2022-04-29 16:40:51 +02:00

104 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Npc/NpcActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Test9001"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Test9001"
function L2_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = 3
L1_2[1] = L2_2
return L1_2
end
L1_1.GetCustomFreeStyleList = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "###################_________________"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.RunTo
L3_2 = M
L3_2 = L3_2.Pos
L4_2 = 22.0
L5_2 = 0.0
L6_2 = 43.0
L3_2, L4_2, L5_2, L6_2 = L3_2(L4_2, L5_2, L6_2)
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
L2_2 = A0_2
L1_2 = A0_2.CallOnCollisionEnter
L3_2 = A0_2.OnCollisionEnter
L1_2(L2_2, L3_2)
end
L1_1.Start = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Enter Collision"
L2_2(L3_2)
L2_2 = print
L3_2 = A1_2.isSprint
L2_2(L3_2)
L2_2 = A1_2.isSprint
if L2_2 then
L3_2 = A0_2
L2_2 = A0_2.DoOnCollisionEnter
L2_2(L3_2)
end
end
L1_1.OnCollisionEnter = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.DoingFreeStyle
L1_2 = L1_2(L2_2)
if not L1_2 then
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 5
L4_2 = A0_2.GoOn
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DoFreeStyleTask
L3_2 = 3
L4_2 = true
L5_2 = A0_2.Walk
L1_2(L2_2, L3_2, L4_2, L5_2)
end
end
L1_1.DoOnCollisionEnter = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "Go on"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DoFreeStateTrigger
L2_2(L3_2)
end
L1_1.GoOn = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "Walk To"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.WalkTo
L4_2 = M
L4_2 = L4_2.Pos
L5_2 = 22.0
L6_2 = 0.0
L7_2 = 43.0
L4_2, L5_2, L6_2, L7_2 = L4_2(L5_2, L6_2, L7_2)
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Walk = L2_1
return L1_1