Grasscutter_Resources/Resources/Scripts/Actor/Npc/NpcMengdeDayStandTest.lua
2022-04-29 16:40:51 +02:00

129 lines
2.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Npc/DailyNpc"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "MengdeDayStandTest"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L2_1 = require
L3_1 = "Actor/Npc/NPCEventType"
L2_1 = L2_1(L3_1)
L1_1.defaultAlias = "MengdeDayStand"
L3_1 = require
L4_1 = "Actor/Npc/Config/CfgMengdeDayStand"
L3_1 = L3_1(L4_1)
L4_1 = L3_1.DummyPointData
L5_1 = nil
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "RecoverFromCollisionEnter"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.Recover
L1_2(L2_2)
end
L1_1.RecoverFromCollisionEnter = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = L4_1.Npc
L2_2 = "_"
L3_2 = tostring
L4_2 = A0_2.dataIndex
L3_2 = L3_2(L4_2)
L1_2 = L1_2 .. L2_2 .. L3_2
return L1_2
end
L1_1.PreGetAlias = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "walkback"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.WalkToTask
L3_2 = L4_1.BornPos
L4_2 = A0_2.dataIndex
L3_2 = L3_2[L4_2]
L4_2 = A0_2.Recover
L1_2(L2_2, L3_2, L4_2)
end
L1_1.WalkBack = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
A0_2.OnAction = 0
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SteerToTask
L3_2 = M
L3_2 = L3_2.Euler2DirXZ
L4_2 = L4_1.BornDir
L5_2 = A0_2.dataIndex
L4_2 = L4_2[L5_2]
L3_2 = L3_2(L4_2)
L4_2 = 1
L5_2 = true
L6_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
L2_2 = A0_2
L1_2 = A0_2.DoFreeStateTrigger
L1_2(L2_2)
end
L1_1.Recover = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TurnTo
L3_2 = M
L3_2 = L3_2.Euler2DirXZ
L4_2 = L4_1.BornDir
L5_2 = A0_2.dataIndex
L4_2 = L4_2[L5_2]
L3_2, L4_2, L5_2 = L3_2(L4_2)
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.DoFreeStateTrigger
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ShowSelf
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.PerformDither
L3_2 = true
L4_2 = 2
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DataInit
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.StartBubble
L1_2(L2_2)
end
L1_1.StartDay = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.ClearNpcSpeechBubble
L3_2 = L4_1.NpcID
L4_2 = A0_2.dataIndex
L3_2 = L3_2[L4_2]
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.PerformDither
L3_2 = false
L4_2 = 2
L5_2 = A0_2.HideSelf
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.StartNight = L6_1
return L1_1