mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
659 lines
16 KiB
Lua
659 lines
16 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Npc/NpcActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "SneakAI"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L2_1 = require
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L3_1 = "Quest/Client/Q12034ClientConfig"
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L2_1 = L2_1(L3_1)
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L1_1.defaultAlias = "SneakAI"
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L1_1.PatrolPosNum = 9
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L1_1.PatrolNext = 2
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L1_1.NarratorTag1 = 0
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L1_1.NarratorTag2 = 0
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L1_1.NarratorTag3 = 0
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L1_1.NarratorTag4 = 0
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L3_1 = {}
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L4_1 = "Q1203413_N12521_Route1"
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L5_1 = "Q1203413_N12521_Route2"
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L6_1 = "Q1203413_N12521_Route3"
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L7_1 = "Q1203413_N12521_Route4"
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L8_1 = "Q1203413_N12521_Route5"
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L9_1 = "Q1203413_N12521_Route6"
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L10_1 = "Q1203413_N12521_Route7"
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L11_1 = "Q1203413_N12521_Route8"
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L12_1 = "Q1203413_N12521_Route9"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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L3_1[5] = L8_1
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L3_1[6] = L9_1
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L3_1[7] = L10_1
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L3_1[8] = L11_1
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L3_1[9] = L12_1
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L1_1.Routlist = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
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L1_2 = print
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L2_2 = "PatrolNext="
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L3_2 = A0_2.PatrolNext
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L2_2 = L2_2 .. L3_2
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L1_2(L2_2)
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L1_2 = A0_2.uActor
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if L1_2 == nil then
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return
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end
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L1_2 = A0_2.PatrolNext
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L2_2 = A0_2.PatrolPosNum
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if L1_2 > L2_2 then
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuestID
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L4_2 = false
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L5_2 = 1203413
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L1_2 = A0_2.PatrolNext
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if L1_2 == 5 then
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L2_2 = A0_2
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L1_2 = A0_2.RunToTask
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L3_2 = sceneData
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L4_2 = L3_2
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L3_2 = L3_2.GetDummyPoint
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L5_2 = 3
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L6_2 = A0_2.Routlist
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L7_2 = A0_2.PatrolNext
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L6_2 = L6_2[L7_2]
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L3_2 = L3_2(L4_2, L5_2, L6_2)
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L3_2 = L3_2.pos
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L4_2 = A0_2.Behave
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L5_2 = nil
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L6_2 = nil
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function L7_2()
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local L0_3, L1_3, L2_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.SyncPos
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L2_3 = 2
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L0_3(L1_3, L2_3)
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end
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
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else
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L1_2 = A0_2.PatrolNext
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if L1_2 == 8 then
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L1_2 = A0_2.NarratorTag1
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L1_2 = L1_2 + 1
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A0_2.NarratorTag1 = L1_2
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L2_2 = A0_2
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L1_2 = A0_2.WalkToTask
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L3_2 = sceneData
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L4_2 = L3_2
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L3_2 = L3_2.GetDummyPoint
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L5_2 = 3
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L6_2 = A0_2.Routlist
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L7_2 = A0_2.PatrolNext
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L6_2 = L6_2[L7_2]
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L3_2 = L3_2(L4_2, L5_2, L6_2)
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L3_2 = L3_2.pos
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L4_2 = A0_2.Behave
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L5_2 = nil
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L6_2 = nil
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function L7_2()
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local L0_3, L1_3, L2_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.SyncPos
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L2_3 = 1
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L0_3(L1_3, L2_3)
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end
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
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L1_2 = A0_2.NarratorTag1
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if L1_2 == 1 then
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.NarratorOnlyTaskByData
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L4_2 = L2_1.Datas
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L4_2 = L4_2.Narrator4
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L5_2 = 12034
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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else
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L1_2 = A0_2.PatrolNext
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if L1_2 == 9 then
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L1_2 = A0_2.NarratorTag2
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L1_2 = L1_2 + 1
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A0_2.NarratorTag2 = L1_2
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L2_2 = A0_2
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L1_2 = A0_2.RunToTask
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L3_2 = sceneData
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L4_2 = L3_2
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L3_2 = L3_2.GetDummyPoint
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L5_2 = 3
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L6_2 = A0_2.Routlist
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L7_2 = A0_2.PatrolNext
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L6_2 = L6_2[L7_2]
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L3_2 = L3_2(L4_2, L5_2, L6_2)
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L3_2 = L3_2.pos
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L4_2 = A0_2.Behave
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L5_2 = nil
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L6_2 = nil
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function L7_2()
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local L0_3, L1_3, L2_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.SyncPos
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L2_3 = 2
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L0_3(L1_3, L2_3)
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end
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
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L1_2 = A0_2.NarratorTag2
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if L1_2 == 1 then
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.NarratorOnlyTaskByData
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L4_2 = L2_1.Datas
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L4_2 = L4_2.Narrator5
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L5_2 = 12034
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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else
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L1_2 = A0_2.PatrolNext
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if L1_2 ~= 2 then
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L1_2 = A0_2.PatrolNext
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if L1_2 ~= 3 then
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L1_2 = A0_2.PatrolNext
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if L1_2 ~= 4 then
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L1_2 = A0_2.PatrolNext
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if L1_2 ~= 6 then
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L1_2 = A0_2.PatrolNext
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if L1_2 ~= 7 then
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goto lbl_182
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end
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end
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end
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end
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end
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L1_2 = print
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L2_2 = "\231\130\185\231\154\132\229\186\143\229\136\151\229\143\183\230\152\175\239\188\154 "
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L3_2 = A0_2.PatrolNext
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L2_2 = L2_2 .. L3_2
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L1_2(L2_2)
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L1_2 = print
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L2_2 = "\231\130\185\228\189\141\229\144\141\231\167\176\230\152\175\239\188\154 "
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L3_2 = A0_2.Routlist
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L4_2 = A0_2.PatrolNext
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L3_2 = L3_2[L4_2]
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L2_2 = L2_2 .. L3_2
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L1_2(L2_2)
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L1_2 = print
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L2_2 = "\229\133\183\228\189\147\229\157\144\230\160\135\228\184\186\239\188\154X="
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L3_2 = sceneData
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L4_2 = L3_2
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L3_2 = L3_2.GetDummyPoint
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L5_2 = 3
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L6_2 = A0_2.Routlist
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L7_2 = A0_2.PatrolNext
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L6_2 = L6_2[L7_2]
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L3_2 = L3_2(L4_2, L5_2, L6_2)
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L3_2 = L3_2.pos
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L3_2 = L3_2.x
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L4_2 = " Y="
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L5_2 = sceneData
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L6_2 = L5_2
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L5_2 = L5_2.GetDummyPoint
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L7_2 = 3
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L8_2 = A0_2.Routlist
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L9_2 = A0_2.PatrolNext
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L8_2 = L8_2[L9_2]
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L5_2 = L5_2(L6_2, L7_2, L8_2)
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L5_2 = L5_2.pos
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L5_2 = L5_2.y
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L6_2 = " Z="
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L7_2 = sceneData
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L8_2 = L7_2
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L7_2 = L7_2.GetDummyPoint
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L9_2 = 3
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L10_2 = A0_2.Routlist
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L11_2 = A0_2.PatrolNext
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L10_2 = L10_2[L11_2]
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L7_2 = L7_2(L8_2, L9_2, L10_2)
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L7_2 = L7_2.pos
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L7_2 = L7_2.z
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L2_2 = L2_2 .. L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.WalkToTask
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L3_2 = sceneData
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L4_2 = L3_2
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L3_2 = L3_2.GetDummyPoint
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L5_2 = 3
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L6_2 = A0_2.Routlist
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L7_2 = A0_2.PatrolNext
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L6_2 = L6_2[L7_2]
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L3_2 = L3_2(L4_2, L5_2, L6_2)
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L3_2 = L3_2.pos
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L4_2 = A0_2.Behave
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L5_2 = nil
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L6_2 = nil
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function L7_2()
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local L0_3, L1_3, L2_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.SyncPos
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L2_3 = 1
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L0_3(L1_3, L2_3)
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end
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
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end
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end
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end
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::lbl_182::
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end
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L1_1.StartPatrol = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L1_2 = print
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L2_2 = "\230\137\167\232\161\140behave"
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L3_2 = A0_2.PatrolNext
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L2_2 = L2_2 .. L3_2
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L1_2(L2_2)
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L1_2 = A0_2.uActor
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if L1_2 == nil then
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return
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end
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L1_2 = A0_2.PatrolNext
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if L1_2 == 2 then
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.DoFreeStyle
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L3_2 = 1190
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L1_2(L2_2, L3_2)
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L1_2 = A0_2.PatrolNext
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L1_2 = L1_2 + 1
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A0_2.PatrolNext = L1_2
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L2_2 = A0_2
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L1_2 = A0_2.StartPatrol
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L1_2(L2_2)
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else
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L1_2 = A0_2.PatrolNext
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if L1_2 == 3 then
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.DoFreeStateTrigger
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.TurnTo
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L3_2 = M
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L3_2 = L3_2.Euler2DirXZ
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L4_2 = sceneData
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L5_2 = L4_2
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L4_2 = L4_2.GetDummyPoint
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L6_2 = 3
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L7_2 = "Q1203413_N12521_Route3"
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L4_2 = L4_2(L5_2, L6_2, L7_2)
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L4_2 = L4_2.rot
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L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2)
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
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L2_2 = A0_2
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L1_2 = A0_2.DoFreeStyle
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L3_2 = 1120
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L1_2(L2_2, L3_2)
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L1_2 = A0_2.NarratorTag3
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L1_2 = L1_2 + 1
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A0_2.NarratorTag3 = L1_2
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L1_2 = A0_2.NarratorTag3
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if L1_2 == 1 then
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.NarratorOnlyTaskByData
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L4_2 = L2_1.Datas
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L4_2 = L4_2.Narrator2
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function L5_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3, L5_3
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if A1_3 ~= nil then
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L2_3 = print
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L3_3 = "task isFinished="
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L4_3 = tostring
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L5_3 = A1_3.isFinished
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L4_3 = L4_3(L5_3)
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L3_3 = L3_3 .. L4_3
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L2_3(L3_3)
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L2_3 = A1_3.isFinished
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if L2_3 then
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L2_3 = L1_2
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L3_3 = L2_3
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L2_3 = L2_3.GetQuestNpcActor
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L4_3 = "Npc12521"
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L2_3 = L2_3(L3_3, L4_3)
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L4_3 = L2_3
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L3_3 = L2_3.DoFreeStateTrigger
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L3_3(L4_3)
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L3_3 = L2_3.PatrolNext
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L3_3 = L3_3 + 1
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L2_3.PatrolNext = L3_3
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L4_3 = L2_3
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L3_3 = L2_3.StartPatrol
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L3_3(L4_3)
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L3_3 = print
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L4_3 = "task\230\173\163\229\184\184\229\174\140\230\136\144\229\155\158\232\176\131"
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L3_3(L4_3)
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else
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L2_3 = print
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L3_3 = "task\229\188\130\229\184\184\231\187\147\230\157\159\229\155\158\232\176\131"
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L2_3(L3_3)
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end
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else
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L2_3 = print
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L3_3 = "task is nil"
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L2_3(L3_3)
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end
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end
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L6_2 = 12034
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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end
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else
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L1_2 = A0_2.PatrolNext
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if L1_2 == 5 then
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.DoFreeStyle
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L3_2 = 1190
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L1_2(L2_2, L3_2)
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L1_2 = A0_2.PatrolNext
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L1_2 = L1_2 + 1
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A0_2.PatrolNext = L1_2
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L2_2 = A0_2
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L1_2 = A0_2.StartPatrol
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L1_2(L2_2)
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else
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L1_2 = A0_2.PatrolNext
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if L1_2 == 6 then
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.DoFreeStateTrigger
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L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.TurnTo
|
|
L3_2 = M
|
|
L3_2 = L3_2.Euler2DirXZ
|
|
L4_2 = sceneData
|
|
L5_2 = L4_2
|
|
L4_2 = L4_2.GetDummyPoint
|
|
L6_2 = 3
|
|
L7_2 = "Q1203413_N12521_Route6"
|
|
L4_2 = L4_2(L5_2, L6_2, L7_2)
|
|
L4_2 = L4_2.rot
|
|
L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2)
|
|
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.DoFreeStyle
|
|
L3_2 = 1280
|
|
L1_2(L2_2, L3_2)
|
|
L1_2 = A0_2.NarratorTag4
|
|
L1_2 = L1_2 + 1
|
|
A0_2.NarratorTag4 = L1_2
|
|
L1_2 = A0_2.NarratorTag4
|
|
if L1_2 == 1 then
|
|
L1_2 = actorMgr
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.GetActor
|
|
L3_2 = L2_1.ActorAlias
|
|
L1_2 = L1_2(L2_2, L3_2)
|
|
if L1_2 ~= nil then
|
|
L3_2 = L1_2
|
|
L2_2 = L1_2.NarratorOnlyTaskByData
|
|
L4_2 = L2_1.Datas
|
|
L4_2 = L4_2.Narrator3
|
|
function L5_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3
|
|
if A1_3 ~= nil then
|
|
L2_3 = A1_3.isFinished
|
|
if L2_3 then
|
|
L2_3 = L1_2
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.GetQuestNpcActor
|
|
L4_3 = "Npc12521"
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.DoFreeStateTrigger
|
|
L3_3(L4_3)
|
|
L3_3 = L2_3.PatrolNext
|
|
L3_3 = L3_3 + 1
|
|
L2_3.PatrolNext = L3_3
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.StartPatrol
|
|
L3_3(L4_3)
|
|
L3_3 = print
|
|
L4_3 = "task\230\173\163\229\184\184\229\174\140\230\136\144\229\155\158\232\176\131"
|
|
L3_3(L4_3)
|
|
else
|
|
L2_3 = print
|
|
L3_3 = "task\229\188\130\229\184\184\231\187\147\230\157\159\229\155\158\232\176\131"
|
|
L2_3(L3_3)
|
|
end
|
|
else
|
|
L2_3 = print
|
|
L3_3 = "task is nil"
|
|
L2_3(L3_3)
|
|
end
|
|
end
|
|
L6_2 = 12034
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
end
|
|
end
|
|
else
|
|
L1_2 = A0_2.PatrolNext
|
|
L1_2 = L1_2 + 1
|
|
A0_2.PatrolNext = L1_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.StartPatrol
|
|
L1_2(L2_2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
L1_1.Behave = L3_1
|
|
function L3_1(A0_2)
|
|
local L1_2, L2_2
|
|
L1_2 = print
|
|
L2_2 = "\230\186\156\228\186\134\230\186\156\228\186\134"
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.StartPatrol
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.ReturnToPatrol = L3_1
|
|
function L3_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L1_2 = print
|
|
L2_2 = "\229\143\145\231\142\176\228\189\160\228\186\134\239\188\129"
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ClearFollowTask
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.Standby
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.DoFreeStateTrigger
|
|
L1_2(L2_2)
|
|
L1_2 = actorUtils
|
|
L1_2 = L1_2.GetAvatarPos
|
|
L1_2 = L1_2()
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetPos
|
|
L2_2 = L2_2(L3_2)
|
|
L3_2 = {}
|
|
L4_2 = L1_2.x
|
|
L5_2 = L2_2.x
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.x = L4_2
|
|
L4_2 = L1_2.y
|
|
L5_2 = L2_2.y
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.y = L4_2
|
|
L4_2 = L1_2.z
|
|
L5_2 = L2_2.z
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.z = L4_2
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.TurnTo
|
|
L6_2 = L3_2
|
|
L4_2(L5_2, L6_2)
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.DoFreeStyle
|
|
L6_2 = 1050
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L1_1.Aware = L3_1
|
|
function L3_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
|
|
L1_2 = print
|
|
L2_2 = "\230\138\147\229\136\176\228\189\160\228\186\134\239\188\129"
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.Standby
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.DoFreeStateTrigger
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ClearNarratorTask
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.StopNarrator
|
|
L1_2(L2_2)
|
|
L1_2 = actorUtils
|
|
L1_2 = L1_2.GetAvatarPos
|
|
L1_2 = L1_2()
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetPos
|
|
L2_2 = L2_2(L3_2)
|
|
L3_2 = {}
|
|
L4_2 = L1_2.x
|
|
L5_2 = L2_2.x
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.x = L4_2
|
|
L4_2 = L1_2.y
|
|
L5_2 = L2_2.y
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.y = L4_2
|
|
L4_2 = L1_2.z
|
|
L5_2 = L2_2.z
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.z = L4_2
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.EnterSceneLookCamera
|
|
L6_2 = L2_2
|
|
L7_2 = 0
|
|
L8_2 = 4
|
|
L9_2 = true
|
|
L10_2 = true
|
|
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.TurnTo
|
|
L6_2 = L3_2
|
|
L4_2(L5_2, L6_2)
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.DoFreeStyle
|
|
L6_2 = 1141
|
|
L4_2(L5_2, L6_2)
|
|
L4_2 = actorMgr
|
|
L5_2 = L4_2
|
|
L4_2 = L4_2.GetActor
|
|
L6_2 = L2_1.ActorAlias
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if L4_2 ~= nil then
|
|
L6_2 = L4_2
|
|
L5_2 = L4_2.NarratorOnlyTaskByData
|
|
L7_2 = L2_1.Datas
|
|
L7_2 = L7_2.NarratorFailAware
|
|
function L8_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
|
|
L0_3 = L4_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.FinishQuestID
|
|
L2_3 = true
|
|
L3_3 = 1203413
|
|
L0_3(L1_3, L2_3, L3_3)
|
|
L0_3 = L4_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.ShowBlackScreen
|
|
L2_3 = 0.5
|
|
L3_3 = 0.5
|
|
L4_3 = 0.5
|
|
function L5_3()
|
|
local L0_4, L1_4, L2_4
|
|
L0_4 = L4_2
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.DestroyQuestNpcActor
|
|
L2_4 = "Npc12521"
|
|
L0_4(L1_4, L2_4)
|
|
end
|
|
L6_3 = nil
|
|
L7_3 = nil
|
|
L8_3 = ""
|
|
L9_3 = false
|
|
L10_3 = true
|
|
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
|
|
end
|
|
L9_2 = 12034
|
|
L5_2(L6_2, L7_2, L8_2, L9_2)
|
|
end
|
|
end
|
|
L1_1.Discover = L3_1
|
|
function L3_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ThreatTask
|
|
L3_2 = A0_2.Discover
|
|
L4_2 = A0_2.Aware
|
|
L5_2 = A0_2.ReturnToPatrol
|
|
L1_2(L2_2, L3_2, L4_2, L5_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.StartPatrol
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.Start = L3_1
|
|
return L1_1
|