2022-04-29 16:40:51 +02:00

212 lines
4.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Npc/NpcActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = require
L2_1 = "Actor/Npc/NPCEventType"
L1_1 = L1_1(L2_1)
L2_1 = require
L3_1 = "Actor/Npc/NpcMode/NpcModeType"
L2_1 = L2_1(L3_1)
L3_1 = require
L4_1 = "Actor/Npc/NPCUtil"
L3_1 = L3_1(L4_1)
L4_1 = {}
L5_1 = require
L6_1 = "Actor/Npc/Config/NpcConfigCommon"
L5_1 = L5_1(L6_1)
L6_1 = L5_1.VoicePattern
L7_1 = L5_1.TalkMode
L8_1 = L1_1.DailyNpcEventType
L4_1.OnAction = 0
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.GetNpcConfigId
L1_2 = L1_2(L2_2)
L2_2 = math
L2_2 = L2_2.modf
L3_2 = L1_2 / 100
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc"
L6_2 = tostring
L7_2 = L2_2
L6_2 = L6_2(L7_2)
L5_2 = L5_2 .. L6_2
L6_2 = L3_1.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L4_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.GetNpcConfigId
L1_2 = L1_2(L2_2)
L2_2 = math
L2_2 = L2_2.modf
L3_2 = L1_2 / 100
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc"
L6_2 = tostring
L7_2 = L2_2
L6_2 = L6_2(L7_2)
L5_2 = L5_2 .. L6_2
L6_2 = L3_1.NpcEventType
L6_2 = L6_2.STARTDAILY
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L4_1.OnDestroy = L9_1
function L9_1(A0_2)
local L1_2
end
L4_1.Register = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
if A1_2 == 9011 or A1_2 == 9012 then
L3_2 = A0_2
L2_2 = A0_2.RecoverFromFreeStyle
L2_2(L3_2)
end
end
L4_1.InvokeOnResetFreeStyle = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "DailyNpc InvokeOnFinalTalkFinish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.RecoverFreestyle
L1_2(L2_2)
end
L4_1.InvokeOnFinalTalkFinish = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L2_2 = A0_2
L1_2 = A0_2.Recover
L1_2(L2_2)
end
L4_1.RecoverFromFreeStyle = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L2_2 = A0_2
L1_2 = A0_2.Recover
L1_2(L2_2)
end
L4_1.RecoverFromCollisionEnter = L9_1
function L9_1(A0_2)
local L1_2, L2_2
A0_2.OnAction = 0
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DoFreeStateTrigger
L1_2(L2_2)
end
L4_1.RecoverFreestyle = L9_1
function L9_1(A0_2)
local L1_2
end
L4_1.Recover = L9_1
function L9_1(A0_2, A1_2)
end
L4_1.OnEvent = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A0_2.OnAction
if L2_2 == 1 then
return
end
L2_2 = A1_2.isSprint
if not L2_2 then
L2_2 = A1_2.isRun
if not L2_2 then
goto lbl_74
end
end
L2_2 = A1_2.isFromBack
if L2_2 then
A0_2.OnAction = 1
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L4_2 = A0_2
L3_2 = A0_2.GetPos
L3_2 = L3_2(L4_2)
L4_2 = {}
L5_2 = L3_2.x
L6_2 = L2_2.x
L5_2 = L5_2 - L6_2
L4_2.x = L5_2
L5_2 = L3_2.y
L4_2.y = L5_2
L5_2 = L2_2.y
L5_2 = -L5_2
L6_2 = L3_2.z
L7_2 = L2_2.z
L6_2 = L6_2 - L7_2
L4_2.z = L6_2
L4_2[1] = L5_2
L6_2 = A0_2
L5_2 = A0_2.Standby
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.TurnTo
L7_2 = L4_2
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.DoFreeStyleTask
L7_2 = 9010
L8_2 = true
L9_2 = A0_2.RecoverFromCollisionEnter
L5_2(L6_2, L7_2, L8_2, L9_2)
else
A0_2.OnAction = 1
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L4_2 = A0_2
L3_2 = A0_2.GetPos
L3_2 = L3_2(L4_2)
L4_2 = {}
L5_2 = L2_2.x
L6_2 = L3_2.x
L5_2 = L5_2 - L6_2
L4_2.x = L5_2
L5_2 = L2_2.y
L6_2 = L3_2.y
L5_2 = L5_2 - L6_2
L4_2.y = L5_2
L5_2 = L2_2.z
L6_2 = L3_2.z
L5_2 = L5_2 - L6_2
L4_2.z = L5_2
L6_2 = A0_2
L5_2 = A0_2.Standby
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.TurnTo
L7_2 = L4_2
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.DoFreeStyleTask
L7_2 = 9020
L8_2 = true
L9_2 = A0_2.RecoverFromCollisionEnter
L5_2(L6_2, L7_2, L8_2, L9_2)
end
::lbl_74::
end
L4_1.OnCollisionEnter = L9_1
return L4_1