2022-04-29 16:40:51 +02:00

61 lines
1.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Npc/DailyNpc"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "MengdeDaySit"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L2_1 = require
L3_1 = "Actor/Npc/NPCEventType"
L2_1 = L2_1(L3_1)
L1_1.defaultAlias = "MengdeDaySit"
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.SitOnChair
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 4
L4_2 = A0_2.AfterSit
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartDay = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.DoFreeStateTrigger
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ShowSelf
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.PerformDither
L3_2 = true
L4_2 = 2
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.StartBubble
L1_2(L2_2)
end
L1_1.AfterSit = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.ClearNpcSpeechBubble
L3_2 = A0_2.ID
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.PerformDither
L3_2 = false
L4_2 = 2
L5_2 = A0_2.HideSelf
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.StartNight = L3_1
return L1_1