2022-04-29 16:40:51 +02:00

104 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Npc/BaseDailyNpc"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "TempDailyNPC"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "TempDailyNPC"
function L2_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = A0_2.OnEvent
if L1_2 ~= nil then
L2_2 = A0_2
L1_2 = A0_2.RegisterActorEvent
L3_2 = A0_2.OnEvent
L1_2(L2_2, L3_2)
end
end
L1_1.OnPreStart = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.PerformDither
L3_2 = true
L4_2 = 2
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartDay = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = A0_2.OnEvent
if L1_2 ~= nil then
L2_2 = A0_2
L1_2 = A0_2.RegisterActorEvent
L3_2 = A0_2.OnEvent
L1_2(L2_2, L3_2)
end
L2_2 = A0_2
L1_2 = A0_2.ShowSelf
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.PerformDither
L3_2 = true
L4_2 = 2
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartDaily = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.RegisterMode
L3_2 = npcMode
L3_2 = L3_2.MODE_HIDE
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.RegisterMode
L3_2 = npcMode
L3_2 = L3_2.MODE_BANDAILY
L1_2(L2_2, L3_2)
end
L1_1.Register = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.evtType
L3_2 = NpcUtil
L3_2 = L3_2.NpcEventType
L3_2 = L3_2.STARTDAILY
if L2_2 == L3_2 then
L3_2 = A0_2
L2_2 = A0_2.StartDaily
L2_2(L3_2)
else
L2_2 = A1_2.evtType
L3_2 = NpcUtil
L3_2 = L3_2.NpcEventType
L3_2 = L3_2.HIDESELF
if L2_2 == L3_2 then
L3_2 = A0_2
L2_2 = A0_2.SwitchMode
L4_2 = npcMode
L4_2 = L4_2.MODE_HIDE
L2_2(L3_2, L4_2)
else
L2_2 = A1_2.evtType
L3_2 = NpcUtil
L3_2 = L3_2.NpcEventType
L3_2 = L3_2.BANDAILY
if L2_2 == L3_2 then
L3_2 = A0_2
L2_2 = A0_2.SwitchMode
L4_2 = npcMode
L4_2 = L4_2.MODE_BANDAILY
L2_2(L3_2, L4_2)
end
end
end
end
L1_1.OnEvent = L2_1
return L1_1