mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
306 lines
5.8 KiB
Lua
306 lines
5.8 KiB
Lua
local L0_1, L1_1, L2_1, L3_1
|
|
L0_1 = require
|
|
L1_1 = "Actor/ActorCommon"
|
|
L0_1(L1_1)
|
|
L0_1 = require
|
|
L1_1 = "Actor/Npc/NpcActorProxy"
|
|
L0_1 = L0_1(L1_1)
|
|
L1_1 = class
|
|
L2_1 = "FindCat"
|
|
L3_1 = L0_1
|
|
L1_1 = L1_1(L2_1, L3_1)
|
|
L1_1.defaultAlias = "FindCat"
|
|
L1_1.PatrolPosNum = 0
|
|
L1_1.PatrolPos = nil
|
|
L1_1.PatrolDir = nil
|
|
L1_1.PatrolNext = 1
|
|
function L2_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2
|
|
L1_2 = {}
|
|
L2_2 = 0
|
|
L3_2 = 1
|
|
L4_2 = 2
|
|
L1_2[1] = L2_2
|
|
L1_2[2] = L3_2
|
|
L1_2[3] = L4_2
|
|
return L1_2
|
|
end
|
|
L1_1.GetCustomFreeStyleList = L2_1
|
|
function L2_1(A0_2)
|
|
local L1_2, L2_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.DoFreeStateTrigger
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.Return = L2_1
|
|
function L2_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L1_2 = print
|
|
L2_2 = "********************Aware"
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ClearFollowTask
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.Standby
|
|
L1_2(L2_2)
|
|
L1_2 = actorUtils
|
|
L1_2 = L1_2.GetAvatarPos
|
|
L1_2 = L1_2()
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetPos
|
|
L2_2 = L2_2(L3_2)
|
|
L3_2 = {}
|
|
L4_2 = L1_2.x
|
|
L5_2 = L2_2.x
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.x = L4_2
|
|
L4_2 = L1_2.y
|
|
L5_2 = L2_2.y
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.y = L4_2
|
|
L4_2 = L1_2.z
|
|
L5_2 = L2_2.z
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.z = L4_2
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.TurnTo
|
|
L6_2 = L3_2
|
|
L4_2(L5_2, L6_2)
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.DoFreeStyle
|
|
L6_2 = 1
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L1_1.Aware = L2_1
|
|
function L2_1(A0_2)
|
|
local L1_2, L2_2
|
|
L1_2 = print
|
|
L2_2 = "********************CheckLure"
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.Standby
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.CheckLure = L2_1
|
|
function L2_1(A0_2, A1_2, A2_2)
|
|
local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
|
|
L3_2 = print
|
|
L4_2 = "********************OnLure"
|
|
L3_2(L4_2)
|
|
L3_2 = A2_2.hasSound
|
|
if L3_2 == true then
|
|
L3_2 = print
|
|
L4_2 = "********************MoveToLure"
|
|
L3_2(L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetPos
|
|
L3_2 = L3_2(L4_2)
|
|
L4_2 = {}
|
|
L5_2 = A2_2.soundPos
|
|
L5_2 = L5_2.x
|
|
L6_2 = L3_2.x
|
|
L5_2 = L5_2 - L6_2
|
|
L4_2.x = L5_2
|
|
L5_2 = A2_2.soundPos
|
|
L5_2 = L5_2.y
|
|
L6_2 = L3_2.y
|
|
L5_2 = L5_2 - L6_2
|
|
L4_2.y = L5_2
|
|
L5_2 = A2_2.soundPos
|
|
L5_2 = L5_2.z
|
|
L6_2 = L3_2.z
|
|
L5_2 = L5_2 - L6_2
|
|
L4_2.z = L5_2
|
|
L5_2 = {}
|
|
L6_2 = A2_2.soundPos
|
|
L6_2 = L6_2.x
|
|
L5_2.x = L6_2
|
|
L6_2 = A2_2.soundPos
|
|
L6_2 = L6_2.y
|
|
L6_2 = L6_2 + 1
|
|
L5_2.y = L6_2
|
|
L6_2 = A2_2.soundPos
|
|
L6_2 = L6_2.z
|
|
L5_2.z = L6_2
|
|
L6_2 = print
|
|
L7_2 = "SpawnItem"
|
|
L6_2(L7_2)
|
|
L6_2 = print
|
|
L7_2 = "TurnDir"
|
|
L6_2(L7_2)
|
|
L6_2 = print
|
|
L7_2 = L4_2.x
|
|
L6_2(L7_2)
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.TurnTo
|
|
L8_2 = L4_2
|
|
L6_2(L7_2, L8_2)
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.DoFreeStyle
|
|
L8_2 = 0
|
|
L6_2(L7_2, L8_2)
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.CallDelay
|
|
L8_2 = 1
|
|
function L9_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.Standby
|
|
L2_3(L3_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.DoFreeStateTrigger
|
|
L2_3(L3_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.WalkToTask
|
|
L4_3 = A2_2.soundPos
|
|
L5_3 = A0_3.CheckLure
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
end
|
|
end
|
|
L1_1.OnLure = L2_1
|
|
function L2_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
|
|
L1_2 = print
|
|
L2_2 = "********************Discover"
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.Standby
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.DoFreeStateTrigger
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.DoFreeStyle
|
|
L3_2 = 2
|
|
L1_2(L2_2, L3_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.GetPos
|
|
L1_2 = L1_2(L2_2)
|
|
L2_2 = actorUtils
|
|
L2_2 = L2_2.GetAvatarPos
|
|
L2_2 = L2_2()
|
|
L3_2 = 6
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.VectorCal
|
|
L6_2 = L1_2
|
|
L7_2 = L2_2
|
|
L4_2 = L4_2(L5_2, L6_2, L7_2)
|
|
L5_2 = {}
|
|
L6_2 = L4_2.x
|
|
L6_2 = L6_2 * L3_2
|
|
L7_2 = L1_2.x
|
|
L6_2 = L6_2 + L7_2
|
|
L5_2.x = L6_2
|
|
L6_2 = L4_2.y
|
|
L6_2 = L6_2 * L3_2
|
|
L7_2 = L1_2.y
|
|
L6_2 = L6_2 + L7_2
|
|
L5_2.y = L6_2
|
|
L6_2 = L4_2.z
|
|
L6_2 = L6_2 * L3_2
|
|
L7_2 = L1_2.z
|
|
L6_2 = L6_2 + L7_2
|
|
L5_2.z = L6_2
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.CallDelay
|
|
L8_2 = 1
|
|
L9_2 = A0_2.DisAppear
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.RunToTask
|
|
L8_2 = L5_2
|
|
L9_2 = nil
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
end
|
|
L1_1.Discover = L2_1
|
|
function L2_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.PerformDither
|
|
L3_2 = false
|
|
L4_2 = 0.3
|
|
L5_2 = A0_2.ChangePlace
|
|
L1_2(L2_2, L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.DisAppear = L2_1
|
|
function L2_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2
|
|
L1_2 = actorMgr
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.GetActor
|
|
L3_2 = "487"
|
|
L1_2 = L1_2(L2_2, L3_2)
|
|
if L1_2 ~= nil then
|
|
L3_2 = L1_2
|
|
L2_2 = L1_2.CatRun
|
|
L2_2(L3_2)
|
|
end
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.Destroy
|
|
L4_2 = false
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.ChangePlace = L2_1
|
|
function L2_1(A0_2, A1_2, A2_2)
|
|
local L3_2, L4_2, L5_2, L6_2
|
|
L3_2 = {}
|
|
L4_2 = A1_2.x
|
|
L5_2 = A2_2.x
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.x = L4_2
|
|
L4_2 = A1_2.y
|
|
L5_2 = A2_2.y
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.y = L4_2
|
|
L4_2 = A1_2.z
|
|
L5_2 = A2_2.z
|
|
L4_2 = L4_2 - L5_2
|
|
L3_2.z = L4_2
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.Normallize
|
|
L6_2 = L3_2
|
|
return L4_2(L5_2, L6_2)
|
|
end
|
|
L1_1.VectorCal = L2_1
|
|
function L2_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = A1_2.x
|
|
L3_2 = A1_2.y
|
|
L4_2 = A1_2.z
|
|
L5_2 = math
|
|
L5_2 = L5_2.sqrt
|
|
L6_2 = L2_2 * L2_2
|
|
L7_2 = L3_2 * L3_2
|
|
L6_2 = L6_2 + L7_2
|
|
L7_2 = L4_2 * L4_2
|
|
L6_2 = L6_2 + L7_2
|
|
L5_2 = L5_2(L6_2)
|
|
L6_2 = {}
|
|
L7_2 = L2_2 / L5_2
|
|
L6_2.x = L7_2
|
|
L7_2 = L3_2 / L5_2
|
|
L6_2.y = L7_2
|
|
L7_2 = L4_2 / L5_2
|
|
L6_2.z = L7_2
|
|
return L6_2
|
|
end
|
|
L1_1.Normallize = L2_1
|
|
function L2_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L1_2 = print
|
|
L2_2 = "********************Start"
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ThreatTask
|
|
L3_2 = A0_2.Discover
|
|
L4_2 = A0_2.Aware
|
|
L5_2 = A0_2.Return
|
|
L6_2 = A0_2.OnLure
|
|
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.Start = L2_1
|
|
return L1_1
|