "SneakStart"
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.Start = L7_1
|
|
return L1_1
|